Barotrauma

Barotrauma

PocketsForAll (Draconis)
78 kommentarer
Draconis🐊  [ophavsmand] 1. okt. kl. 5:04 
I figured if people really wanted to hoard in clothing who was I to tell them how to play? The problem was when my mod was causing performance problems and issues related to timeouts due to too many items in peoples inventory that I had to fix what was now an actual problem and not just a difference of how people play the game.

also only 9500 subs but I see this on almost every server these days, odd.
Draconis🐊  [ophavsmand] 8. sep. kl. 17:05 
its rampant on servers, this is a fork of the original so just take out the drop code, do whatever.
Draconis🐊  [ophavsmand] 7. sep. kl. 23:21 
That is a tough one because I had someone contact me because they had a player not able to connect to the server correctly, they spawned in and would time out and it turns out they had 7 outfits in their inventory full of garbage and were using mods that had small items that acted as medkits or utility pouches and they had stuffed their inventory full of those to the point it was causing them to time out due to each item making a server request.
Draconis🐊  [ophavsmand] 7. sep. kl. 22:52 
How so? The ongoing problem is I got a bunch of complaints from people having hoarders filling up the hotbar with outfits and it was always a caveat do we do pockets for all and allow hoarders or do we just not use it?

Whats immersive doing?
Giggles 7. sep. kl. 22:49 
Any chance you could upload a version of the mod reverting the last update? With the way it currently works it makes using this mod alongside Immersive Diving Suits a huge PTA :/
Draconis🐊  [ophavsmand] 30. aug. kl. 21:22 
Predicated on worn/not worn. Due to issues I can't also have it detect cabinets or w/e and it keeps items from getting lose in cabinet clothing stocks

Had to be done and it was really tricky code that Azure came up with to do it.
Ulysses 30. aug. kl. 19:19 
I agree with the recent change I think it was needed. But can you make it at least possible to store some clothes and their items in cabinets? If not then dw.
Draconis🐊  [ophavsmand] 27. aug. kl. 4:47 
So no update for awhile but there have been some rumblings in the community about this mod. It seems while still fairly popular there is an undercurrent of people upset that clothing even though inaccessible in the hotbar are still using multiple sets off clothing as storage pockets in the hotbar and changing suits on the fly instead of having extra uniforms in storage to swap into.

A few people I talked to like the mod but have been considering ditching it because of hoarding issues like this where people have 4-5 uniforms hotbarred that then contain all of the drugs/ammo/diving gear/tools/bottles etc effectively giving them another character worth of storage.

Looking at how exactly I want to deal with this and it will also apply to Jobs Extended
Draconis🐊  [ophavsmand] 20. mar. kl. 10:14 
I think you are thinking of VWO, tactical backpack is not in PFA, but thank you for your bug report it has been fixed.

Also not thank you to the person who unhelpfully said it just crashes with no report.
[A] [Spooky Pyro] 20. mar. kl. 8:07 
With the latest update, a compatibility error with the Baroverhaul mod appeared. "tacticalbackpack" ID is present in both mods. It is fixed by changing the ID in one of the mods and removing the expected hash from it. But it is worth fixing
Draconis🐊  [ophavsmand] 18. mar. kl. 7:43 
Yeah I was trying to give it that Vanilla+ feel and also make the medic uniform not this cute little hotbar pocket, hotbar pockets are bad because they effectively push a meta of having a couple of extra hotbar spaces especially since you can only buy or loot the medic uniforms.

you can still switch between outfits on the fly if you have a big backpack or mechsuit but at that point its kind of a bit of a hat on a hat for minor gains, especially now that uniforms no longer have medium holsters.
18. mar. kl. 4:28 
Ngl this mod should be in vanilla. Thank you draconis
NomaT 4. mar. kl. 14:28 
Cant put beer into captain outfit pocket, mod is unplayable
kenanthebarbarian 3. jan. kl. 11:52 
I was actually hoping for the Captains uniforms.
Draconis🐊  [ophavsmand] 3. jan. kl. 11:04 
So the quartermaster and administrator outfit do this but the electrical outfit instead holds wire and wiring components.

