Starbound

Starbound

Tougher Mobs with Better Loot!
195 kommentarer
glider521al (Aura of Worlds dev)  [ophavsmand] 16. okt. kl. 18:16 
@Ashen Hmmm that's strange. So all large creatures, could the game be giving them the bounty target status effect when spawning them in via commands? I have the mod installed with other mods that add those to the spawn pool without them spawning minions (e.g. Galactic Dungeons).

If you'd like to discuss this issue in more detail, please use the Bug and Issues sub-forum.
Ashen 16. okt. kl. 11:15 
I tried loading only this mod, and it seems like all large biped/quadruped/flying monsters spawn minions at half health.
I tested in testarena by using admin commands to spawn them in, if that affects anything.
glider521al (Aura of Worlds dev)  [ophavsmand] 16. okt. kl. 5:52 
Hi @Ashen: That should only apply to certain monsters with the elite status effects (like from bounty quests), and after they've taken damage. If it happens with more types, it's likely an interaction with another mod.

I had filtered on certain keywords to prevent NPCs from dropping certain NPC only items. However it's not possible to filter out all items, due to everyone having a different naming convention.
Ashen 15. okt. kl. 23:39 
Also, I'm not sure if it's an interaction with another mod, but is this mod supposed to make all large randomly generated monsters use the move where it creates a bunch of portals that spawn more monsters?
Ashen 12. okt. kl. 12:32 
Is it possible to make npcs not spawn with npc-specific weapons? It's kinda immersion-breaking to have my inventory flooded with NPC Broadswords every time I go through a peacekeeper bounty. Also, how did you make the assassins use weapon special abilities?
glider521al (Aura of Worlds dev)  [ophavsmand] 17. aug. kl. 18:16 
@AgentKirin. They should be compatible, though I haven't tested directly.

The pet count increase will likely increase for boss mods (assuming that they're also using conditionals in the config file).
As for the boss patterns, this mod will likely cause extra minions to spawn with both installed, though some boss patterns might be overridden (depending on which mod has a higher priority score).
Feel free to post other related questions in mod synergies.
AgentKirin 17. aug. kl. 17:45 
Is this compatible with Chaka's Various Corrections? iirc it makes tweaks to vanilla bosses' attack patterns as well, and it has a system for increasing pet count.
glider521al (Aura of Worlds dev)  [ophavsmand] 26. juni kl. 21:36 
@PIOᑎᕮᕮᖇ It looks like they should be compatible (feel free to discuss in mod synergies thread), glad that you're enjoying the experience.
零ᐱᑐᐯiᑕᕮ 20. juni kl. 10:27 
Can it be installed with Borderlands 3 Custom Health bars? (In fact, I have been playing your mod for a long time, but as I accumulated my gaming skills, I gradually became stronger, and your mod was not enough to challenge me.) So I installed Borderlands 3 Custom Health bars, and the result was surprising! The enemy in the game defeated me! Starting from difficulty+4, the enemy's strength is exceptionally strong and they can easily kill me in seconds, making it difficult for me to survive in dungeons and planets on difficulty+5 to+8. I hope someone can give me some advice (of course, I really enjoy the difficulty and challenges that mods bring me)
glider521al (Aura of Worlds dev)  [ophavsmand] 18. juni kl. 23:43 
Hi @MokahTGS: as per the description, "most entities have a slow regeneration rate".
I.e. this is very slow for enemies (about 0.5-1 HP per second for regular mobs when not hit for 3 seconds). This is quickly negated by even slow level 1 weapons; and exists so that weakened creatures don't die in 1-hit if players revisit them an hour later.
MokahTGS 18. juni kl. 22:05 
Does this mod cause regular mobs to regen their HP if not hit immediately? If so, it's very annoying and I'd like to turn it off.
Velocity 17. juni kl. 7:35 
can do :steamthumbsup:
glider521al (Aura of Worlds dev)  [ophavsmand] 17. juni kl. 7:31 
@Velocity it should be compatible.
For further questions about mod compatibility, please use the Mod Synergies thread.
Velocity 16. juni kl. 23:42 
back again, would this conflict with this mod?
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1107121436
Velocity 14. juni kl. 5:48 
alright :steamthumbsup:
glider521al (Aura of Worlds dev)  [ophavsmand] 14. juni kl. 5:00 
@Velocity, there is a 1% chance for an NPC to drop the helmet/hat that he/she is wearing.
And a 35% chance to try and drop another item from their existing loot pool.
Velocity 14. juni kl. 4:55 
wait, i forgot to make sure, does this mod also include making them drop armor and all that?
Velocity 14. juni kl. 4:53 
oh okay then, good to know
glider521al (Aura of Worlds dev)  [ophavsmand] 14. juni kl. 4:53 
@Velocity, no it does not conflict, it adds a script event on the NPC's death which can co-exist :)
Velocity 14. juni kl. 4:46 
would it conflict with mods that do similar things like that?
( like this one https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2791153471&searchtext=drop+item )
glider521al (Aura of Worlds dev)  [ophavsmand] 14. juni kl. 4:45 
@Velocity: It does have a rare chance of enemy humanoid NPCs dropping their held equipment, yes
Velocity 14. juni kl. 4:36 
Question, does this mod allow for enemy humanoid npcs to have a chance of dropping the equipment that they are holding?
glider521al (Aura of Worlds dev)  [ophavsmand] 19. apr. kl. 4:19 
@Rtma Eros Paragon:
From memory RPG Growth's stats overwrites those of Tougher Mobs, so what carries over is the loot bonus, boss updates and commander NPCs AI (Disclaimer I have not tested Rally mode from RPG Growth)
Rtma Eros Paragon 19. apr. kl. 4:11 
How does this work with RPG growth? with rally enabled.
glider521al (Aura of Worlds dev)  [ophavsmand] 27. dec. 2024 kl. 14:37 
@Birb II King of Arc, Never heard of that issue before the mod doesn't change regular mob speed at all, and doesn't touch Vanilla Space mobs (Edit: besides adding to their on death method to increase loot chance). Perhaps you uninstalled another mod at the same time you uninstalled Tougher Mobs?
Birb II ,,King of the Arc" 26. dec. 2024 kl. 7:27 
For some reason the mech space encounter enemies (and sometimes npcs too) are so fast they begin lagging the game. Its like its speeding up game time flow because workstation animations play faster too. Its fixed when I turn off this mod so it must be it or maybe an incompability
glider521al (Aura of Worlds dev)  [ophavsmand] 14. dec. 2024 kl. 7:55 
@miha_metan: Yes it is safe to disable mid game (though you may need to restart the program for the changes to take effect).
Miha_metan 14. dec. 2024 kl. 5:46 
is it safe to disable mid-game?
SculptedFool 7. nov. 2024 kl. 12:09 
Is there another mod that makes the game even harder than this?, I am still mowing through most of my enemies with rpg growth on.
glider521al (Aura of Worlds dev)  [ophavsmand] 25. sep. 2024 kl. 4:17 
@Mechanos & @Kanmi: Thank you!
@𝔐𝔲𝔯𝔞𝔫 and @Putn Hi, could you please send the error details to bugs and issues? It' may be a rare case of a conflicting mod that tries to edit the same event.

