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Hmm, seemed to work fine for me. Maybe some animations were missing?
[CDI:ADV_NAME:SPIT_INK]
[CDI:USAGE_HINT:NEGATIVE_SOCIAL_RESPONSE]
[CDI:USAGE_HINT:TORMENT]
[CDI:USAGE_HINT:FLEEING]
[CDI:BP_REQUIRED:BY_CATEGORY:UPPERBODY] # TCF/JF: Specified upperbody
[CDI:MATERIAL:LOCAL_CREATURE_MAT:INK:LIQUID_GLOB]
[CDI:VERB:spit ink:spits ink:NA]
[CDI:TARGET:C:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:C:15]
[CDI:MAX_TARGET_NUMBER:C:3]
[CDI:WAIT_PERIOD:20] # Increase waiting time by a small amount.
Is my hunch that I need to add this as a custom interact to existing files, or add a separate one correct?
[CDI:TOKEN:SQUIRT_INK]
[CDI:ADV_NAME:Spray ink]
[CDI:USAGE_HINT:IN_WATER]
[CDI:USAGE_HINT:ATTACK]
[CDI:USAGE_HINT:DEFENCE] # Used when adopted civ/group is attacked
[CDI:USAGE_HINT:TORMENT]
[CDI:USAGE_HINT:FLEEING]
[CDI:BP_REQUIRED:BY_TYPE:UPPERBODY]
[CDI:MATERIAL:LOCAL_CREATURE_MAT:INK:SPATTER_LIQUID]
[CDI:VERB:spray ink:squirts ink:NA]
[CDI:TARGET:A:SELF_ALLOWED]
[CDI:TARGET:B:CREATURE]
[CDI:TARGET:B:LINE_OF_SIGHT]
[CDI:MAX_TARGET_NUMBER:B:3] # TCF: Might have gotten this part wrong...
[CDI:TARGET_RANGE:C:25]
[CDI:WAIT_PERIOD:25]
[CDI:FREE_ACTION]
[I_SOURCE:WATER_JET]
[I_TARGET:C:LOCATION:RANDOM_NEARBY_LOCATION:1] #At the same time moves the water. Preferably specifyied south from the unit.
[IE_TARGET:C]
[CE_MATERIAL_FORCE_MULTIPLIER:PROB:130:MAT_MULT:NONE:NONE:1:1:START:0:END:3:DWF_STRETCH:144]
[I_TARGET:C1:CONTEXT_CREATURE]
[CE_SPEED_CHANGE:SPEED_PERC:150:START:0:PEAK:1:END:3:DWF_STRETCH:144] #TCF: Thrusts with a burst of speed that leaves their pursuers in their wake.
[I_EFFECT: PROPEL_UNIT]
[IE_TARGET:C]
[IE_PROPEL_FORCE:46000] #TCF: Halved the referenced value for now until I can get a better gauge on what it means.
[I_EFFECT:MATERIAL_EMISSION]
[IE_TARGET:C1]
[CDI:BP_REQUIRED:BY_CATEGORY:SIPHON]
[IT_MATERIAL:MATERIAL:WATER]
Link:
https://worldbuilding.stackexchange.com/questions/263414/could-the-romans-transport-a-live-octopus-from-the-east-african-coast-to-rome
The reason they can't jump is because I didn't give them the ability. They are a land-adapted version of a boneless, soft-bodied animal. It's impressive that they managed to cobble together the rigidity to walk and run, but jumping would be too much to ask.