I did not want to over value the Electrical uniforms as they are some of the strongest in the game allowing a character with an abyss suit to dive on a smoker for extended periods of time and even around a volcano for awhile. Combined with the PUCS they negate both.

If you want to stow a sonar device grab security, admin or QM clothing.
kenanthebarbarian 3. jan. kl. 3:12 
Love this mod! Any chance you can make PDA slots accept the portable sonar monitor?
Draconis🐊  [ophavsmand] 28. dec. 2024 kl. 19:44 
ah heatstroke yeah I didn't account for that on clothing it would give a yellow warning like contamination on the diving mask/helms will look into it.
Zeroicedragon 28. dec. 2024 kl. 12:35 
I've checked again, sorry for bothering you, it as indeed a mod load order issue, though, the one thing that gets overwritten is a custom affliction "50% heat stroke risk", other than that there is no issue it seems.
Draconis🐊  [ophavsmand] 27. dec. 2024 kl. 18:51 
Mod load order issue. What does mech jumpsuit have on it over vanilla in haz/enhanced reactor? Most people just run this above reactor.
Zeroicedragon 27. dec. 2024 kl. 17:24 
I don't know if you still work on this mod, but could you add compatibility between enchanced reactors and this one please? (The mechanics jumpsuit doesn't appear with extra slots)
Ulysses 17. nov. 2024 kl. 19:31 
can you make it so the new separatist medic outfits have the same stats as the normal ones?
Draconis🐊  [ophavsmand] 11. aug. 2024 kl. 13:21 
Yes? Is there some conflict or issue that I am unaware of?
dommygutman 11. aug. 2024 kl. 10:00 
Does this work with Just your hands? since you only have one inventory and these clothes add slots making it feel more tactical as you rely on your clothes to carry your bulk. :steamhappy:
RexTollBar (Reiss) 9. aug. 2024 kl. 19:23 
Fixes some more bugs.
Draconis🐊  [ophavsmand] 9. aug. 2024 kl. 13:52 
Yeah I fixed some of them myself like Clown Clown or Made by Jovian to Manufactured by the Jovian, I will take a look.
RexTollBar (Reiss) 9. aug. 2024 kl. 13:48 
Fixed some bugs and now the translation is 100%, I would like you to update the code.
Draconis🐊  [ophavsmand] 8. aug. 2024 kl. 8:06 
Thinking about it more there is always Enhanced Husk and I am not sure people would want to play my version of improved husk as it would have a severe culling of many of its core features and be more of a monster mod with a few changes and changes to how husk functions.

No farming symbiote at all.

Robes work for cross mod/vanilla functionality/compatibility (same time)

Husk infection wouldn't be nearly as fast and there would be more complications, possibly trying to make husk genes better in regards to suppressing husk but losing features, wouldn't be super hard to do but would be very unintuitive, especially if done wrong.

Creatures would have more custom husk infection rates and instant infection mechanics like husked watcher toned way down.

Expansion of monsters would be the big one possibly have more transforming stuff.
Draconis🐊  [ophavsmand] 5. aug. 2024 kl. 18:50 
Hah yeah that is how I got started back in the day because you used to have to have it to play the creature pack.

I would have to totally redo a ton of stuff and while I like the creatures a lot of them need to be redone like enhanced husk but I am unsure if I want to do the big sweeping changes and some of the deeper code is really esoteric, while I don't agree with stuff like the gambling/farming for the embryo. Ninjascout did an extremely good job with the various transformation mechanics though they are dated with the transfer items/rot mechanic.

