Halo: The Master Chief Collection

Halo: The Master Chief Collection

Halo Infinite Evolved
193 Comments
Blue Jay 29 Oct @ 3:46pm 
Here's some feedback, with the caveat that I've only just finished up to Assault on the Control room.

This mod has a great problem for custom halo campaigns, which is actually making me be mad at the hard two weapon carry limit. Most of the time, it's not hard to choose which weapons to lug around the whole campaign, having to be choosey is a nice change that I simply don't see enough of.

The explosive sniper rifle is really fun, it's an actually effective AT weapon compared to the cumbersome rocket launcher.

Encountering jackals using the explosive plasma weapons when driving is annoying, but it's nice to have extra effective plasma weapons in turn.
Centerplaza #TF2isEasy 19 Oct @ 9:16pm 
Could you add Female Marines? As well as an Ma5k?
Hedrox 1 Oct @ 8:44pm 
Loved the weather changes, never seen it done before, despite being something simple-looking. Kinda feels like playing for the first time again.
TROSSity 30 Sep @ 3:30pm 
so whats the story behind the hidden marines across from the second pulse generator in two betrayals?
Mr. Biscuit 21 Sep @ 12:23am 
Thanks Big Smork. Youll be credited for hooking me up with the original mod and your help :D.
Big Smork  [author] 20 Sep @ 5:43pm 
Sure go ahead. Just credit TSCE as they were the ones that made them afaik.
Mr. Biscuit 20 Sep @ 12:22am 
Beauty of Halo. Btw mind if I use the flamethrower marine anims for my mod?
Big Smork  [author] 10 Aug @ 5:00am 
New update coming soon with a lot of back end changes but also some tweaks. The Covenant has taken away unstable plasma arms from most of the rank and file, reserving them for majors only. These weapons will also have a new look and name to denote their status. UNSC pest control teams are also taking care of the cricket problem on Truth and Reconciliation. The mod page should also be redone soon as well with an FAQ to boot.
Egan Bar 23 Jul @ 10:28pm 
This is easily the best mod I've played so far. Totally feels like an *Evolved* Halo CE. The only thing that could make it even better would be adding fauna. Highly recommended. 10/10.
devlar 23 Jul @ 6:42pm 
Environment, level design is beautiful. Gameplay needs tweaking mate, frustrating as hell with heroic enemies shooting overcharged blasts at your vehicle and killing an ally or two in the mix.

Battle rifle being available in T&R but not SC is a crime. Some encounters aren't balanced. Allies barely shoot from 5-seater warthog. Its a harder version with nicer visuals imo.

Tweak it my guy otherwise its perfect.
Big Smork  [author] 2 Jul @ 1:42am 
@Moose Ensure CE singleplayer + Multiplayer is installed.
Moose 19 Jun @ 5:13pm 
I can't even play the first mission without it not loading, everytime I try to start, the loading bar get to full, and freezes.
Mr. Transatlantic 7 Jun @ 6:49am 
should have added the Grapple hook considering there was already a grapple hook mod for the Gear Box Version.
TankChiefChuck 2 Jun @ 7:08pm 
rip the orange spartan
Truly Rudly 16 Apr @ 2:10pm 
Nah, see, you included more than one biome. That goes beyond the scope of Halo Infinite, so I don't think your mod is very accurate :MCCHELMET:
Big Smork  [author] 29 Mar @ 4:45pm 
@staluth Install Halo CE Multiplayer in MCC.
staluth 29 Mar @ 10:26am 
mission will finish loading, but never boot up
Rookie (ZOE) 23 Feb @ 7:26pm 
Apologies in advance if I said this already, but just wanted to say that this is my DEFINITE WAY to go through CE nowadays, as it blends a perfect mix of balance and additions, basically a Vanilla+ take on CE, of which I actually like, make no mistake. You've made a true masterpiece of a CE mod. :erune:

