Project Zomboid

Project Zomboid

Universal Gun Repair
184 comentarii
Nekrofancy 20 aug. la 19:58 
@KingPanda22 That's what I'm wondering? I've noticed all the workshop mods my server is marking as 'not found' have the workshop ID in front of the Mod ID name.

But I could also just be doing something wrong o_o
Cyrus ツ 3 aug. la 15:24 
is it compatible with the rains firearms mod?
spencer 30 iul. la 7:42 
Not sure if this has been reported already, but the large weapon parts' 3D item models has no texture in 512.
WolfeliuX 11 iul. la 15:06 
Does this works with snake arms?
Cosmo 8 iul. la 6:40 
Cool more, but with some issue, after disassembly and reassembly, unnecessary parts remain =D
sm0keyyy 22 iun. la 11:40 
Is this compatible with rains firearms?
realgunther 18 iun. la 17:30 
Literaly the best mod in my opinion. Its so well made and adds so much to the realism. I also love the fact that you apply lubricant after repairs.
Fish n' Chips 6 iun. la 20:37 
I can't seem to get the items to spawn. Set everything to abundant and both Stendo's and West Point PD spawned with a grand total of 2 solvent between the two of them and nothing else, no gunsmithing tools, firearm maintenance kit, no lubricant, nothing.
matiasby69 31 mai la 18:35 
does this works whit escape from kentucky b42?
𒆜Obitual𒆜 27 mai la 0:18 
does this work with firearms 42?
Bluewave101 25 mai la 15:38 
its v 42? and iam love your mod
R o c k y J e t 14 mai la 8:54 
Thank you!
KingPanda22 10 mai la 18:19 
under your mod ID. are the numbers associated with the workshop ID suppose to be there?
Elana 10 mai la 11:48 
i recently used this on gun 93 test build and it seam that you cant repair the gun you can only clean it it doesn't show you the option to do so and after reassembly them again it seam that the part duplicate
Vash The Stampede 2 mai la 12:19 
RU fix for zomboid v41 pls
Epsilon-11 22 apr. la 3:33 
Does this work VFE and totally's gun mods?
noir4 9 apr. la 5:03 
but everything is fine, I just wrote another mod with RU translation for 41 build ))
noir4 9 apr. la 4:38 
this happened because 42 build uses UTF-8, and 41 build uses Windows 1251
Cosmic  [autor] 8 apr. la 15:10 
@noir4 I keep getting told multiple things. Some say RU should be UTF-8 and others Windows-1251. The game's own RU translation files are in UTF-8, so I'd expect that to be the correct one...
noir4 8 apr. la 12:57 
change encoding from utf-8 to windows 1251 locally, conect to server and everything became normal
noir4 8 apr. la 12:36 
hi, after update, broken RU translation (
maybe wrong encoding
Cookies 25 mart. la 23:17 
Many thx for updating the mod. The best mod to repair the guns.
konte1m 23 mart. la 13:57 
aight fair enough, you're the best bro
Cosmic  [autor] 23 mart. la 13:42 
Real life was busy in January and February, then I got drawn into Monster Hunter Wilds for a month.

