Team Fortress 2

Team Fortress 2

Color Incorporated
26 Comments
Purple Potato 02 2 Aug, 2024 @ 1:00pm 
I don't like how the wrench and bomb are apart of the team names, it looks slightly off on blu, and wrong on red. Other than that, it's fine
labubu dubai crumble asmr 8 Aug, 2023 @ 2:25pm 
remove the paint drips on the sticker, keep the white outline, then the warpaint is totally fine
farkrits 26 Jul, 2023 @ 10:53am 
Solid war paint but the texture placement on the knife is a little odd. I don't know if anything can be done about it so I won't focus on it too much, I know it can be a little quirky. Other than that, it's one of the rare cases in which I would genuinely want to own a workshop war paint, very good job.
Starlight 11 Jun, 2023 @ 3:53pm 
Clean AF
I ate all the cheese 11 Jun, 2023 @ 11:34am 
Awesome. Team recognition goes hard.
SlimPickens 11 Jun, 2023 @ 3:52am 
very slick. nice. 10/10
Spoigus 8 Feb, 2023 @ 11:59am 
swag
Dtryer  [author] 23 Jan, 2023 @ 9:02am 
I'm not sure but there is one case when the texture itself fully locked. It's when warpaint is based on default weapon textures or Dragon slayer. This way you have a lot of control over your warpaint. Sometimes people do insanely good stuff this way, but sadly none of them has got into the game.
One of my favorite is Zippy Plow: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2824969712
twunny phaiv 19 Jan, 2023 @ 10:11am 
Right, for some reason I forgot that lol.

But then, what does UV locked mean?
Dtryer  [author] 19 Jan, 2023 @ 9:26am 
Orientation lock means texture never rotates. It only relocates its position. For example, if you have a star on the middle of warpaint, in orientation locked it will only move up, down, left, right, while in non-locked one it can also be rotated by any angle.
In my case it is necessary for sticker to be COMPLETELY immovable, or at least to be visible on every copy of warpaint.
twunny phaiv 17 Jan, 2023 @ 11:55am 
wait, isn't that what uv/orientation locked means though? Maybe I'm misunderstanding what it means.
Dtryer  [author] 16 Jan, 2023 @ 2:25am 
@twunny_phaiv Oh, thank you! Pamp made the texture which always looks good. However its position is not constant, his landscape position varies on the same weapon every time, I would really like it to have one position.
twunny phaiv 6 Jan, 2023 @ 1:02pm 
Would it be possible to use uv + orientation locking to fake the impression of having a sticker? I can't think of any accepted paints that do this, but Daybreaker by Pamp does something similar with the landscape pattern.
phil_holes48 6 Jan, 2023 @ 7:40am 
this looks awesome
Oliver "ButtKiss" Bears 5 Jan, 2023 @ 9:09pm 
that's so sad :(((
Stogie 4 Dec, 2022 @ 1:06pm 
Honestly even without the sticker, this is a great warpaint. I've always waned more paints like this that feel closer to team-coloured variants of weapons, and not like someone covered a gun in tacky gift-wrap.
ponch 3 Dec, 2022 @ 6:15am 
maybe as a workaround, have the sticker be a grey mann logo? as both teams work under gray mann eventually in the timeline?
Dtryer  [author] 27 Nov, 2022 @ 9:17pm 
@Renim yeah, I get it. Thank you for explaining, it's sad my work has no chance to be accepted, but at least I made something interesting!
Renim ☕ 27 Nov, 2022 @ 9:06pm 
Its not even a lack of a War Paint that has it, the functionality is just NOT there. the internal "sticker" variables used by the war paint templates has no way of specifying a red/blue variables like texture layers have
Dtryer  [author] 27 Nov, 2022 @ 7:50pm 
@Renim oh...right, i forgot there's no such warpaint, that's unfortunate, anyway thank you for informing me!
Renim ☕ 27 Nov, 2022 @ 2:02pm 
Just a warning, stickers have no team colored functionality at all. Valve never programmed in a variable for that
Niccy 27 Nov, 2022 @ 9:55am 
slick as fuck
MeatwadMeatwad 26 Nov, 2022 @ 3:27pm 
Swag
pop 26 Nov, 2022 @ 2:36pm 
very nice!
Graceful Jabberwocky 26 Nov, 2022 @ 2:21pm 
oooooooooo

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