My only real nitpick about it is that the "daytime" change for the "Truth and Reconciliation" is a bit off-putting imho and much more prefer the usual "night" variation of the mission, but still a notable change regardless, especially for those that'd prefer the TaR mission set in the daytime, just that the usual "night time ambience" such as the crickets and other ambient sounds offset the "daytime" change to the mission imho. ^^;
Zubat 21 Jan @ 6:17pm 
We got to near the end of assault on the control room and I think the 2nd to last bridge was locked at the end? It was one of the sets of bridges that run parallel. Got to the door, it was red and had 3 flashing red lights. Didn't know what to do there.
Foxtonnes 6 Jan @ 9:53pm 
I want to enjoy this mod, I really really do, but the overcharged shots being fuel rod blasts just makes fighting Jackals absolutely insufferable while in a Warthog, maybe if it was reworked to leave a pool of burning plasma instead? Just something with less knockback so the Warthog isn't insta-flipped by them.
Chicken Suds 16 Dec, 2024 @ 9:01pm 
I gave this a run today and I really enjoyed it, I felt as though I was playing the game in a completely new mode. I personally love the restored Silent Cartographer mission.
Silverwolf 11 Dec, 2024 @ 8:08pm 
nvm orange is gauss blue is normal
Silverwolf 11 Dec, 2024 @ 3:12pm 
Help, I found a sniper and it did normal damage are there two?
Cyanith 1 Dec, 2024 @ 6:20pm 
agreed with Drag0n
Axton_Lunark 30 Nov, 2024 @ 5:55pm 
This might be my favorite version so far, and somehow also one of my cleanest runs yet. I always play on Heroic but it strangely felt better than CE ever has before for me. Definitely the tightest Vanilla+ mod I've played although I feel the name is a little deceiving as I expected some sort of equipment system, regardless this will absolutely be my recommendation to veteran players going forward.
Drag0n 11 Nov, 2024 @ 5:43pm 
Not to be annoying and nitpick but I really hate the plasma pistol fuel rod shots, totally unnecessary. Everything else is great though.
lobosilverado 1 Nov, 2024 @ 3:49pm 
I quick start, and it freezes at the first loading screen
HolyMoly198 24 Oct, 2024 @ 2:22pm 
Great playthrough. Just finished playing.
RKkborg 11 Oct, 2024 @ 1:57pm 
The battle rifle is fuckin amazing. 10/10 only for this.
yap yap 30 Sep, 2024 @ 2:22pm 
this looks fun ill give it a go
UltraGJLYT 19 Sep, 2024 @ 8:02am 
nvm 5/10 elites talk
UltraGJLYT 19 Sep, 2024 @ 8:01am 
I thought I was getting the grapple shot just like in halo infinite, nope. 4/10 good try though
TacticulBacon 11 Sep, 2024 @ 5:42pm 
Why did you think it was a good idea to make rocket flood homing and then remove the banshee in the two betrayals tunnel so the only vehicle option is a slow moving tank with an inaccurate gun that gets one shot by said rocket flood
Xxminiman15xX 16 Aug, 2024 @ 2:33pm 
add grapple hook plz
TheLastLoyalist 2 Aug, 2024 @ 10:36pm 
Extremely fun so far from what I've been playing. Though, daytime Truth and Reconciliation is cursed.
Gunsaremagic 30 Apr, 2024 @ 8:12am 
Is coop possible its well made except for the plasma pistol but whatever its great its giving me infinite vibes despite never playing halo infinite except for multiplayer
Cyanith 28 Apr, 2024 @ 4:54pm 
Surprisingly really great? My only issue is that the plasma overcharge change kinda ruins it sometimes. Otherwise, it'd be a perfect remake. Not sure what you could do to change the overcharge tbh. maybe lower the explosion radius?
Δ - Ω 25 Mar, 2024 @ 3:25pm 
does not work
Jason in Aus 21 Mar, 2024 @ 2:42pm 
Can you please add the grapple shot im bored of walking and not sprinting please.
MadroKurgan 6 Mar, 2024 @ 9:39pm 
Love it! Just wish you could add the grappleshot. That would make it amazing!
phillip.hoeflinger 2 Mar, 2024 @ 7:07am 
How can you make an overhaul of CE to make it more akin to Halo Infinite and NOT include the grappple hook?
Madness 20 Feb, 2024 @ 1:34pm 
Just finished the entire campaign and I absolutely loved the way it's reworked. Experienced no bugs whatsoever. The additional storytelling objects were amazing, especially in the Library. And I had such a blast with the smg, battle rifle and chaingun. Though I wish smg was more present in later stages of the mod. Still I give it a 10/10
Bodyguard 17 Feb, 2024 @ 7:33pm 
Worked liked a charm, thanks Big Smork! Awesome mod!
Big Smork  [author] 17 Feb, 2024 @ 2:12pm 
Exit MCC, Unsub and resub to the mod, and then start it back up again.
If that doesn't work make sure you have CE multiplayer and Campaign both installed otherwise it will not work. @Quadson @Bodyguard
Quadson 17 Feb, 2024 @ 1:11pm 
smae as bodguard gets to the end and just hangs
Bodyguard 15 Feb, 2024 @ 4:10pm 
Anyone able to get the levels to load after downloading the updated version. The loading bar gets to the end and nothing happens, just stuck in the loading screen as the music plays.
Big Smork  [author] 14 Feb, 2024 @ 10:23pm 
@V1DEOGAMER Issue has been fixed
V1DEOGAMER 14 Feb, 2024 @ 6:42pm 
A hotfix happened so the mod needs to update
Big Smork  [author] 8 Feb, 2024 @ 12:38am 
@Delta Maple Cake Don't worry! Me as well as the many others in the comments and on my Steam page have all played the mod. I'll see what I can do about the soft locks you were experiencing in the next update. I appreciate your kind feedback and look forward to seeing you next update!
Delta Maple Cake 7 Feb, 2024 @ 4:05pm 
Two Betrayals: Third betrayal is replacing a functional banshee with a busted one that sinks. Pausing during this kills the game.