Barotrauma

Barotrauma

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SAT-3
   
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File Size
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551.703 KB
5 Dec, 2022 @ 7:25am
10 May, 2023 @ 9:56am
14 Change Notes ( view )

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SAT-3

In 1 collection by Big Siur QWERTY PL
The SAT Submarine collection
3 items
Description
The Skurwol class Assault Transport submarine is a military design which was built with one main principle - to strike terror in those opposed to it - And for this purpose it's very well armed, has an emergency battery system which enables it to stay in the fight even with extreme damage to most of its systems and specializes in securely transporting a different kind of cargo than the previous models, namely - Prisoners.

Specifications:
  • Price: 30500 marks
  • Tier: 3
  • Type: Attack
  • Size: 46x18 meters
  • Max speed: 24 km/h
  • Cargo capacity: 4
  • Recommended crew: 4-8

Armament:
  • 1 Railgun - front;
  • 1 Double Coilgun - top rear;
  • 1 Coilgun - bottom front;
  • 1 Large hardpoint - bottom rear;
  • 1 Small hardpoint - top front;
  • 1 Discharge coil - rear;
  • 1 Depth charge launcher - mid;
  • 4 Searchlights (left click to switch);

Features:
  • Emergency battery system - Connected on a separate electric grid directly and only to the most essential devices;
  • Remote Battery Control - Change battery recharge speed using the terminal in the command room;
  • Brig cell with many punishment methods;
  • All crafting stations;
  • Color coded cabinets;
  • Safes do not require an id;
  • Easy to understand and labeled electric grid;
  • Campaign time counter;
  • Quality bot waypoints;

Feel free to comment any suggestions or problems you encounter.

Also check out:

SAT-1 - a transport sub for big crews.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2897913107

SAT-2 - an attack sub for medium crews.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2897912609

Check out my other stuff here:
https://gtm.steamproxy.vip/profiles/76561198165118049/myworkshopfiles/?appid=602960
4 Comments
Dexidouos 9 May, 2023 @ 7:07am 
I don't wanna be a that guy but it seems one of your doors don't close on it's own. It's the door right before the gunnery area, in the sub editor I don't see a not component linked to the door so I'm guessing that may be the problem but I am not sure.
Ethyl 24 Dec, 2022 @ 11:24pm 
Alright, that makes sense. Plus it gives the mech clowns something other than the crew and each other to stab so it all works out. Nice work on it, btw.
Big Siur QWERTY PL  [author] 24 Dec, 2022 @ 9:32pm 
I don't want to make it too easy, gotta have some weakpoints to counteract the stronger parts of the sub like the almost 360° turret coverage, it forces/encourages personal combat in times when you don't manage to kill off all threats quickly enough using turrets, which is what I was going for here (Also i really like the way it looks). Personally, I didn't see it as an issue during my campaigns, I quite liked having those fights inside every now and then, just keeps up the pressure.

Thanks for the feedback, and i'm glad you like it and the brig!
Ethyl 23 Dec, 2022 @ 11:48pm 
Honestly I like it with the exception of it's main critical flaw being those god awful airlocks right in front of the coilguns. I swear every single time we got in a fight those guns instantly became useless because there's no hatch preventing the monster's from swimming straight that open space in front of the airlock. So what happens is you watch as a monster swims right past the gun into that space since the AI thinks it's the best spot to target resulting in you being unable to shoot it since the gun can't see inside of there.

Other than that me and my buddies rather liked this sub, especially the brig...had a lot fun with that one.