I've updated the mod for B42 and will push the update on Tuesday.
Also both B41 and B42 now have an additional sandbox option to append "(UGR)" to the end of my context menu options in case you are using another mod that uses the same context menu option names.
konte1m 21 mart. la 12:51 
@Cosmic liar.
Jurld 5 mart. la 12:16 
Using this mod is almost as relaxing as coming home from the range and stinking up the house with Hoppe's No.9.
Cosmic  [autor] 10 ian. la 14:03 
@engine Yes, I plan to update my mods for B42, probably some time late January or early February.
Achievements enjoyer 10 ian. la 5:23 
will there be a version for 42 build
Federyx 31 dec. 2024 la 13:28 
B42 plz
Vilespring 25 dec. 2024 la 19:54 
Universal carrier
Dead Flag Blues 25 dec. 2024 la 18:01 
universal 42 update
Greener 10 dec. 2024 la 14:54 
Would be nice to be able to actually read the pics you posted in god knows what resolution
Bluewave101 27 nov. 2024 la 16:48 
wow easy Repair and tks you for make mod
aquelarrefox 18 sept. 2024 la 14:21 
A question, I like the way gunsmith mod make the repair, but it didn't have the option to cleaning (witch you mod didn't require skill) it's possible use both in parallel or it will generate errors?
Stroomschok 24 aug. 2024 la 23:53 
Could use some recipes to make improvised solvents and lubricants?
Gimbo 21 aug. 2024 la 13:42 
is gonna be better if there is gunsmithing skill instead aim
Ravense 15 aug. 2024 la 0:18 
Why not working with VFE?
Anach 26 iul. 2024 la 19:29 
Maybe change the "Disassemble" to "Strip-down Firearm".
[K&B] KamOK 27 mart. 2024 la 14:03 
This mod conflicts with the Workshop mod. The same lines are in the "Disassemble" context menu, and depending on the order of the mods, the function will work from one or another mod.

Conflict mod: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2680473910&searchtext=workshop
aquelarrefox 15 mart. 2024 la 20:52 
to repair instead of scrap could not be better use arm parts like scrap weapons mod does?
Cosmic  [autor] 15 mart. 2024 la 11:14 
@Viva l'Anarchie Solvents should be ~2-2.5x more common than Lubricants when at the same rarity level. So 20 vs 2 would indeed be very bad luck.
Viva l`Anarchie 15 mart. 2024 la 2:25 
Are cleaning solvents simply more common than lubricants? I'm currently 8 months in this save where I have found 20+ cleaning solvents and only 2 firearm lubricants despite having the rarity of the latter set to abaundant and the former stay default (normal).Really need to know if this is a glitch or just some extremely bad luck.
Kokujo 1 febr. 2024 la 9:46 
it won't work with VFE increase condition
aquelarrefox 15 ian. 2024 la 4:34 
i have a question, why dont make harder to repair with scrap and if you have 2 disarmed weapons from the same model "tranfer parts" to get the weapon condition up, just a sugestion, good mod
Excalibird 14 ian. 2024 la 21:02 
Does this mod have diminishing returns on the repairs like the base game?
hasufel_lionheart 20 dec. 2023 la 16:05 
This mod is great! Of course, the mod is conflicting with other mods that change the repairing of guns like Coavin's Firearm Repair. I was using Coavin's until i find this one. I liked the very detailed parts and the dissassembling and reassembling process, but Coavin's doesn't work with modded weapon, it need manual update from the developer to add new ones.

This one is a lot easier and a bit less immersive, but works on every modded weapons i've used so far. No more need to gather tons and tons of identical firearms for spare parts! Just one of each you like, a bunch of repairing kits and fluids, and you're ready for the apocalypse!

Thanks a lot!
Telos 8 dec. 2023 la 0:37 
EDIT/ADD: Or alternatively would making weapon "Repair" max out at 5 be the answer?
You would then require cleaning solvents to fix the weapon above 5 to 20 (or whatever the max condition of the weapon is)
Telos 8 dec. 2023 la 0:24 
@cosmic
I'm running Vanilla FA Expansion B41.
While everything that I've tested so far works, it seems that the only things you need to repair any firearm is Gunsmithing Tools, Scrap Metal and 1/5 Firearm Lubricant.
I can repair a weapon all the way up to 100% using scrap metal and then use 1 unit of Firearm Lubricant to put the weapon back together. (This renders Cleaning guns using the maintenance kit and cleaning solvent redundant)

Is this intentional?
Would making the Gunsmithing Tools a drainable item prevent cheesing the repair process?
La__fonzi 26 oct. 2023 la 1:53 
love the mod just think the spawns are a little high or ive just been super lucky
鲨鱼果冻酱M200 24 oct. 2023 la 3:09 
Does this mod conflict with The Workshop mod, when I enabled both, I found that only the Workshop mod's gun decomposition,