RimWorld

RimWorld

296 ratings
Live Munitions
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Mod, 1.4, 1.5, 1.6
File Size
Posted
Updated
319.367 KB
5 Jan, 2023 @ 7:04pm
16 Jul @ 8:00pm
8 Change Notes ( view )
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Live Munitions

Description
Out of artillery shells? Barely enough food left for your soldiers, nevermind for the over-crowded nursery? Enemies banging at the gates?
Solve all of these problems and more with Live Munitions!

This mod allows your colonists to track down the nearest baby and stuff them into a mortar. Your enemies will surely panic and flee as untold horrors rain down upon them!
Still attached to good old fashioned artillery shells? Speak no more, as we have a variety of new genes you can use to enhance your new munitions factory with the explosions you know and love!


New Genes
Several genes have been added that will cause any bearing pawn to explode upon death - whether launched from a mortar or not. Some may be of questionable utility. As these genes add a large unnatural organ to the colonist, it's only real purpose is to turn a person into a weapon. As such, your colonists will be very unhappy with their new life in the armory.







If you don't have these genes on hand, you can always launch an unaltered shell. The resulting impact will reduce the mood of anyone within 16 tiles by -20 and give them a significant mood penalty. One or two well placed shells can cause your enemies to break rank and fight amongst themselves.

Naturally, not many people will be happy about this process, so the morale hit to your own colony may not be worth the use of such precious ammo.

Contact
Steam comments leave a lot to be desired as far as supporting and maintaining a mod are concerned. As such, I have disabled comments.
Please instead direct your disgust to:
Discord[discord.gg]
Github[gitlab.com]
26 Comments
suck 28 Sep @ 2:11am 
could you make the human egg from VRE Saurid lunchable too? so its like a actual shell, non of the baby yiyas..
ゆきんこ 13 Sep @ 9:06am 
Can't we just shove the enemy's babies into the mortar?
谁在背后天天射我 20 Aug @ 1:29am 
there's only Assemblies in the 1.5,is it right?
Турбокишмиш 15 Aug @ 11:42pm 
God's work here lad, sadly, i have an issue. Children ruined the ritual recruiting, so i always disable them in storyteller settings. But this way i loose the ability to use your mod as intended. So all I'm left with is implanting it on slaves and sending them in droppods... Which is technically even better tho, when i thought about it. I tried to ask you for some workaround, or if you can create a mod that disables children joiners from rituals, because so far no one has created it for some stupid reason. But it's okay in a current state too, just not that pleasant as using real deal.
天哪,那是接近的 7 Aug @ 4:10am 
My grandfather, who finished World War II, saw me playing this MOD and wanted to use a knife to kill me ... even more disgusting than the Japanese back then
Lenin 29 Jul @ 12:15pm 
If not mortar, why mortar-shaped?
Serraphim8160 28 Jul @ 6:11am 
This is the greatest mod to ever grace the steam workshop
KomejiKoishi 17 Jul @ 8:55pm 
thank you!
KomejiKoishi 15 Jul @ 10:43pm 
1.6 plz, I need it😭
Sisyphus0308 11 Jul @ 4:30pm 
Is this getting updated for 1.6?