RimWorld

RimWorld

Live Munitions
26 Comments
suck 28 Sep @ 2:11am 
could you make the human egg from VRE Saurid lunchable too? so its like a actual shell, non of the baby yiyas..
ゆきんこ 13 Sep @ 9:06am 
Can't we just shove the enemy's babies into the mortar?
谁在背后天天射我 20 Aug @ 1:29am 
there's only Assemblies in the 1.5,is it right?
Турбокишмиш 15 Aug @ 11:42pm 
God's work here lad, sadly, i have an issue. Children ruined the ritual recruiting, so i always disable them in storyteller settings. But this way i loose the ability to use your mod as intended. So all I'm left with is implanting it on slaves and sending them in droppods... Which is technically even better tho, when i thought about it. I tried to ask you for some workaround, or if you can create a mod that disables children joiners from rituals, because so far no one has created it for some stupid reason. But it's okay in a current state too, just not that pleasant as using real deal.
天哪,那是接近的 7 Aug @ 4:10am 
My grandfather, who finished World War II, saw me playing this MOD and wanted to use a knife to kill me ... even more disgusting than the Japanese back then
Lenin 29 Jul @ 12:15pm 
If not mortar, why mortar-shaped?
Serraphim8160 28 Jul @ 6:11am 
This is the greatest mod to ever grace the steam workshop
KomejiKoishi 17 Jul @ 8:55pm 
thank you!
KomejiKoishi 15 Jul @ 10:43pm 
1.6 plz, I need it😭
Sisyphus0308 11 Jul @ 4:30pm 
Is this getting updated for 1.6?
El_Alex04 1 Jun @ 3:28pm 
How am I supposed to load the mortar with the organic explosive? Haha
andrew 26 Mar @ 7:01pm 
this will make a fine addition to my warcrimes mod pack
BigBadBeef 14 Feb @ 12:32pm 
To add my little cherry on top, I would propose this mod grant the ability to feed chemshine to babies from the vanilla expanded modpack for that extra drama on impact !:steamthis:
Isomalt 27 Jan @ 4:40pm 
the absolute mod of all time right here
suck 13 Dec, 2024 @ 4:18am 
this is the mod
Nic 30 Nov, 2024 @ 5:26pm 
unhinged
ibfolk2c 11 Oct, 2024 @ 3:28pm 
Seems to be a bug where siege raids sometimes droppod "Live Munition" items, which they try to fire like a normal shell, which does nothing. I would really like this to be fixed so that siege raids fire random infants at my base
MarsInAres 23 Sep, 2024 @ 10:24am 
I love this. Untold horrors will dot the skies in my colony.
Artheus_7 26 May, 2024 @ 2:02pm 
Best 100 euro for a mod commission ever spent
slurpme 2 May, 2024 @ 4:05pm 
And with vpe I can turn prisoners into babies vice versa so that i can genetically modify them with devil fruits to make them the ultimate ammunition
slurpme 2 May, 2024 @ 3:38pm 
This is how I plan to use accidental incest babies in supersoldier colony
beetlecat 2 May, 2024 @ 10:58am 
Good god. Amazing.

This would have been the perfect April1 mod -- instead it's just beautifully dark. :D
Wumpi  [author] 1 May, 2024 @ 7:44am 
This mod is open source, so feel free to submit a PR
Wumpi  [author] 1 May, 2024 @ 7:44am 
@Fellow Kriegsman
New buildings are a bit beyond the scope of this mod. It wouldn't take much to adjust this mod to have a size variation that could be assigned to other mod-added mortars, though.
The gene could be a neat idea. I imagine it would turn the pawn into something like that "If humans evolved to survive car crashes" guy.

It would make them miserable and permanently unable to move or do much of anything, but if used in a mortar they would impact more like a cannonball instead of an explosive
Fellow Kriegsman 1 May, 2024 @ 4:18am 
Could large mortars be added that launch adults?
Also a gene that allows them to survive the launch even if damaged.
I would love this for my meat colony.
pf01 30 Apr, 2024 @ 12:08pm 
dayum