Dwarf Fortress

Dwarf Fortress

Conundrum's Tweaks - Ramps & Flooring
21 Comments
Tagaris 11 Mar, 2023 @ 4:06am 
Thank you for making this mod!
Cyber-Freak 24 Jan, 2023 @ 5:02pm 
now this looks better than the smooth gradient one.
Rocky Bukkake 29 Dec, 2022 @ 1:06pm 
Might be helpful, sadly I got rid of that save but I'll keep going on using this mod and will definitely let you know if anything weird happens
Pathblinder  [author] 29 Dec, 2022 @ 1:38am 
I set the earliest compatible version back to 1.0 (from 1.3). The new version of the mod is 1.3.1.

Maybe that will fix it?
Rocky Bukkake 28 Dec, 2022 @ 5:18pm 
I should mention the issue is when I try to load a save
Rocky Bukkake 28 Dec, 2022 @ 10:34am 
Yeah, I don't possess it, doesn't work with the 1.3 for me.
Pathblinder  [author] 28 Dec, 2022 @ 12:55am 
Have you tried manually deleting the 1.1 version?
Rocky Bukkake 28 Dec, 2022 @ 12:51am 
I think most mods just add a new version as a sub mod or whatever.
Rocky Bukkake 28 Dec, 2022 @ 12:48am 
I think my save is asking for 1.1, I just made that save today too.
Pathblinder  [author] 24 Dec, 2022 @ 1:18pm 
Load up the game and click 'Mods' on the main menu. Hover over "Conundrum's Tweaks - Ramps & Flooring" and look at the version on the right hand side.

If it is not 1.3 (or above) then you still have the broken version installed. You will need to follow the directions I provided below to fix this.
Pathblinder  [author] 24 Dec, 2022 @ 1:08pm 
Steam seems to be unwilling to update a mod that is occupying a folder. Old versions seemingly need to be deleted by hand.I suggest deleting the mod manually by going to the following folders:

Steam\steamapps\common\Dwarf Fortress\data\installed_mods

As well as:

Steam\steamapps\common\Dwarf Fortress\mods

-

Once you have deleted the mod in those folders you should then unsubscribe and resubscribe from the mod on this page. You will then be able to use the updated version. I think.

I really am sorry for those who faced crashing. This was my first attempting at modding. I'm really only a pixel artist, at best.
Nord 24 Dec, 2022 @ 12:21pm 
The same errors MesseV reported are still appearing in the errorlog after a crash attempting to load a save that has this mod :/
Pathblinder  [author] 23 Dec, 2022 @ 5:55pm 
So my lack of code savviness presented itself. I missed a few redundant entries and a typo or two. I think (?) I fixed the issue. Let me know if more issues arise.
MesseV 23 Dec, 2022 @ 5:28pm 
Might need an update after the recent game update - not sure yet, but it might be causing a crash for me.

*** Error(s) found in the file "data/installed_mods/ramps_and_flooring (1)/graphics/graphics_tiles_ramps_and_flooring.txt"
Tile page token not recognized: RAMPS_AND_FLOORING_LT_FLOORS
Tile page token not recognized: RAMPS_AND_FLOORING_
Tile page token not recognized: RAMPS_AND_FLOORING_FLOOR_WOOD
Tile page token not recognized: RAMPS_AND_FLOORING_FLOOR_ICE
Tile page token not recognized: RAMPS_AND_FLOORING_FLOOR_ICE
Tile page token not recognized: RAMPS_AND_FLOORING_FLOOR_GLASS
Tile page token not recognized: RAMPS_AND_FLOORING_FLOOR_GLASS
Tile page token not recognized: RAMPS_AND_FLOORING_FLOOR_GLASS
EARLIEST_COMPATIBLE_NUMERIC_VERSION must be less than or equal to NUMERIC_VERSION!
EARLIEST_COMPATIBLE_NUMERIC_VERSION must be less than or equal to NUMERIC_VERSION!

Not sure yet. Needs fixing anyway.
Jacko 19 Dec, 2022 @ 4:15pm 
I love that you kept the sharp angles whilst still making it look natural. That fluffy grass, especially. Great work and will definitely be using this!
Pathblinder  [author] 15 Dec, 2022 @ 5:16pm 
I added a short tutorial on how to use these edits in an existing game.
Morog 15 Dec, 2022 @ 7:13am 
This looks so much better.
Holgast 15 Dec, 2022 @ 2:45am 
YES! I love it. was looking for something like this. thanks!
deadfred 14 Dec, 2022 @ 6:28am 
I like this 👍
mohard 14 Dec, 2022 @ 12:10am 
wow, the different edges look awesome on screenshots. can't wait for my current fort to fail so I can generate a new world with this
Pathblinder  [author] 13 Dec, 2022 @ 11:06am 
The mission has been accomplished. The mod now functions.