Installer Steam
log på
|
sprog
简体中文 (forenklet kinesisk)
繁體中文 (traditionelt kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tjekkisk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spanien)
Español – Latinoamérica (spansk – Latinamerika)
Ελληνικά (græsk)
Français (fransk)
Italiano (italiensk)
Bahasa indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (hollandsk)
Norsk
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasilien)
Română (rumænsk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (Vietnamesisk)
Українська (ukrainsk)
Rapporter et oversættelsesproblem






By the way, if you repack the map you can reduce its size from 468 MB to 176 MB ( https://developer.valvesoftware.com/wiki/BSPZIP#Compression )
Example of compressed version: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2901678840
In addition, I have seen the exception of physics collision once in the server. The problem is that the whole server is not a certain map. After the problem occurs, the map has been replaced many times, but the collision of each map has problems until the administrator turns off sv_ allow_ point_ servercommand after the is set, restart the server and it will be normal
I have set almost every map like this.
If there is a problem, you can try to close sv_ allow_ point_ servercommand,change it to never
However, the server needs to set parameter sv_airaccelerate separately for the map