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I was really hoping this would let me make equipment for my three squads full of human soldiers, but the game says the mod loads on world creation :(
guess i'll look at some other mods and start a new game x.x
If you look at my mod's files, you will see how it works in the entity_dwfa.txt file, you'll see what tokens I used to add the weapons to dwarven civ. Make a very similar file for the other mod, but change the name (file name and name at the top of text), and change the entity from MOUNTAIN to whatever the kobold civ is called, which you will find in their mod files
Which means at that point you have made a dedicated army of hulking dwarven muscle and so why shouldn't they be able to use normally two handed weapons one handed?
Especially as it has already been pointed out this is the only reason to use two handed over 1 handed weapons.
It's not a question of min maxing so far as the lose of a shield is frankly to much to pay for 0 gain.
If you were worried about balance (something you already said was not the point of this mod) then ether shields would need a nerf or two handed weapons would need a buff to make it "balanced".
Can't really please everyone with a single mod. I even have two versions of this mod and it's not enough for everyone lol, but luckily you can edit it easily if you want a different result
Originally, I felt that the "vanilla design choice" intended by the developers was to make sure creatures like dwarves and humans wouldn't be running around with great axes in a single hand, but I think it's more like they just haven't even considered it for years and left it alone while they work on other things
Yes, but one does the same thing Haethei did, where the weapon is set to ONLY be equipped in two hands as oppose just lowering the minimal size needed to equip the weapon.
Yes, that's why I linked two mods, one to make them, and the other to wield. Those are the two I am using in my current playthrough.
Vanilla Two Handed Weapons (LITE) only makes the weapons usable two handed.
For now I just went into the file and undid the unnecessary changes, perhaps I'll just upload the separate files by themselves later for people who want them.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2898527586
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2901587228
Use these two mods if you just want to unlock weapons and have them equippable without changing anything else.
I just want a nice clean simple mod that allows for foreign weapons to be crafted and used.
unless they already were affected by strength before and I'm just crazy
May make another separate mod that finds a way to make the weapons more effective, although that's difficult to do without the object testing arena. Maybe I'll just use the 47.05 arena
If you want you can edit my mod raws and see how its made, it's really easy to just copy the [SELECT_ENTITY:MOUNTAIN] section and replace "MOUNTAIN" with whatever the kobold civ is called
Almost wish 2h or shields had a tag that made it not useable with a 2h makes dwarves busted imo
This mod changes the minimum two-handed size, not the one-handed size. It effectively "unlocks" the ability for dwarves to wield those large weapons in the first place; whether or not they do it with one hand or two hands is still based on vanilla numbers
Strength increases size. by training a military dwarf for month or two any dwarf in the game can wield a 2h weapon. I have a dwarf thats 117k size based on dwarf therapist.
Essentially lowering the size makes it a 1h weapon for everyone making 1h weapons in the game kinda pointless.
All Armor & Clothing Accessible
This mod makes it so you can craft all the other stuff too, like great axe, long sword and whip