@xINATEIx: That would have to be made separately, I'm not sure if it exists.

Thanks to everyone using/sharing the mod.

P.s. we've just released a chaotic creative tactics roguelite platformer on Steam:
https://store.steampowered.com/app/841600/Aura_of_Worlds/
So I'll be preoccupied with release for some time, thanks for your understanding.
Raphaël Ambrosius Costeau 24. sep. 2024 kl. 9:12 
I also have the npc type assassin error that keeps on filling log every few minutes
Mechanos 26. aug. 2024 kl. 23:05 
Wow, this mod sounds epic. Definitely gonna try it!
Murangeist 24. aug. 2024 kl. 20:18 
npc type assasin keep making error
if you have some free time, please fix this
xXxINATEIxXx 23. aug. 2024 kl. 18:53 
Is there a patch to make everything except bosses easier?
❀♥.°Rocio°.♥❀ 22. aug. 2024 kl. 17:17 
After a few test more at the end ur mod is not was the fault <3
so i re-sub again, i really like everything now with this mod. More challenge and less farm intense.
glider521al (Aura of Worlds dev)  [ophavsmand] 20. aug. 2024 kl. 23:47 
Thanks Kanmi,

Given that this mod gives a chance of NPCs to drop their weapons, it's possible a usually unobtainable NPC weapon from Frackin Universe dropped as an item. While I added a filter to prevent the most common cases occuring (e.g. weapons with NPC in their name), each developer has their own naming convention, so uncommonly an unobtainable weapon can spawn from other mods.
❀♥.°Rocio°.♥❀ 19. aug. 2024 kl. 19:03 
Feels interesting this mod, plus i have to admit i like the new features from the enemies. Actually playing with FU, no issues yet (and hope not find one) <3
glider521al (Aura of Worlds dev)  [ophavsmand] 8. aug. 2024 kl. 5:10 
@BlackSoul_Eternal Thank you :)!

We're looking forward to fully releasing our game, Aura of Worlds, next month ✨!
BlackSoul_Eternal 2. aug. 2024 kl. 14:06 
@glider521al Thanks for responding... I appreciate it :) ... perhaps in the future as an alternate or a option. I am enjoying the enhanced difficulty for sure... and if you plan to do more I greatly anticipate the future! Good luck on your Aura of Worlds project!!
glider521al (Aura of Worlds dev)  [ophavsmand] 2. aug. 2024 kl. 7:42 
@Amanda: Yep, you can add it any time.
@BlackSoul_Eternal: I'm afraid not currently as the methods are interwined.
@Dmitri, @Ollie_Greenhorn, and @MozarteanChaos thank you 🌠
Amanda 30. juli 2024 kl. 15:35 
Can I add this midsave?
BlackSoul_Eternal 26. juli 2024 kl. 9:18 
Any way to have increased difficulty while not having the increased loot drops? Keeping the grind but making it harder as well, or perhaps I missed that somewhere.
Ollie_Greenhorn 15. juni 2024 kl. 21:14 
I use this every playthrough, essential mod
Dmitri 6. maj 2024 kl. 14:19 
this sounds like terraria expert mode, but for starbound!
looks really cool I need to try it with my friends
MozarteanChaos 14. mar. 2024 kl. 4:51 
this mod actually made the erchius horror a fight for my life instead of a cakewalk. neat! wish i'd found it sooner
glider521al (Aura of Worlds dev)  [ophavsmand] 3. mar. 2024 kl. 6:46 
Hi Nichola,

The mod is complete with over 100 patches and updates combined.
That said, I'm open to suggestions, though any further updates will likely occur after our indie game releases in Q2 this year.
Yuna 3. mar. 2024 kl. 6:15 
you plan on updating this or adding to it anytime soon? just curious
Max Payne 23. feb. 2024 kl. 23:42 
Thanks for help!
glider521al (Aura of Worlds dev)  [ophavsmand] 23. feb. 2024 kl. 23:24 
@Max Payne, nope they can be installed in any order. What determines whether a mod values overrides another is usually the priority score of the mod.
Max Payne 23. feb. 2024 kl. 23:01 
Thank you! Does the order in which they are installed matter or not at all?