Dwarf Fortress

Dwarf Fortress

Dwarven Weapons Full Access
68 Comments
Paches 31 May @ 8:24am 
Well darn, I've been playing a fortress for a few days and have been flooded by entertainers, monster hunters, and soldiers, to thee point where i have like 25 dwarves and 300+ all the other races.

I was really hoping this would let me make equipment for my three squads full of human soldiers, but the game says the mod loads on world creation :(

guess i'll look at some other mods and start a new game x.x
Raccoon General 27 Dec, 2024 @ 3:07pm 
My dwarfs are dual wielding Halberds, is that normal? And how do I get them to stop?
Mightylcanis 22 Sep, 2024 @ 4:47pm 
@Arcanua It very much is a bug, it's even marked as "ACKNOWLEDGED" in the bugtracker, for half a decade now to boot. https://dwarffortressbugtracker.com/view.php?id=5812 Some dwarves ARE meant to be able to wield even halberds and 2H-swords one-handed, and quite a fair few are meant to be able to use them two-handed, based on their size which can vary quite a lot. If you're gonna say "this never was/is a bug", at least do a bit of reading about it first.
Thrice 12 Jun, 2024 @ 2:36am 
@Arcanua - You are arguing semantics. Even if a dwarf is small, they can hold a halberd, or 2h sword, claymore, etc. Maybe it would be a little uncomfortable, but its not like they have a magical "NOPE, YOU CANT USE THIS" gene built into them ;P I think thats why he called it a bug.
TheEpicTroll 26 Apr, 2024 @ 12:03pm 
halberds are underrated, best parts of a spear and an axe combined, my dwarves have been in an agitated savage savannah of giant killer giraffes 130x larger than a dwarf and yak-sized hyenas and the halberds always come out on top. silver whips at a close second, but only in the hands of skilled lashers. i hear morning stars are good, i will be equipping my beastmaster with them next :gorlak:
Arcanua the Death Mage 30 Oct, 2023 @ 5:20am 
As nice as this is this never was/is a bug. Humans and such are bigger than the dwarves and they cannot handle the bigger tools of the taller races on purpose. This does make it easier to get armies equipped if you have low to no metal ores at least since there would be no reason to trade for such things from humans and such.
kiber_seks™ 1 Sep, 2023 @ 6:53pm 
The blowguns and bows dont work. Dwarves don't equip arrows/dart even when the quiver and weapon are equipped.
@sunnyhongyu我是盗号王 3 May, 2023 @ 12:10am 
doesn't lmlsna done that before? With weapon overhaul 2.2 Are there any differences between them?
FrenchRobot 24 Apr, 2023 @ 2:46am 
colossal sword and mace cannot be wielded somehow... Is this normal?
Haethei  [author] 3 Feb, 2023 @ 8:48pm 
I also don't know how large kobolds are, so they might not be able to use a lot of the weapons, you can change that as well
Haethei  [author] 3 Feb, 2023 @ 8:47pm 
Once the mod is downloaded into your game, you can go into your game files and find the mods. Find the correct mod in the "mods" folder and you can mess with the raws there.

If you look at my mod's files, you will see how it works in the entity_dwfa.txt file, you'll see what tokens I used to add the weapons to dwarven civ. Make a very similar file for the other mod, but change the name (file name and name at the top of text), and change the entity from MOUNTAIN to whatever the kobold civ is called, which you will find in their mod files
Skir 3 Feb, 2023 @ 8:26pm 
I have the same issue as Kyrnish, my Kobolds can't make any of the non-native weapons. How do we go about editing the mod to include their civ?
Haethei  [author] 25 Jan, 2023 @ 12:48pm 
You might have a mod conflict. Since this mod doesn't cut tokens, you should be able to safely move it in your load order to make it overwrite other mods without having other issues
Spyzilla ッ 24 Jan, 2023 @ 8:55pm 
Sorry if this has already been answered but I cant seem to find any of the foreign weapons in my crafting menu
Haethei  [author] 20 Jan, 2023 @ 1:06am 
would be easy to modify it yourself if you want to add things to another civ, just go in the files and copy what I've done with [ENTITY:MOUNTAIN] for whatever the kobold entity is called
Kyrnish 19 Jan, 2023 @ 9:31pm 
would it be possible to make this compatible with Intro's Kobold Civ? poor lil bolds dont get halberds like they deserve
Kasa 17 Jan, 2023 @ 5:52pm 
By changing the min size to 6,000 they will equip those weapons normally two handed and will only equip them one handed once they reach the size of 77,500 if training does indeed increase a dwarfs size as indicated.

Which means at that point you have made a dedicated army of hulking dwarven muscle and so why shouldn't they be able to use normally two handed weapons one handed?

