RimWorld

RimWorld

Go Away Eye Strain!
29 kommentarer
Honeydew94 27 jul @ 23:56 
Thank you so much!!!
김베드로 19 jul @ 9:18 
THANK♂ YOU♂ SIR !
BluePebble 18 jul @ 5:33 
Thank you so much OPERATOR!
OPERATOR  [skapare] 17 jul @ 14:16 
yes most of my mods work, will be updating the tags soon!
Kazzier 17 jul @ 13:12 
Everything seems to be working fine for this mod as far as I can tell. I assume the 1.6 tag just needs updating. Thanks as always for you hard work.
Wyrd 16 jul @ 4:24 
This mod is FOUR textures, it's not responsible for any kind of crash or other issue and does not need an update other than adding "1.6" in the About.xml
enterer 13 jul @ 20:17 
i think this or hat display make black screen when start pod drop
Large Hardon Collider 11 jul @ 8:10 
Gonna try this on 1.6
Will report back if broken.
If I don't post another comment then it works fine.
VelxraTV 25 jul, 2024 @ 0:58 
If you could also remove ghoul eyes when that happens it would be a good bonus and one less seperate mod for me.
OPERATOR  [skapare] 24 jul, 2024 @ 23:41 
I've been petty all over the place but I'll try and find time soon sorry for it being so long, thank you for reminding me! <3
VelxraTV 24 jul, 2024 @ 11:06 
any word on updating to remove blinded pawns?
OPERATOR  [skapare] 6 maj, 2024 @ 20:08 
I'll take a look into both when I get some time! <3
Rain 5 maj, 2024 @ 21:39 
any chance you can also remove the eye texture for blinded pawns?
Viidhh 20 apr, 2024 @ 22:05 
Could you remove the body mastery's white eyeballs too? It looks ugly with face retexture mods, so I have to remove it from my mod list :(
newface 19 apr, 2024 @ 16:40 
thank you.
OPERATOR  [skapare] 11 apr, 2024 @ 16:14 
Fixed, thanks for the patience!
OPERATOR  [skapare] 11 apr, 2024 @ 5:42 
Should work but i plan to update
Kazzier 11 apr, 2024 @ 5:13 
I assume this mod will work just fine with 1.5 (theoretically), if you could test and update the description that would be most appreciated. Amazing mod.
Bittersalt 8 apr, 2024 @ 6:34 
I hate tynan..
and thank you.
Zaire82 12 feb, 2024 @ 7:28 
Just wanted to note that this should load after any mod that changes these textures. I had a mod that I didn't know was changing them until I installed this. It was one of the bionic overhauls, I've restarted too much already to bother finding out which one specifically.
Zekundes 12 dec, 2022 @ 17:08 
The issue was a xml file from [NL] Facial Animation - Experimentals (\1.4\Defs\EyeColorDefs\defaults.xml) picking a color for BionicEyeColor and ArchotechEyeColor. It gives the bionic eye the RGB (0, 153, 191) and archotech RGB (153, 191, 0).
Removing this file makes the eyes colour back to normal genes colour.
I'll make a patch to avoid the respawn on update.
OPERATOR  [skapare] 12 dec, 2022 @ 9:22 
Which eye colors? this mod doesn't affect eyecolors so whatever mod you're using they are prob overwriting it (this mod just retextures them to be blank)
Zekundes 11 dec, 2022 @ 23:48 
@OPERATOR When I use the mod, the eyes colors turns grey, is there a way to keep the genes colors?
Bimsham 4 dec, 2022 @ 12:01 
ok thank you
OPERATOR  [skapare] 4 dec, 2022 @ 10:51 
Go into rimworld, go to your mods, open local file location, ->Textures ->Things ->Pawn ->Wounds and delete whichever you don't want to be overwritten.
Bimsham 4 dec, 2022 @ 10:44 
@OPERATOR i know nothing about how I would do that would do that, sorry I am not good with this kind of thing
OPERATOR  [skapare] 4 dec, 2022 @ 9:50 
For your specific use case you could always just remove the blank texture I put in this mod and it will return.
Bimsham 4 dec, 2022 @ 9:47 
i need a mod like this for just the archotech eye i like the bionic eye i just want to not see the archotech eye as it does not make sense given its description
cy-one 30 nov, 2022 @ 23:31 
Does exactly what I want!
Thank you :)