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https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3089413426
All it would need is six buttons (or anything else to activate them) connected to six wifi components, (777, 778, 779 and 780, 781, 782, for torpedoes 1 and 2 respectively) set to a high range (I went with 20000).
The shuttle terminal allows for bridge control of the shark assault boat. However it requires a switch in boat itself to be turned on (It would turn of shuttle controls and allow wifi input and vice versa, so that only one terminal could provide input at a time. There were issues with navigation if both terminals were active at once).
I designed them to be semi-dumbfire torpedoes with limited detection.
Once armed it turns on a motion sensor for alive humans and monsters (I remember running into a lot of issues trying to make them explode when detecting structures, even with adjusting the sensor). So it needs to be manually detonated against structures and submarines (the smallest decrease in velocity helped me tell if it glanced the side of a sub).
The terminal is only for launching and detonating the torpedoes. I toyed with the idea of having it control them but decided against it given how much firepower I was putting into them and the inspiration for them. Though it is possible if you want to make the changes necessary for it (though it might take a bit of doing, I fiddled with the engines of the torpedoes, mostly to keep them shooting straight).
Are they on an impact/motion fuse along with the manual control (arm, launch, detonate) and does the forward Torpedo Control Terminal #1 actually control the trajectory of the torpedoes or is it only for launching? Any way to launch them from the bridge?
I also cannot find a use for the Shuttle Navigation Terminal inside the Bridge
All the changes that were made are in the change notes, but to address the ones you brought up:
- I had the same issue with the Macro cannon shells exploding as soon as fired, but after updating the 40k mod (main branch, not the PTB so I'm not sure if that has the issue too) I didn't have the issue anymore. Before loading it in game check the sub editor to see if it fires properly. If it still doesn't I've added a Lascannon variant of the sub. The Lascannons have the same firing arc as the Macro cannons so they hopefully won't be too different in strength.
- The auto doors feature is cool, I'd just prefer it if all doors were either automatic or manual to help prevent issues when trying to rush around and fix things. Personally, I prefer manual doors altogether, but auto is fine too.
As it stands right now, the sub is pretty cool, it just has a few issues that make it hard to recommend. The issue with the macro cannons is the biggest one, it severely limits the combat capabilities of this vessel. The overall layout of the sub is pretty good and has lots of storage space for people to work with, the fact that it has multiple fabrication bays is amazing. There are a few other gripes that I know I had during the sessions with my friends, but they were so minor that I can't recall them at the moment. With a little more polish, this will definitely be an amazing ship in the future. I hope this mod gets updated soon so we can go back to using this sub, it honestly sucked having to leave this sub to go back to our previous one.
- The macro cannons don't seem to work properly, the rounds seems to self destruct immediately upon leaving the cannon and have no effect on enemies. The fact that you can't swap them out for other weapons is the main limiting factor here, if you could change them for normal hellguns or some other weapon it would be easier to give this a pass. Maybe something was just bugged with our save, but it didn't seem like it.
- The supercapacitors for the weapons don't seem to recharge properly, I had to remove the circuit that was automatically controlling them and manually override the charge rate so that the weapons could work properly. Since I can make things work, it's more of a minor inconvenience than a pressing issue, but I still would like it if the automation worked properly.
(continued in second comment)