Cosmoteer: Starship Architect & Commander

Cosmoteer: Starship Architect & Commander

Ion Beam Elongator (back to 450m)
16 Comments
sir Evans  [author] 18 Sep @ 12:45am 
No idea, 250 perhaps? It was a balancing change back in pre 20.0 something build.
Blazing Bering 79 17 Sep @ 6:44pm 
what was the range 350?
kactpama 26 Apr, 2024 @ 2:52pm 
I just noticed that with this mod the damage on the far is decreased from 1750 to 1375. That does not seem right. I did a bit of testing, and it seems when you alter the range of the beam with the mod, there is a formula that changes the damage 'far', while 'near' stays the same.
Bald.jpeg 5 Mar, 2024 @ 3:10pm 
rather than giant laser penis.
Bald.jpeg 5 Mar, 2024 @ 3:08pm 
it would be relitivly small. enough to make giant death laser look better.
sir Evans  [author] 5 Mar, 2024 @ 10:38am 
I think it is doable. would require some math, but generally range is not 'fixed' and can be a result of a calculation.

Not sure how it would work optimalization wise though.
Bald.jpeg 4 Mar, 2024 @ 10:41pm 
It'd be awesome if someone made a mod that scaled range with damage.
ARed 29 Dec, 2022 @ 9:44am 
the best way to balance range is making the projectile inaccurate or slow, so that at range its easier to doge
maomaotu 25 Nov, 2022 @ 11:32pm 
将离子束的射程增加到0.20.21更新之前的450米



这一变化适用于更喜欢离子束的人。



免责声明:

无需征得我的许可,即可将其用作您的MOD的一部分/基础。

如果游戏版本发生变化,我不想修复它们,请随意重新加载。
sir Evans  [author] 25 Nov, 2022 @ 5:27am 
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sir Evans  [author] 25 Nov, 2022 @ 5:12am 
It's pretty much few minutes of work, but how to decide on the range? Range 450 is current ion beam in this mod, so perhaps 600 for all weapons, except maybe pds?

Truth be told, it is hard to balance it upwards just by guessing what would be cool.
sir Evans  [author] 25 Nov, 2022 @ 3:23am 
Yes, the change is global :)
machinech 14 Nov, 2022 @ 6:06am 
Thanks very much appreciate a fix for the "fix."
Admiral Zander 13 Nov, 2022 @ 2:25pm 
*pop* noice
Koshira 13 Nov, 2022 @ 10:18am 
Thank you so much!
August 12 Nov, 2022 @ 9:36pm 
yay