Halo: The Master Chief Collection

Halo: The Master Chief Collection

Halo 3 Mythic Overhaul Campaign 2.0
448 Comments
davignag 1 Nov @ 3:33pm 
This is how Halo Studios should make Halo Campaign Evolved!

Lot's of enemies, lot's of ammo, good amount of blood and gore, even the SFX of enemies are pure perfection. I think the entire arsenal of weapons of the Bungie's era are here, and I personally appreciate that so much. It's so awesome that you are facing all enemy types like elites, flood grunts, skirmishers and more variants of jackals, brutes, etc.

This is all true and accurate Halo ideas gathered in one mod, you must play this!!!
пubbiп 27 Oct @ 8:27pm 
One sad thing as there is a desync issue/rubber banding/stuttering issue in coop which is unplayable.
пubbiп 27 Oct @ 7:51pm 
Fantastic mod. Lore accurate and makes things look more realistic but still feel like halo. Luv this mod thanks man :)
Chromemustard 25 Oct @ 2:46pm 
I love this mod
Real space Animator 23 Oct @ 12:00pm 
will we see something like this for halo CE and halo 2?
John Emerald 21 Oct @ 9:39pm 
can you please remove the enemy elites, or at least make a separate version without them (also i'd personally prefer the H2A Chief model instead of the G3 Mk. VI)
One Ed Boi 21 Oct @ 12:42pm 
I can see a lot of work went into this mod, I cant discount that. It does add some cool stuff. BUT, its feels like it has the mindset of "vanilla is bad". Chief and Arbiter's models are strange, with Chief's armor looking vomit green and visor a weird pale color. Meanwhile, Arbiter and the Elites as a whole, have creepy dead face looks. Now don't get me wrong, more guns is cool. Some just clash with Halo 3's artstyle and all base game guns feel like they were replaced to avoid that issue. I hate to be a snob, I,m sure programming the Alt fire for the Heatwave, as well get the models into the game and animated correctly was a decepitvely hard task. Just so much about this mod reminds of 343's over design and ego. I lost interest in it by the time I got to Cortana and just skipped to the warthhog run, the Flood feel immensely more oppressive and unfun to fight. Sometimes less is more, thats all. This isn't a bad mod by any means, I just wouldn't call it my definitive way to play Halo 3.
BrownNativ 15 Oct @ 8:53am 
i like the addition of more enemies to fight but uh i hate when people do overhauls and just make certain weapons that are dual wieldable weapons not dual wieldable anymore like that was one of the coolest things about 2 and 3 smh
Rommel42D20 12 Oct @ 5:31pm 
coop is playable?
Vox Maris 11 Oct @ 2:41am 
The BR is extremely overnerfed, in fact just about every single Precision weapon is fucking dogshit now
Arson 3 Oct @ 7:11pm 
Please get rid of the enemy elites. The Great Schism literally just happened in Halo 2. Elites would not be fighting for the covenant at this point.
MC-Grimes 27 Sep @ 10:08am 
why isnt there an option to launch halo 3 with the mod halo reach and CE work but not odst or 3
knightluke44 25 Sep @ 11:35pm 
can i ask why are there Elite enemies

like this is a fantastic mod and i love it
but why are the elites enemies?
Mind Control?
Ignorance to the truth?

GIVE US SOME LORE REASON
yomegonightcore 23 Sep @ 6:25pm 
there's a glitch on the last level, when i died the whole game froze up
GALLY99 18 Sep @ 9:47pm 
when halo ce and halo 2 mythic overhaul?
joni.boyd463 8 Sep @ 12:06am 
This is sick! Creates some brand new experiences and new depth to encounters.
I LOVE THE ENEMY ELITES - they give loads more variety to the classic Halo 3 loop and they play just like Halo CE/2 elites and make you rethink approaches to classic Halo 3 scenarios.
The sandbox is wicked. The Halo Infinite weapons mostly feel right and fit into the mix really well - especially the Bulldog and Pulse Carbine (except the lack of auto fire).

Plenty of pathfinding issues, especially for the Drones. Combat can get a little too frantic and sometimes Mythic is just throwing masses of enemies at you to the point it feels like a chore to take them out.
Also each to their own - but I think this mod confuses the visual language of the game too much and makes for some confusing moments like not knowing if a Brute's shield is down.

