Installer Steam
log på
|
sprog
简体中文 (forenklet kinesisk)
繁體中文 (traditionelt kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tjekkisk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spanien)
Español – Latinoamérica (spansk – Latinamerika)
Ελληνικά (græsk)
Français (fransk)
Italiano (italiensk)
Bahasa indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (hollandsk)
Norsk
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasilien)
Română (rumænsk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (Vietnamesisk)
Українська (ukrainsk)
Rapporter et oversættelsesproblem
The description does say it doesn't change the checksum, so it should be possible for them to use it without you using it.
My play style mostly revolves around doing things on pause and then resuming the game until I need to introduce further changes. So while I see that late-game lag when days change, I do not find these as offensive as having low FPS when entering systems in a nebula regardless of the galaxy size.
If you are CPU-bound, which is fairly uncommon nowadays anyway, you should really consider having smaller galaxy and/or tuning pop reproduction parameters. These are in the base game, you should try compressing the growth function by lowering logistic growth ceiling and raising growth requirement scaling parameters in the new game screen.
@tardis_42: It's a feature.
@Devil_Devonaire: Top so other texture mods can overwrite it.
@Mailkto: Yes, though it shouldn't be as necessary. Most lag is from the CPU due to handling pops as far as I'm aware.