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These are vague reports, how am I supposed to debug and try to solve issues based on that?
I forward users to the Discord Server to open a PRIVATE ticket so I can collect and read their logs. These logs contain PRIVATE information about the user’s computer. 1) You can’t send these logs and file over Steam, 2) Unless you want your PRIVATE information public on Steam, then by all means put it up.
Additionally, going back and fourth via Steam comments is incredibly ineffective. If you have a better solution, by all means feel free to suggest it, but unless there is an easier reporting method on Steam, I will continue to forward users to Discord.
0/10
I'm pretty sure this wasn't the cause of the module conflict, because when I found out, I uninstalled all the modules and reinstalled the whole game. With only Kitchenlib and its two associated modules subscribed to, the game still appears with the following screen, unable to launch.
I'm also seeing a research desk showing it can research a cabinet with a blueprint of another blueprint cabinet in practice mode, but when I start that goes away.
I thought I was only using QoL mods that wouldn't impact vanilla plateup, but when I disable KitchenLib and dependencies for this restaurant it shows a failed in HQ, so maybe my save is a bit wonky
what for?
love
All previously known bugs are fixed
Ok, thanks
Mod causes some game sounds to not be played
In some scenarios the customers spam in the center
And other issues
There used to be a KitchenLib Beta branch created around August 10th to fix those issues
But due to development workflow issues, beta can not be offered anymore by the developer AFAIK
He is trying to get approvals to bring the changes to the current KitchenLib main branch, but that could take months
If you want more details, read the discussion at KitchenLib EOL - Update
Unsubscribe from Kitchen Lib & subscribe to KL beta on here.