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By the way, if you repack the map you can reduce its size from 468 MB to 176 MB ( https://developer.valvesoftware.com/wiki/BSPZIP#Compression )
Example of compressed version: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2901678840
In addition, I have seen the exception of physics collision once in the server. The problem is that the whole server is not a certain map. After the problem occurs, the map has been replaced many times, but the collision of each map has problems until the administrator turns off sv_ allow_ point_ servercommand after the is set, restart the server and it will be normal
I have set almost every map like this.
If there is a problem, you can try to close sv_ allow_ point_ servercommand,change it to never
However, the server needs to set parameter sv_airaccelerate separately for the map