Project Zomboid

Project Zomboid

Vampirism Mod - WIP
83 Comments
TROLLKİNG 18 Sep @ 10:59am 
I will be eagerly awaiting this idea. If something like this happens, I will truly thank you for your efforts. It may not be easy for you, but it will be truly appreciated.:steamthumbsup:
Lucanis Dellamorte 29 Jun @ 5:05pm 
I'm looking forward to these ideas!
The Gunbarrel  [author] 17 Jun @ 9:05am 
I did think about this, what I will do is create a new mod for B42, keep this one the same for those who are still using it.
Xgongiveittoya 16 Jun @ 6:39pm 
What about B41 :(
The Gunbarrel  [author] 9 Jun @ 10:07am 
Yeah I've been trying to do a weather system but for now it's set to to he day/night time. I'll go through and update descriptions and roadmap soon
Ebonyte 6 Jun @ 8:33pm 
Mmmm, I'd love to have a harvesting ability. Right now I combine this with Cataclysm Professions Cannibal, lets me feed on zombie corpses and harvest safe meat from them. Recutting that with new graphics and lore, or somehow using a shadow/shade system for sun protection, would be *amazing*.

I can also dream of a custom skin or the like, grey skin and red eyes, but that's a lot more work, and I refuse to be greedy here. Your work is excellent, and I'd be happy to help.
The Gunbarrel  [author] 6 Jun @ 5:07am 
Just to say I have been playing around with this again, and I will be doing a complete revamp of this mod, its likely the old code will be re-written completely.
WhiteGlove 4 Jun @ 9:57pm 
Those do sound like really good ideas! I'd also recommend the ability to extract blood into a container, or a toggle for car roofs preventing damage entirely (off by default, but only included IF the other toggles are and you want to)
The Gunbarrel  [author] 4 Jun @ 12:39am 
Yeah I had a couple of ideas around that, 1 - the more blood you consume, the more powerful you become, the less you consume the less powerful you are, however you are more hurt by sunlight if you are more powerful. 2 - zombie blood is infected and has a chance to make you sick and isn't as fulfilling as NPC/Survivor blood. 3 - Animal blood again is about as useful as zombie blood, maybe less so but isn't infected. Its not like some vampire lore where just the fact its 4am means its daylight etc, if you can't see the sun or its obscured by weather you are less hurt by it, cars will prevent damage to an extent etc, however this could be a toggle so you could go hardcore mode where just being out after 4am will hurt you. Just a brain dump of my ideas right now
Ebonyte 3 Jun @ 11:08pm 
With the introduction of animals, some kind of Animal Succulence perk (or just plain ability) would be amazing. Even more if there's a quality to the blood you consume. Zombies are the weakest, animals a bit better, then humans if you have PvP or NPC survivors to feed on.
Jeff Johnsen 29 May @ 11:22am 
yay thats cool new would love to see a updated vampe mod because so far there aren´t really any vampire mods to play as a vampire yourself
The Gunbarrel  [author] 29 May @ 10:49am 
Thank you for your continued messages here, I'll look at returning when build 42 is stable and I've got the time to commit to this.
Young 15 May @ 12:20pm 
I would love it if vampirism rather than a trait to select at the start could be something you obtain mid-playthrough. like a special zombie carrying some sanguine virus and you can let yourself get bit or kill it and extract its blood.
Nolan 13 May @ 10:36am 
I see so much potential with this Mod. I will be following and hoping the author can find time and ambition for it in the future.
Jeff Johnsen 7 Mar @ 5:17am 
Any plans on return for now?
WhiteGlove 1 Dec, 2024 @ 1:58pm 
Glad you appreciated it!
The Gunbarrel  [author] 1 Dec, 2024 @ 1:33pm 
I appreciate that comment and I hope I do return to it at some stage, I'm glad people got some miles out of it and enjoyed it :)
WhiteGlove 1 Dec, 2024 @ 12:20pm 
Well, animals are planned for release in the next update come Christmas, but still no official NPCs, which I think it could be possible to implement with modded ones once those update, but I'm not familiar enough with the game's code to be fully confident. Hopefully you find the time for this mod, because I really love this mod.
The Gunbarrel  [author] 2 Oct, 2024 @ 6:40am 
Unfortunately I don't have the time to develop the mod right now, but I might return once NPCs / Animals are fully implemented and we could do more with it in that regard.
Zoru 1 Oct, 2024 @ 11:27pm 
is this mod abandoned or what?
Xgongiveittoya 28 Feb, 2024 @ 11:03pm 
after a few days of testing, the only problem I'm aware with it for multiplayer servers is that on death the occupation doesn't re-appear but this could be due to possessing other occupation mods alongside this trait.

