Barotrauma

Barotrauma

SAT-3
4 Comments
Dexidouos 9 May, 2023 @ 7:07am 
I don't wanna be a that guy but it seems one of your doors don't close on it's own. It's the door right before the gunnery area, in the sub editor I don't see a not component linked to the door so I'm guessing that may be the problem but I am not sure.
Ethyl 24 Dec, 2022 @ 11:24pm 
Alright, that makes sense. Plus it gives the mech clowns something other than the crew and each other to stab so it all works out. Nice work on it, btw.
Big Siur QWERTY PL  [author] 24 Dec, 2022 @ 9:32pm 
I don't want to make it too easy, gotta have some weakpoints to counteract the stronger parts of the sub like the almost 360° turret coverage, it forces/encourages personal combat in times when you don't manage to kill off all threats quickly enough using turrets, which is what I was going for here (Also i really like the way it looks). Personally, I didn't see it as an issue during my campaigns, I quite liked having those fights inside every now and then, just keeps up the pressure.

Thanks for the feedback, and i'm glad you like it and the brig!
Ethyl 23 Dec, 2022 @ 11:48pm 
Honestly I like it with the exception of it's main critical flaw being those god awful airlocks right in front of the coilguns. I swear every single time we got in a fight those guns instantly became useless because there's no hatch preventing the monster's from swimming straight that open space in front of the airlock. So what happens is you watch as a monster swims right past the gun into that space since the AI thinks it's the best spot to target resulting in you being unable to shoot it since the gun can't see inside of there.

Other than that me and my buddies rather liked this sub, especially the brig...had a lot fun with that one.