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https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3089413426
All it would need is six buttons (or anything else to activate them) connected to six wifi components, (777, 778, 779 and 780, 781, 782, for torpedoes 1 and 2 respectively) set to a high range (I went with 20000).
The shuttle terminal allows for bridge control of the shark assault boat. However it requires a switch in boat itself to be turned on (It would turn of shuttle controls and allow wifi input and vice versa, so that only one terminal could provide input at a time. There were issues with navigation if both terminals were active at once).
I designed them to be semi-dumbfire torpedoes with limited detection.
Once armed it turns on a motion sensor for alive humans and monsters (I remember running into a lot of issues trying to make them explode when detecting structures, even with adjusting the sensor). So it needs to be manually detonated against structures and submarines (the smallest decrease in velocity helped me tell if it glanced the side of a sub).
The terminal is only for launching and detonating the torpedoes. I toyed with the idea of having it control them but decided against it given how much firepower I was putting into them and the inspiration for them. Though it is possible if you want to make the changes necessary for it (though it might take a bit of doing, I fiddled with the engines of the torpedoes, mostly to keep them shooting straight).
Are they on an impact/motion fuse along with the manual control (arm, launch, detonate) and does the forward Torpedo Control Terminal #1 actually control the trajectory of the torpedoes or is it only for launching? Any way to launch them from the bridge?
I also cannot find a use for the Shuttle Navigation Terminal inside the Bridge