Especially as it has already been pointed out this is the only reason to use two handed over 1 handed weapons.

It's not a question of min maxing so far as the lose of a shield is frankly to much to pay for 0 gain.
If you were worried about balance (something you already said was not the point of this mod) then ether shields would need a nerf or two handed weapons would need a buff to make it "balanced".
Haethei  [author] 14 Jan, 2023 @ 6:25pm 
They probably just left the "bug" making dwarves unable to wield them for a reason... so they had a decent solution in place until they decided to rebalance the way large weapons and shields work, because currently there's no reason (other than fun) to use the big cool weapons
Haethei  [author] 14 Jan, 2023 @ 6:24pm 
This mod originally didn't change the one-handed size, but it resulted in a situation where every single character wielding weapons was using a big weapon like a great axe along with a shield. Nobody ever wanted to use the smaller weapons anymore because they could very easily wield the big ones and they seem to be programmed to think those weapons are stronger

Can't really please everyone with a single mod. I even have two versions of this mod and it's not enough for everyone lol, but luckily you can edit it easily if you want a different result

Originally, I felt that the "vanilla design choice" intended by the developers was to make sure creatures like dwarves and humans wouldn't be running around with great axes in a single hand, but I think it's more like they just haven't even considered it for years and left it alone while they work on other things
Kasa 14 Jan, 2023 @ 6:15pm 
@A Nickel
Yes, but one does the same thing Haethei did, where the weapon is set to ONLY be equipped in two hands as oppose just lowering the minimal size needed to equip the weapon.
A Nickel 14 Jan, 2023 @ 6:12pm 
@Kasa
Yes, that's why I linked two mods, one to make them, and the other to wield. Those are the two I am using in my current playthrough.
Kasa 14 Jan, 2023 @ 5:52pm 
@A Nickel
Vanilla Two Handed Weapons (LITE) only makes the weapons usable two handed.

For now I just went into the file and undid the unnecessary changes, perhaps I'll just upload the separate files by themselves later for people who want them.
lmlsna 14 Jan, 2023 @ 5:39pm 
@Haethei 93,750 size was definitely possible for dwarves in 47.05 through height/broadness modifiers, for which the maximum values are 1.25x each. Unsure whether strength affected size before though.
A Nickel 14 Jan, 2023 @ 5:35pm 
There's quite a few mods on the workshop that do what you're asking, so you can use those ones.

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2898527586
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2901587228

Use these two mods if you just want to unlock weapons and have them equippable without changing anything else.
Kasa 14 Jan, 2023 @ 5:31pm 
Is it possible to just get a mod with the weapon fix and you have your personal take on what should and shouldn't be usable separate?

I just want a nice clean simple mod that allows for foreign weapons to be crafted and used.
Haethei  [author] 14 Jan, 2023 @ 5:18pm 
@A Nickel , I fear there may have been a rather important change. From what I remember in 47.05, dwarves didn't really increase with size from increasing their Strength, which meant they were always within 60000-75000 range which was pretty sensible. Apparently they can be getting up to 90000-100000 size now if they have good height/broadness modifiers and a ton of strength, but maybe enemies are affected by strength now as well and it's fine. kinda changes how effective low-penetration weapons are (like slashing with a short sword)

unless they already were affected by strength before and I'm just crazy
A Nickel 14 Jan, 2023 @ 3:54pm 
As far as I can tell nothing combat-wise has changed from 47 to 50, so I've just been going back and testing stuff in object arena when I want to.
lmlsna 14 Jan, 2023 @ 1:04pm 
@Haethei That's true, and I probably worry too much about the balancing of weapons in this game lol. Luckily, I enjoy modding them and running arena experiments (I will be ecstatic when arena makes it to the Steam version).
Haethei  [author] 14 Jan, 2023 @ 12:13pm 
I don't think they really need to be better than one-handed weapons to make it fun to use. I know going without a shield is already a pretty bad idea for your military due to the strength of blocking, but the game is probably more fun when you're unaware of that fact and/or just want to mix things up and have a couple dwarves with huge weapons mixed in with the other reliable military

May make another separate mod that finds a way to make the weapons more effective, although that's difficult to do without the object testing arena. Maybe I'll just use the 47.05 arena
lmlsna 14 Jan, 2023 @ 5:59am 
@Haethei The issue with making single-handed equip size unreachable on those weapons is that none of them are powerful enough to warrant the loss of a shield. In fact, some fail to demonstrate any measurable advantage over their smaller counterparts in the object testing arena even without shields. Allowing them to be equipped single-grasp by exceptional individuals at least allowed large weapons a rare situation where they could compete with standard weapons on an equal level.
Haethei  [author] 13 Jan, 2023 @ 7:07pm 
Anything size 150,000 or larger. Not that huge compared to things like ogres, which reach 6 million, but definitely bigger than dwarves, humans, goblins should be able to reach
A Nickel 13 Jan, 2023 @ 6:20pm 
What counts as a "very large" creature?
Haethei  [author] 13 Jan, 2023 @ 11:41am 
Decided to change the one-handed minimum size so only very large creatures can wield two-handed weapons with a single hand, let me know what you think
Haethei  [author] 13 Jan, 2023 @ 11:33am 
It's semi-compatible. This mod adds the weapon tokens to the dwarf civ. It won't mess with the other civ mod, but it also doesn't do anything to it either, you'll have to add the tokens to the civ yourself