Overall though gotta recommend this one for a well thought out, fresh and punchy take on a classic.
Dziwo 3 Sep @ 9:04am 
This has some cool features but ngl for the most part this feels like a convoluted sidegrade to base Halo 3
Grill Nye the BBQ Guy 31 Aug @ 6:43am 
Flood enemies are way too tough - it should not take 3 to 5 swipes with an energy sword to take down combat forms on normal difficulty. Mixing in Elites as enemies was also a poor choice. I really liked the Reach overhaul and thought that it was well-balanced and well-executed, but the Halo 3 overhaul is not great.
Steady 27 Aug @ 8:57pm 
elites should not be against us. It hurts my brain and i cant play this im sorry. ill give it a like and sub just because i respect the work youve done :steamthumbsup:
Craz(Y)een 19 Aug @ 6:39pm 
I do enjoy the mod with how well everything looks, the weapons added and everything. But I also ask a dumb Request if there was a way to make a submod or something of this Mod where there is no Elites as Enemies??
Silver Angel 19 Aug @ 1:38pm 
Having trouble getting the game started, the game just starts with black with the score board and it won't move on to start the game.
Splaesh 26 Jul @ 7:57am 
Stupid af request, but is there any chance a version can be made without enemy elites?
kelly fop 24 Jul @ 3:04pm 
mods decent but your shields are kinda made of paper with all the weapons added
Doom Marine 23 Jul @ 11:39am 
Ah man, really tried to like this but it seems it is impossible to fix the halo 4 under this mod :D
Foxtrot 18 Jul @ 1:11pm 
can u do something just to replace chief with the default noble six model?
RatedM4ture 17 Jul @ 9:15pm 
wont download on steam
[USN] SpyFreakAR15™ 11 Jul @ 8:16pm 
any version with chiefs default or h2a armor?
SomeKindOfSwede 6 Jul @ 12:37pm 
Lots of bad with a few good standouts. AI pathing breaks from increased enemy #s per encounter, the custom-made weapons and vehicle are poorly designed and look terrible. Why is there so much fucking ammo, both found on the maps and in carried ammo counts. Great enemy rank variety.
AceTheAO 28 Jun @ 12:08pm 
Are any of these overhauls working for anyone else? Only the 4 and Reach are working...
devlar 28 Jun @ 10:49am 
Red flood brutes and sometimes other flood forms refuse to die after a few clips & some.

If you're up to it, throw in some more human weapons during Cortana's rescue.
devlar 28 Jun @ 10:47am 
Dual wielding works for me. The Armor-piercing assault rifle & silenced smg are satisfying respectively.

Radiation carbines are either extremely effective or do next to nothing.
Infected Arbiters don't friggin die man, I'm running out of weapons after I rescue Cortana
Iblis 3 Jun @ 5:00pm 
one thing id love to see as a option is the choice to play as our multiplayer characters with the overhaul this is hands down one of my fav overhauls and if that was added i would absolutely love that
Gemis037 2 Jun @ 2:26pm 
The mod isn't working.
$P!TMyKidsOut 💦 11 May @ 9:24pm 
I want to add that I'm moreso talking about my allies so far, as of tsavo highway, I've lost so many marines due to them preferring to jump out in the open with several tangos aiming at them.
$P!TMyKidsOut 💦 11 May @ 9:23pm 
I wish the AI's sense of self preservation was improved, they barely take any cover lmao.
Dudio ~ YouTube 5 May @ 4:37pm 
Join my Discord if you’re interested in modded Halo multiplayer! {LINK REMOVED} (Check my profile if the link doesn't work)
We welcome mod makers who wish to test WIP mods and people from all time-zones
Bon 30 Apr @ 8:33pm 
heeeeeeeelpp, the game crashes when I start the first level, it says that there is an internal error but I don't know how to fix it pipipipo
Snoup Sniddly 30 Apr @ 5:32am 
I didn't want to say it myself edo, but yeah... I mean I like everything else about it, and they're fun to kill, but holy shiz the AI is not there to handle it (the AI is not good, completely takes you out of it).
edo 29 Apr @ 8:21pm 
Increasing enemy count and health does not make for good gameplay lol. This is such a bad mod.
V A C U N A 29 Apr @ 8:04pm 
love this
Lincoln.The.Description 29 Apr @ 7:07am 
what they don't tell you is that the grunts can get torn up with a energy sword REALLY!
Snoup Sniddly 26 Apr @ 8:23am 
Does anyone feel that enemies sorta just 'stand there' and let you snipe them when you're at even a moderate distance from them?
Snoup Sniddly 25 Apr @ 2:40am 
Loving this. Could you add in an optional file to remove bullet magnetism? I feel like there'd be a small but passionate group of individuals interested in this :D
Andro 19 Apr @ 12:09pm 
Cool mod
Kailer383 15 Apr @ 9:38am 
Amazing mod, though some weapons like the BR and the pistols except the auto-mag really need a buff, Also I was unable to throw grenades while holding the heatwave is that a bug? But like actually incredible mod theirs so many awesome things its to hard list them all. IMO I love having multiple guns that fill the same role and are slightly different
Cathice 14 Apr @ 7:50pm 
Halo 3 weapon animations are atrocious and should be swapped out in my opinion, but everything else in this mod including the gibing is amazing.
Dudio ~ YouTube 27 Mar @ 9:53pm 
Anyone interested in modded Halo multiplayer and co-op is free to join our Discord!
{LINK REMOVED}
If this link fails, check my profile!
[USN] SpyFreakAR15™ 24 Mar @ 4:12am 
is there a version where chief has his default mark 6 armor?
LORD FREEZER 23 Mar @ 8:13am 
Flying bug enemies are broken. They don't engage in combat
david.gutierrez0329 9 Mar @ 7:25pm 
PLASMA GRENADES ARE ANNOYING AS FUCK FOR VEHICLES THE EMP BLAST REACHES OUT EVEN IF YOU'RE LIKE 50 FUCKING FEET AWAY FROM THEM, PLS FIX THIS SHIT IT'S OBNOXIOUS BEYOND BELIEF