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- Because there's normal pandas now and red pandas are often called wahs.
Oops, fix soon.
https://gist.github.com/HugsLibRecordKeeper/1f94621d79acb745aa2b4ec24a864875
[Anthrosonae - Start of stack trace]
Verse.PatchOperationAdd(xpath="Defs/MutantDef[defName="Ghoul"]/disablesGenes"): Failed to find a node with the given xpath
Verse.PatchOperationSequence: Error in the operation at position=1
[End of stack trace]
Source file: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2902258418\Anomaly\Patches\Mutants.xml
Dude don't "oh I was gonna help you but now I'm not gonna", that's so childish. I don't think we want your help anyways.
Not to mention that Erin and I don't live and exist to work on this mod (we have a lot of other things we are busy with), so yes we usually commission Taranchuk to do our C# while we're at work, or creating assets in Illustrator, or doing commissions for other people.
I'm unsure if that's something we can fix at the moment, I've personally just been ignoring it in my playthroughs.
- thank you for telling us there's errors but you're not providing a log so we legit can't do anything. I have anthrofur genes on a custom race and have no errors.
Please provide a hugslib log and we may be able to do something.
- No, not at the moment. That would require some fuckery with textures and I don't know how possible or easy it actually is.
- We have said countless times in the comments that we can work on CE compatibility but neither of us just have spare money to throw around like that, especially considering the state of the current world.
The fact that Taranchuk is an author of pawn editor means nothing; he would actually happily add CE compatibility. The fact that you think he would refuse to add a compatibility patch for a "competing mod" is kind of silly. The more compatibility we have, the better. It's why we still continue to work on this mod.
- No, we don't want people to pay for our mod development. Your comment just came across as quite rude. Neither of us have the skills to be doing complicated C# work; I have tried myself. It would take a very long time for me to be able to manage the kind of work that Taranchuk does.
The reason we dropped CE compatibility is because it grew to be annoying to work with the way we render the fur colours. Don't forget in 1.5 the pawn renderering got changed. It was easier at that moment in time to use Pawn Editor as the main compatibility as both of us preferred to use it.
Why would a competitive mod author add compatibility patch for Character Editor?
Saying "Pay for it and I'll add it til we consider paying it ourselves" is probably one of the most disrespectful thing you can just ask someone outright.
There are IN FACT free IDEs and compilers out there so to say C# isn't free is erroneous. Be a little more straight forward and just say you want people to pay for your mod development.
I was genuinely thinking of dropping some code suggestions to refactor your entire mod with Biotech to apply furColors VIA genes but now you've ruined my opinion of this mod with your awful take.
- would it really be too difficult to be nice? Character editor is incredibly annoying to work with, and C# isn't free. Neither of us have the skill to do it, so unless you're willing to pay Taranchuk to do it, then you have to wait until we can.
We might support it again in the future but no promises; Character Editor is really fucky with our rendering code.
But hey, if you'd like to cover the cost of paying Taranchuk to add support for it, be my guest.
It's possible. I can't say for sure if or when, though.
Would it really be too difficult to just add a compatibility patch in your DLL for both?
- Pretty sure there's a special gizmo for when you enable dev mode, though I can't remember where it pops up. Pawn Editor is what we generally use.
Pre-Patcher and/or Harmony
Core
Royalty
Ideology
Biotech
Hugslib
Vanilla Expanded Framework
Anthrosonae
A baseliner pawn losing their head will cause all pawns to become invisible on the map, so long as the headless pawn is on screen. The log will fill with the error:
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
at Anthrosonae.PawnRenderNode_GraphicFor_Patch.Postfix (Verse.PawnRenderNode __instance, Verse.Pawn pawn, Verse.Graphic& __result) [0x00033] in <c387561ec1c645cbbd2ae156a17fde10>:0
I realize it's not a common species so they could double as a lynx 🙄I GUESS 🙄
The next species I'd like to do are possums. As for when? Dunno, we'll see.
@Seraphim
I'll look into it.
- Depends if we're both free, and how much work it would be to do. <3
@KIT_KATTEN
- We literally just added a few, we don't have any others ready right this second.
@Seraphim
- Doubt we're going to be doing much more for 1.5.
...how much would yall want for an extra variant of the feline ears and face markings?
Not that I can think of but thank you so much! I'm glad you like how this mod is put together!