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Are those instalation instructions and all their steps necessary for new worlds too?
Or for new worlds only sound and .txt pasting is needed?
@Devv The way combat audio is handled is different in V2 because now that sound files can be replaced with workshop mods, an update was necessary to avoid replacing files manually.
This version also adds more info to the combat log, as a bonus.
Did something change and would you be able to give me a link to an older version please?
Verifying the integrity of game files should normally clear any modifications to the original files, along with this mod, so it is an option. I would personally delete the modified files prior to doing that, just to be sure.
I am deeply sorry to everybody that this update has inconvenienced, but for the sake of future installs, it had to be done.
Dwarf Fortress\mods\2905960813 (1)\Sounds
Also I was unable to get it working in an existing save. Only new embarks would have no bell sound during sparring.
When those are finally put back into the game, this mod will become obsolete, which is what I'm looking forward to. In the meantime, it works as it should, as long as instructions are followed correctly.
1. Unsubbing from the Combat Logs mod,
2. Removing its folder under Steam/steamapps/common/Dwarf Fortress/mods (Open each folder and check the "info.txt" file until you find Combat Logs)
3. Removing its associated data under Steam/steamapps/common/Dwarf Fortress/data/installed_mods
4. Under Steam/steamapps/common/Dwarf Fortress/data/init, find the "announcements.txt" file and edit [COMBAT_STRIKE_DETAILS:A_D:D_D:UCR:ALERT] back to ➡[COMBAT_STRIKE_DETAILS:A_D:UCR] and [COMBAT_STRIKE_DETAILS_2:A_D:D_D:UCR:ALERT] back to ➡
[COMBAT_STRIKE_DETAILS_2:A_D:UCR]
5. Opened DF, ensured the mod no longer showed under the in-game mod list, and voila! No more pinging 😎