On the other hand it doesn't seem to conflict otherwise with anything or have any real inherent problems of it's own.
Xgongiveittoya 22 Feb, 2024 @ 10:32pm 
re-adding it to my server to see if it works, other than that please keep working on this mod; I'm waiting for the progression!
Xgongiveittoya 16 Feb, 2024 @ 10:45pm 
keep the attack by zombies in. It makes sense considering vampires whiles yes dead are functionally the same as alive beings. I don't think the zombies would notice any difference since their flesh are still vital and they'd still more or less smell like an alive human. It's not like vampires particularly stink, right?

Anyway. I dunno if multiplier is broken but last time I used it, it worked in multiplier
pizzaost 6 Jan, 2024 @ 5:15pm 
You could be using the zombie feeding and biting animation for feeding on npcs, would be cool, if at all possible.
The Gunbarrel  [author] 23 Dec, 2023 @ 1:11pm 
Hi all, it's been a while since I've looked at this, is multiple still broken?
JoeKerr019 18 Dec, 2023 @ 1:27pm 
Any chances you can do a reverse one? where the zombies are vampires so we can do a full blown "I am Legend" ?
Barabas 16 Nov, 2023 @ 5:42am 
"HEY KIDS! WANNA SEE A DEAD BODY?"
StegosaurusTTV 9 Nov, 2023 @ 4:18pm 
this should make you immune to zombies since you are technically dead also would be awesome to try to get blood from npcs with superb survivors and syringe items
Joker 22 Oct, 2023 @ 7:33pm 
so does the vampire become immune to zombies attacking you or do they still target you?
The Gunbarrel  [author] 7 Sep, 2023 @ 12:57am 
If I get some time I'll look into why its not working on multiplayer
󠀡󠀡 16 Aug, 2023 @ 11:15am 
Well when I tried it on Multiplayer none of the traits showed up which was ashame
Luminara 16 Aug, 2023 @ 10:45am 
add vampire mask
The Gunbarrel  [author] 16 Aug, 2023 @ 10:38am 
It should work on multiplayer still?
Kostenga 15 Aug, 2023 @ 1:38pm 
WWWRRRRRYYYYYYY!
Luminara 13 Aug, 2023 @ 11:48am 
I REJECT MY HUMANITY, JOJO
󠀡󠀡 22 Jul, 2023 @ 2:23pm 
Does this not work in multiplayer???
Ksander Bat 22 Apr, 2023 @ 2:36pm 
Thanks for the mod))
Ebonyte 14 Apr, 2023 @ 1:52am 
Oh, this is exciting for me. <3
The Gunbarrel  [author] 29 Mar, 2023 @ 4:27pm 
Thank you to everyone who has downloaded this, if anyone wants to continue development of this, please let me know - I will help but I don't have the time give this mod the love it needs :)
The Gunbarrel  [author] 3 Feb, 2023 @ 11:59am 
New updates coming soon! Weather effects reducing damage, watch this space
Trug 28 Jan, 2023 @ 12:30pm 
Hey Sirc_, would you be alright with my using your mod to base a modified version on? I built one that adjusts damage values based on cloud and fog cover, and removes the sunlight damage in vehicles entirely. I don't want to post it without your permission though.
Trug 23 Jan, 2023 @ 11:23pm 
One more comment to echo nightengate32, the vampire profession is unavailable when recreating a character after death. The sunlight sensitivities negative traits are still available, but the profession is not.
Trug 23 Jan, 2023 @ 10:56pm 
Just found this today, love it. Realize it's a WIP, but it's already added a ton to my playthrough. Keep up the good work!
The Gunbarrel  [author] 15 Jan, 2023 @ 4:09pm 
Update - basic UV protection whilst in vehicles.
- vampires/players take less damage from the sun whilst inside a vehicle
The Gunbarrel  [author] 11 Jan, 2023 @ 4:50pm 
Roadmap now available in the "Roadmap Update" discussion - includes a link to my google doc for the mod
New_guyMc 11 Jan, 2023 @ 4:07pm 
Any plans for version 1.18.2 ?
The Gunbarrel  [author] 9 Jan, 2023 @ 10:52pm 
Just a quick update, I'm working on a document which details the roadmap for the mod, so updates are in the pipeline, watch this space
The Gunbarrel  [author] 9 Jan, 2023 @ 3:32pm 
Check out the modding community on the official Project Zomboid discord, they helped me a load with this one!
nightengate32 9 Jan, 2023 @ 12:07pm 
No, I have no yet Sirc_ but I will! And no problem! I love vampires so will definitely be following this mod and giving any further feedback I can!

I'd love to learn to mod after seeing all the mods on here. I have so many ideas. Just no clue where to start. Or how hard it is (I know it's got some difficulty, especially the more complex the mods, the harder).
The Gunbarrel  [author] 9 Jan, 2023 @ 4:48am 
Thanks for the feedback, the umbrella is a good idea I think and I'll add it to my suggestions list.

Have you tried since the that last change/update? There was an issue until the last update that basically made you take damage from all traits, but that is fixed now