Halo: The Master Chief Collection

Halo: The Master Chief Collection

Halo 3 Mythic Overhaul Campaign 2.0
438 Comments
MC-Grimes 27 Sep @ 10:08am 
why isnt there an option to launch halo 3 with the mod halo reach and CE work but not odst or 3
knightluke44 25 Sep @ 11:35pm 
can i ask why are there Elite enemies

like this is a fantastic mod and i love it
but why are the elites enemies?
Mind Control?
Ignorance to the truth?

GIVE US SOME LORE REASON
yomegonightcore 23 Sep @ 6:25pm 
there's a glitch on the last level, when i died the whole game froze up
GALLY99 18 Sep @ 9:47pm 
when halo ce and halo 2 mythic overhaul?
joni.boyd463 8 Sep @ 12:06am 
This is sick! Creates some brand new experiences and new depth to encounters.
I LOVE THE ENEMY ELITES - they give loads more variety to the classic Halo 3 loop and they play just like Halo CE/2 elites and make you rethink approaches to classic Halo 3 scenarios.
The sandbox is wicked. The Halo Infinite weapons mostly feel right and fit into the mix really well - especially the Bulldog and Pulse Carbine (except the lack of auto fire).

Plenty of pathfinding issues, especially for the Drones. Combat can get a little too frantic and sometimes Mythic is just throwing masses of enemies at you to the point it feels like a chore to take them out.
Also each to their own - but I think this mod confuses the visual language of the game too much and makes for some confusing moments like not knowing if a Brute's shield is down.

Overall though gotta recommend this one for a well thought out, fresh and punchy take on a classic.
Dziwo 3 Sep @ 9:04am 
This has some cool features but ngl for the most part this feels like a convoluted sidegrade to base Halo 3
Grill Nye the BBQ Guy 31 Aug @ 6:43am 
Flood enemies are way too tough - it should not take 3 to 5 swipes with an energy sword to take down combat forms on normal difficulty. Mixing in Elites as enemies was also a poor choice. I really liked the Reach overhaul and thought that it was well-balanced and well-executed, but the Halo 3 overhaul is not great.
Steady 27 Aug @ 8:57pm 
elites should not be against us. It hurts my brain and i cant play this im sorry. ill give it a like and sub just because i respect the work youve done :steamthumbsup:
Craz(Y)een 19 Aug @ 6:39pm 
I do enjoy the mod with how well everything looks, the weapons added and everything. But I also ask a dumb Request if there was a way to make a submod or something of this Mod where there is no Elites as Enemies??
Silver Angel 19 Aug @ 1:38pm 
Having trouble getting the game started, the game just starts with black with the score board and it won't move on to start the game.
Splaesh 26 Jul @ 7:57am 
Stupid af request, but is there any chance a version can be made without enemy elites?
kelly fop 24 Jul @ 3:04pm 
mods decent but your shields are kinda made of paper with all the weapons added
Doom Marine 23 Jul @ 11:39am 
Ah man, really tried to like this but it seems it is impossible to fix the halo 4 under this mod :D
Foxtrot 18 Jul @ 1:11pm 
can u do something just to replace chief with the default noble six model?
RatedM4ture 17 Jul @ 9:15pm 
wont download on steam
[USN] SpyFreakAR15™ 11 Jul @ 8:16pm 
any version with chiefs default or h2a armor?
SomeKindOfSwede 6 Jul @ 12:37pm 
Lots of bad with a few good standouts. AI pathing breaks from increased enemy #s per encounter, the custom-made weapons and vehicle are poorly designed and look terrible. Why is there so much fucking ammo, both found on the maps and in carried ammo counts. Great enemy rank variety.
AceTheAO 28 Jun @ 12:08pm 
Are any of these overhauls working for anyone else? Only the 4 and Reach are working...
devlar 28 Jun @ 10:49am 
Red flood brutes and sometimes other flood forms refuse to die after a few clips & some.

If you're up to it, throw in some more human weapons during Cortana's rescue.
devlar 28 Jun @ 10:47am 
Dual wielding works for me. The Armor-piercing assault rifle & silenced smg are satisfying respectively.

