Hearts of Iron IV

Hearts of Iron IV

MD Economy Decisions, Resource
62 Comments
Fredy  [author] 31 Aug @ 4:10am 
@Joe:
Hi, thanks for the compliment. AI unfortunately. It's challenging to balance.
⠞Y⠑A⠞N⠝D⠝E⠝R⠞ 29 Aug @ 2:20pm 
Гарно
Joe 11 Jun @ 12:11am 
I love your mod so much I can't play MD without it, but one big thing i would like is having the ai use these decisions as well, would this be an easy thing to implement ?
BlitzMike91 24 Apr @ 4:07am 
Update ?
Jack_ronyandcheese 19 Feb @ 11:30am 
I think this mod needs an update, for me it's causing my game to crash as soon as it turns may. Not sure why but I tested the base game and every other mod I use and this is the source.
then dont fucking select it. i dont mind using as is and plenty of others dont either.
Michael1073 22 Jan @ 2:51pm 
Again thats only when youre dead broke and long term it kinda screws your eco BAD, as it will make everything so much more expensive if you depend too much on oil for your economy without the extra boast some countries give for it like Iraq...

100% if you play countries that get huge boast from oil money though I admit but most other countries I found it makes it a hassle late game.
Viriato 22 Jan @ 9:09am 
Completely broken. You can select every single decision at once and they're essentially free. Feels like a cheat menu mod.
Michael1073 21 Jan @ 2:21pm 
Honestly it can be cheesy early game as a broke country but with how the GDP stuff works, it kinda makes your eco a mess late game and to get more late game is hyper expensive so i think how its done currently is fine just a bit op early game.
»]DøR[« Black 21 Jan @ 10:41am 
great idea but make it more expensive, now you have almost free res. how much %/GDP u got now?
Fredy  [author] 12 Jan @ 4:17am 
@yonihakam: The price of the upgrade depends on the amount of GDP.
yonihakam 9 Jan @ 6:51pm 
make it more expensive $$$$
Its like getting resources for FREE.
Fredy  [author] 31 Dec, 2024 @ 9:06am 
@sashaeconomic: It does them exceptionally well. Because to set it up to do it realistically, you have to give a bunch of conditions and that's already complicated.
sashaeconomic 31 Dec, 2024 @ 8:46am 
Does it work for the AI? Does the AI make these decisions realistically in the game?
Fredy  [author] 31 Dec, 2024 @ 8:39am 
Added agricultural district. To decisions.
Michael1073 30 Dec, 2024 @ 7:49pm 
Perfect for me. Thank you deeply.
Dan 30 Dec, 2024 @ 1:46pm 
No worries mate, appreciated :steamthumbsup:
Fredy  [author] 29 Dec, 2024 @ 8:53am 
Sorry everyone for taking a while to update but I was too lazy to do anything during Christmas. So sorry again.
Cassie 21 Dec, 2024 @ 7:26am 
@fredy thank xD
Fredy  [author] 18 Dec, 2024 @ 8:30am 
Michael1073 :Maybe by the end of the week. There will be an update.
Michael1073 17 Dec, 2024 @ 9:39pm 
Are there any plans to update this after MD's next patch on Thursday?
Fredy  [author] 13 Dec, 2024 @ 12:49pm 
@Cassie: ok, ok, I'll look into it and fix it as soon as possible.
Cassie 13 Dec, 2024 @ 7:55am 
The mod still contains a dependency to 2794900776 in which it uses coal and other stuff from that.
Cassie 12 Dec, 2024 @ 1:41pm 
Thanks for the update. It is still showing me its made for 1.13.*
Zeus 20 Jun, 2024 @ 1:53am 
Plz Update It.
dna3 15 Jun, 2024 @ 11:19am 
This probably needs to be updated.

