RimWorld

RimWorld

[1.5] Consistent Mechanoid Weapons
21 Comments
ThatBartGuy  [author] 9 Oct @ 3:22pm 
Yes
BottledDew 9 Oct @ 2:37pm 
Is this redundant with Biotech Mechanoid Retexture mod?
Mac 28 Sep @ 4:13am 
Holy gem
Coolchilion 26 Jul @ 9:05pm 
Will you be able to add a texture for the beam repeater [rimworldwiki.com]added in Odyssey?
ThatBartGuy  [author] 21 Jul @ 4:30pm 
I expect it still works as it's just a retexture. I'll add 1.6 as a supported version soon but you should be fine to use it.
Snowcraft 21 Jul @ 12:57pm 
Will this mod receive a 1.6 update? It very much was one of my favourites, despite it's simplicity.
Strubbelkopp 3 Dec, 2023 @ 4:58pm 
I looked at what mods that I've downloaded retexture the Beam Graser. I've found Vanilla Textures Expanded, Reinforced Mechanoids 2 & Morphs Assorted Biotech Retex.
You could add these to the <loadAfter> tag in the About.xml so it autosorts correctly:
<li>vanillaexpanded.vtexe</li>
<li>hlx.reinforcedmechanoids2</li>
<li>morphsassorted.biotechretex</li>
ThatBartGuy  [author] 30 Oct, 2023 @ 4:48am 
Put it lower on the load order, you must have some other mod that changes its texture, like a high res textures mod etc.
bugrilyus 29 Oct, 2023 @ 3:13pm 
I have this mod but the beam grazers are still red
Lovecraft 23 Nov, 2022 @ 5:53am 
Could you add some red to the laser cannon so it's still recognizable as a different weapon class from all the mech charge weapons?
ThatBartGuy  [author] 12 Nov, 2022 @ 5:58pm 
Added comparison images.
Yalkin 12 Nov, 2022 @ 10:21am 
A comparison would be nice. We dont know what weapon is a retuxture of what from this picture
Maty the Fluff :3 10 Nov, 2022 @ 3:30pm 
Huh. Now that's something new to me. Thanks for clarifying that. I assume there's no way for you to color mechs less than 100 years old in the green-ish color? :D
ThatBartGuy  [author] 10 Nov, 2022 @ 3:10pm 
Here's how that works:
If a mechanoid has less than 100 years it will be a clean white.
Any mechanoid above 100 years will use the dirty green-ish color.
I believe cleansweepers are bugged and always use the green-ish color as of now.
Maty the Fluff :3 10 Nov, 2022 @ 1:39pm 
The tunnelers I create have their main color set to white and the secondary color can be set by me. The thing is, I spawned a tunneler in with devmode and this one does not have a white primary color that can't be changed but this slightly green-ish color that mechanoids in rimworld have
ThatBartGuy  [author] 10 Nov, 2022 @ 6:59am 
But the mechanoids use the correct color
Bobby Skinless 9 Nov, 2022 @ 6:06pm 
can you retexture the mechanoids to be the right color too
MRKS 8 Nov, 2022 @ 5:39pm 
Thank god, this was one of the biggest issues I had with the DLC
turkler 8 Nov, 2022 @ 7:53am 
this has been eating at me for so long, thank you!
Sovereign 8 Nov, 2022 @ 5:08am 
CE?
Solace 7 Nov, 2022 @ 6:21pm 
Love this! Could you also post a comparison picture of the vanilla weapons?