Radiation carbines are either extremely effective or do next to nothing.
Infected Arbiters don't friggin die man, I'm running out of weapons after I rescue Cortana
Iblis 3 Jun @ 5:00pm 
one thing id love to see as a option is the choice to play as our multiplayer characters with the overhaul this is hands down one of my fav overhauls and if that was added i would absolutely love that
Gemis037 2 Jun @ 2:26pm 
The mod isn't working.
$P!TMyKidsOut 💦 11 May @ 9:24pm 
I want to add that I'm moreso talking about my allies so far, as of tsavo highway, I've lost so many marines due to them preferring to jump out in the open with several tangos aiming at them.
$P!TMyKidsOut 💦 11 May @ 9:23pm 
I wish the AI's sense of self preservation was improved, they barely take any cover lmao.
Dudio Studios ~ YouTube 5 May @ 4:37pm 
Join my Discord if you’re interested in modded Halo multiplayer! {LINK REMOVED} (Check my profile if the link doesn't work)
We welcome mod makers who wish to test WIP mods and people from all time-zones
Bon 30 Apr @ 8:33pm 
heeeeeeeelpp, the game crashes when I start the first level, it says that there is an internal error but I don't know how to fix it pipipipo
Snoup Sniddly 30 Apr @ 5:32am 
I didn't want to say it myself edo, but yeah... I mean I like everything else about it, and they're fun to kill, but holy shiz the AI is not there to handle it (the AI is not good, completely takes you out of it).
edo 29 Apr @ 8:21pm 
Increasing enemy count and health does not make for good gameplay lol. This is such a bad mod.
V A C U N A 29 Apr @ 8:04pm 
love this
Lincoln.The.Description 29 Apr @ 7:07am 
what they don't tell you is that the grunts can get torn up with a energy sword REALLY!
Snoup Sniddly 26 Apr @ 8:23am 
Does anyone feel that enemies sorta just 'stand there' and let you snipe them when you're at even a moderate distance from them?
Snoup Sniddly 25 Apr @ 2:40am 
Loving this. Could you add in an optional file to remove bullet magnetism? I feel like there'd be a small but passionate group of individuals interested in this :D
Andro 19 Apr @ 12:09pm 
Cool mod
Kailer383 15 Apr @ 9:38am 
Amazing mod, though some weapons like the BR and the pistols except the auto-mag really need a buff, Also I was unable to throw grenades while holding the heatwave is that a bug? But like actually incredible mod theirs so many awesome things its to hard list them all. IMO I love having multiple guns that fill the same role and are slightly different
Cathice 14 Apr @ 7:50pm 
Halo 3 weapon animations are atrocious and should be swapped out in my opinion, but everything else in this mod including the gibing is amazing.
Dudio Studios ~ YouTube 27 Mar @ 9:53pm 
Anyone interested in modded Halo multiplayer and co-op is free to join our Discord!
{LINK REMOVED}
If this link fails, check my profile!
[USN] SpyFreakAR15™ 24 Mar @ 4:12am 
is there a version where chief has his default mark 6 armor?
LORD FREEZER 23 Mar @ 8:13am 
Flying bug enemies are broken. They don't engage in combat
david.gutierrez0329 9 Mar @ 7:25pm 
PLASMA GRENADES ARE ANNOYING AS FUCK FOR VEHICLES THE EMP BLAST REACHES OUT EVEN IF YOU'RE LIKE 50 FUCKING FEET AWAY FROM THEM, PLS FIX THIS SHIT IT'S OBNOXIOUS BEYOND BELIEF
DerUberHans 6 Mar @ 1:51pm 
ok so number 1
can we get the cut missions for this mod
2.
the Ai seems to be even more broken when it comes to vehicle sections
Awesomesharkguy 2 Mar @ 6:35pm 
Whenever i get run over by a prowler i seem to crash, I dont know if its also the case for other vehicles but i crashed twice in a row getting ran over
MechaSaurian 2 Mar @ 11:30am 
Played the first couple of levels.

Overall, I like it. The inclusion of Elites and the Reach skirmishers is very very nice. The back-porting of the explosive-fuel-cell tossing from Infinite is a nice touch.

What I'm a lot more ambivalent about is the stuffing of so many different weapons into the sandbox. It's not terrible, but it feels redundant. Generally speaking, good game weapon design has each weapon fulfil different roles with little overlap. Do we really need both the Covenant Carbine and Needle Rifle in the game? Do we need like 3-5 different DMR-ish weapons? Do we need multiple Magnum-adjacent weapons? And so on.

I stress that I like what I've played overall, it does the job of freshening up the campaign for a new playthrough. I just think the weapon sandbox could do with some pruning.

(Also the Needle Rifle feels underpowered compared to what it was in Reach. If we're going to include that, I'd like it to supercombine more easily.)
gub 1 Mar @ 8:43pm 
how does an "overhaul" remove dual wielding. more like halo 3 mythic downgrade lmaoooo
Chromemustard 25 Feb @ 7:00pm 
Love this mod
Shprite 20 Feb @ 4:26pm 
Having a problem with playing with 3 people. It keeps crashing, I don't know what the issue is
Venturez 20 Feb @ 4:59am 
people who are complaining about elites lol its a mod and not supposed to be realistic plus brutes are boring to fight
Koopermushroom 19 Feb @ 6:19am 
halo 3 mythic overhaul multiplayer when?
ghostofthetoast 15 Feb @ 5:25pm 
The weapon rebalance feels good, especially given Halo 3's dismal state, but it feels weird fighting Elites and Brutes since the Great Schism is supposed to be gong on. I don't really like the boss encounters either.
Warboss Dakka 12 Feb @ 3:41am 
guns sounds are pretty weak bruh
holden1337 3 Feb @ 5:31pm 
how do i start it up i subed it but when i run it with mods nothing pops up