I really don't have the time or motivation to maintain and overhaul such a intricate and complex mod on top of everything else.
RexTollBar (Reiss) 5. aug. 2024 kl. 18:21 
I know it has nothing to do with this mod, but it could revitalize the improved husk mod, it is apparently abandoned.
Draconis🐊  [ophavsmand] 29. juli 2024 kl. 11:09 
Needs it for the pockets I will look into implementing this soon
RexTollBar (Reiss) 29. juli 2024 kl. 8:39 
You could leave the name and description of the clothes unchanged, so there would be no need for translation.
RexTollBar (Reiss) 28. juli 2024 kl. 13:00 
I translated it to Brazilian Portuguese and put the translation code in the discussions in case you want to add it to the mod.
Draconis🐊  [ophavsmand] 24. juli 2024 kl. 10:32 
Biggest problem is people subscribe to mods and think "oh its stuck/not installing" so they hit cancel over and over and malform the mod installs then when they can't get in servers without downloading a correct temporary version from the server they come to the mod makers and tell us our mod is busted and to fix it for them.
Draconis🐊  [ophavsmand] 24. juli 2024 kl. 10:29 
There are no achievement unlocks in PFA, Verify the integrity of your game files by right clicking the game name in Steam Libary and browsing down to installed files and selecting the verify option then go and reinstall lua if you are using it.
RexTollBar (Reiss) 24. juli 2024 kl. 10:26 
I looked in the error console and it says UnlockAcchivements
Draconis🐊  [ophavsmand] 23. juli 2024 kl. 18:18 
one of you has a malformed version of the mod, likely you the host. reverify your files and try again. Just ran a server with it for 3 hours no problems
RexTollBar (Reiss) 23. juli 2024 kl. 16:06 
The mod is causing conflict in multiplayer, my friends were falling when entering the server, even though they had the mod installed.
Draconis🐊  [ophavsmand] 3. juli 2024 kl. 4:29 
Yeah I have tried to keep this one tidy and on point to vanilla to make it feel like its more of a pure extension though it wavers a bit. With two pockets minimum similar to Space Station 13. Then using high and low value slots and clothing special abilities tweak the uniforms to both job roles and play style. Making no useless items and no clear cut best uniform, they all excel at a certain role or provide a decent general buff like speed, water flow resist or even lower team damage.

My first forked mod and one I feel is complete and more in maintenance mode.
StickVerts 17. juni 2024 kl. 2:58 
single best vanilla+ mod btw
Draconis🐊  [ophavsmand] 16. juni 2024 kl. 11:35 
I dunno about that, make one yourself by just copying over the pocket/lock script.
HentaiHamster 23. maj 2024 kl. 22:41 
waifu patch somewhere?
Draconis🐊  [ophavsmand] 21. mar. 2024 kl. 8:03 
Sling slot removed and moved over to VWO for use on special Gunner/sling bags. Bringing the mod back to vanilla as bots seem to have a problem also with using the slot to grab weapons from.

Sling slot is instead now a tactical slot on those uniforms.
☠Millennium☠ 6. feb. 2024 kl. 7:25 
Печально...
Draconis🐊  [ophavsmand] 6. feb. 2024 kl. 5:00 
Boarding axe is combat priority 40 so any gun 45 and above should be used above that as long as it has ammo. If they aren't taking it out of inventory its more of a base game issue unfortunately as they may only regard two handed weapons stored in the bag slot itself and not inside of containers.
☠Millennium☠ 6. feb. 2024 kl. 1:43 
which weapon? Assault Rifle in Separatist's Heavy uniform 15% stats resist.
☠Millennium☠ 6. feb. 2024 kl. 1:41 
I'm gonna throw a rock at your vegetable garden.
Bots do not want to take weapons from the clothing slot. Unfortunate when assault in process they take Axes not Guns
Draconis🐊  [ophavsmand] 27. jan. 2024 kl. 15:02 
I guess it didn't save the changes awhile back when I added it to the description. Fixed now.

Changed the cautious dweller outfit back to affliction identifier damage -5.
Patriots1007 27. jan. 2024 kl. 14:48 
alright thanks for confirming
Draconis🐊  [ophavsmand] 27. jan. 2024 kl. 13:36 
Yes all cult robes including traitor cult robes, 2 pockets each
Patriots1007 27. jan. 2024 kl. 13:21 
A question, are the cultist and zealot robes at all affected by this mod? They aren't listed in the description as far as I see.