Please do so when you have the time.
fLaMaster 13 Jan, 2024 @ 12:05am 
New resources throw error. Idk in what sub-mod this resources used, maybe for 2794900776, but it crash the game without those mod. And if needed mod is 2794900776, please create separate mod, without dependency, because those mod is verry buggy and seems not really beign tested at all. So far, i deleted 00_resource_expand from common\decisions folder, where new resources was used and repeated crash seems disapear.
God Gamer 10 Jan, 2024 @ 4:00am 
and I guess if the AI just goes into debt you could just add a negative acceptance modifier for each other decision you have clicked. I think that should be quite light to add
God Gamer 10 Jan, 2024 @ 3:57am 
I have an idea to help discourage resource spamming by players and AI without coding it. might be controversial so it could be a new mod or game rule. first off you'd have to make expanding resource deposits more efficient with the bigger decisions to get more value out of having them. and then for every decision you take the cost for the next will increase by maybe 10-25% and that's it. I love this mod but it slowly destroys any trade you're receiving it's an overall reduction for big trade countries. but this should hopefully mitigate the effects. thanks for reading!
DCH3 1 Jan, 2024 @ 3:53pm 
Wonderful Mod. I can finally Use my Civs for construction
Zeus 21 Dec, 2023 @ 3:40am 
update!!
ceyhuncelik81 12 Dec, 2023 @ 10:10am 
güncelleme lazım
Fredy  [author] 26 Nov, 2023 @ 10:37am 
Thank you all for still subscribing to my mod.
After the last major MD update, when they changed some economic and other calculations. I corrected the calculation from GDP. If you find any bug. Feel free to contact me. But I don't have as much time as I used to.
Joe 23 Nov, 2023 @ 10:54am 
this is such a good mod but does ai use ??
Imporio 13 Nov, 2023 @ 9:11am 
Nice, that's something that i was looking for.
Київська Хунта 30 Jun, 2023 @ 2:35am 
Hi!
Can i use i mod in my own big addon for the MD?
all credits will be placed of course
(not planing to release in near future but anyway can`t do this without permission from mods authors that i used in my work)
sry for bad English xD i don`t use translator
Deathwing 16 Jun, 2023 @ 1:41pm 
"Now he makes a decision once in a while. max 3 per year." is it possible to change it myself to make AI use it more, no matter how unbalanced it becomes ? (if it is just some text or number to change using notepad, not the whole mod)
Deathwing 16 Jun, 2023 @ 1:39pm 
AI really use it or only player ? (I ask since sometimes, some countries get rubber and (US excepted, since I played it recently and got a ton of rubber by focus while most major got none) and I never know if it is the mod (discovery of rubber) or just focus.
Mapkowicz 16 Jun, 2023 @ 7:52am 
These decisions are too cheap to take. Should be 8-12x of what currently is
JohnWick0121 17 May, 2023 @ 11:15pm 
And add wood, coal and grain too please would be nice!!!
𝓢𝓷𝓸𝔀 ℬ𝓪𝓵𝓵 29 Apr, 2023 @ 4:25pm 
could you make it so that the AI uses it?

This creates a bad imbalance.
Fredy  [author] 29 Apr, 2023 @ 1:39pm 
𝓢𝓷𝓸𝔀 ℬ𝓪𝓵𝓵:
Thank you.
𝓢𝓷𝓸𝔀 ℬ𝓪𝓵𝓵 29 Apr, 2023 @ 12:20pm 
Thanks for the mod! And your english is good!
Fredy  [author] 25 Mar, 2023 @ 8:42am 
Darkdeath0123:
Thanks for the idea. I will look at it.
Fredy  [author] 25 Mar, 2023 @ 8:41am 
YLYADZ:
If the mod doesn't work, there is option two.
A mode intersects with another mode. Or you need to delete the mod folder and download it again.
Love 25 Mar, 2023 @ 4:40am 
I would recomend adding an cap to the price so it doesnt become fully unprofitable when you have a large economy.
YLYADS 24 Mar, 2023 @ 7:42am 
What should I do if the mod doesn't work?
Fredy  [author] 13 Mar, 2023 @ 2:27pm 
Won't it be too OP for the players then? The AI would then be very weak.
Now he makes a decision once in a while. max 3 per year.
bizmaster The Slav 13 Mar, 2023 @ 2:14pm 
yes
Fredy  [author] 13 Mar, 2023 @ 2:01pm 
Only for players you mean? Should AI be banned?