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Zgłoś problem z tłumaczeniem
But I could also just be doing something wrong o_o
maybe wrong encoding
I've updated the mod for B42 and will push the update on Tuesday.
Also both B41 and B42 now have an additional sandbox option to append "(UGR)" to the end of my context menu options in case you are using another mod that uses the same context menu option names.
Conflict mod: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2680473910&searchtext=workshop
This one is a lot easier and a bit less immersive, but works on every modded weapons i've used so far. No more need to gather tons and tons of identical firearms for spare parts! Just one of each you like, a bunch of repairing kits and fluids, and you're ready for the apocalypse!
Thanks a lot!
You would then require cleaning solvents to fix the weapon above 5 to 20 (or whatever the max condition of the weapon is)
I'm running Vanilla FA Expansion B41.
While everything that I've tested so far works, it seems that the only things you need to repair any firearm is Gunsmithing Tools, Scrap Metal and 1/5 Firearm Lubricant.
I can repair a weapon all the way up to 100% using scrap metal and then use 1 unit of Firearm Lubricant to put the weapon back together. (This renders Cleaning guns using the maintenance kit and cleaning solvent redundant)
Is this intentional?
Would making the Gunsmithing Tools a drainable item prevent cheesing the repair process?