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Now if the multiplayer could be expanded later to between 4-8 players that would obviously be a bonus Larian developers hinted at potential for more than 4 players with mods, but how many isn't affirmed though mentioned possibly 6-8.
http://youtu.be/Sz_BHdOmHdg?t=20m30s
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░░░▌░▄▄▄▐▌▀▀▀░░ THIS IS BOB
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▀█▌░░░▄░▀█▀░▀ ░░ COPY AND PASTE HIM,
░░░░░░░▄▄▐▌▄▄░░░ SO, HE CAN TAKE
░░░░░░░▀███▀█░▄░░ OVER THE WORKSHOP!
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Copy the pak file to .../steam/SteamApps/common/Divinity - Original Sin/Data/ and you should be good to go.
(more than 3 rounds etc)
Then I might have got a solution to the forced turn based combat:
Maybe you could try to give the opposite Party the negativ spell effect of beeing charmed - in respective - each party has got then an npc that is invulnerable but works for the case to cast the spell on the party - In this case it would also be plausible to mantain this effect as a part from the "story" for this mod - like the statue is a beeing that swaps from good to evil - and therefor lets you fight against each other. If he's in Good mood then you could swap to PVE and so on - Ive got tons of ideas in my head , but Im not sure if theyre applicable or might make sense.