If you want you can edit my mod raws and see how its made, it's really easy to just copy the [SELECT_ENTITY:MOUNTAIN] section and replace "MOUNTAIN" with whatever the kobold civ is called
Skiddy 13 Jan, 2023 @ 2:16am 
Is this mod incompatible with modded civilizations? I've been trying to use this with intro's kobold civ to no avail currently. I feel like im just doing something wrong but i can't get whips and stuff to show up in the forge menu
LordFengo 8 Jan, 2023 @ 6:49am 
yeah, not sure on all that, i first noticed that every human had a 2h and a shield, then i noticed in a goblin raid all the goblins had 2h weapons and shields. After the beta for Dwarf therapist hit i started noticing how big my dwarves were and decided to test some memory editing and the higher the str the larger they get. Its apparently because muscle has a tag that says increase with strength and muscle effects size.
Haethei  [author] 7 Jan, 2023 @ 9:26pm 
Need to confirm that your dwarves aren't the only ones getting so large, after that I might want to make a separate mod that just changes the one-handed size so it's not easy to wield those large weapons with a shield. I feel like it's a bug that dwarves can get over 75k size, I thought strength didn't increase size before the new steam DF version but maybe it's intentional and just new
LordFengo 7 Jan, 2023 @ 9:12pm 
ive just noticed like every dwarf i have is using a 2h sword or maul with a shield.
Almost wish 2h or shields had a tag that made it not useable with a 2h makes dwarves busted imo
LordFengo 7 Jan, 2023 @ 9:10pm 
yeah, so a dwarf starting with 48k size can go up to 93k size very easily.
Haethei  [author] 7 Jan, 2023 @ 8:35pm 
Thanks for the comment though, I didn't know dwarves became larger with strength but it doesn't make a difference for this mod at least
Haethei  [author] 7 Jan, 2023 @ 8:34pm 
There are two different size tokens on weapons: minimum size for two-handed, and minimum size for one-handed. The minimum size to wield those weapons one-handed is unchanged from vanilla, it's intended for dwarves to be able to wield halberds and stuff if they're size 77,500 or larger. Could make a mod to increase it if you don't like it, but that's not the point of this mod at least.

This mod changes the minimum two-handed size, not the one-handed size. It effectively "unlocks" the ability for dwarves to wield those large weapons in the first place; whether or not they do it with one hand or two hands is still based on vanilla numbers
LordFengo 7 Jan, 2023 @ 8:24pm 
Just found something out, and you may reconsider the size thing on weapons.
Strength increases size. by training a military dwarf for month or two any dwarf in the game can wield a 2h weapon. I have a dwarf thats 117k size based on dwarf therapist.

Essentially lowering the size makes it a 1h weapon for everyone making 1h weapons in the game kinda pointless.
Kasa 1 Jan, 2023 @ 5:48am 
@LordFengo there is already a mod that does that.

All Armor & Clothing Accessible
Rayne 1 Jan, 2023 @ 12:59am 
can't find this ammo menu at all
Haethei  [author] 31 Dec, 2022 @ 10:39pm 
Haven't thought about an armor mod yet, but that's mostly because I forgot. I'll put some thought into an armor mod for sure, can't say if it'll end up being released but I think it sounds fine
LordFengo 31 Dec, 2022 @ 9:45pm 
Do you plan on adding the ability to craft things like capes? i know its not 2h weapon bur its foreign
Haethei  [author] 31 Dec, 2022 @ 1:12pm 
Rayne, see if you can find the menu for assigning the ammo each squad can use and setting it to bolts specifically
AlfaMale 31 Dec, 2022 @ 10:43am 
Perfect
Rayne 31 Dec, 2022 @ 4:08am 
having a issue where my little dudes keep taking arrows and not bolts making them unable to fire there crossbows
Haethei  [author] 25 Dec, 2022 @ 2:44pm 
Not sure what you mean. In vanilla DF, dwarves can only make battle axe, crossbow, mace, pick, short sword, spear and war hammer. Everything else you can't craft.

This mod makes it so you can craft all the other stuff too, like great axe, long sword and whip