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Could we get the ability to minify the bioferrite generator from Anomaly too please?
@Moonshine Fox That appears to be an easy addition. I just need to slightly rework how I currently implement the vanilla mech chargers. I'll add support for those with the next update.
Exception ticking MinifiedThing342827 (at (86, 0, 136)): System.NullReferenceException: Object reference not set to an instance of an object
[Ref 719E0318] Duplicate stacktrace, see ref for original
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
Verse.TickList:Tick ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.TickManager.DoSingleTick_Patch2 (Verse.TickManager)
Verse.TickManager:TickManagerUpdate ()
Verse.Game:UpdatePlay ()
Verse.Root_Play:Update ()
And thus Odyssey is now officially supported. Description and change notes updated. Same goes for the w/ doors version on GitHub for any users using that version, so be sure to grab the latest build from there if you are.
As always, please let me know if you encounter any problems.
Happy journeying beyond the stars!
Thanks for the good work !
The latter two I'm not sure I'll make minifiable as that would be quite exploitable to just pack up the anchor and shuttles wherever you go.
The fuel tanks are debatable, too, since they are relatively low cost structures to build. I wouldn't mind some input from the subscribers on these.
I probably will add the orbital scanner at least, though. It's nature is identical to the other resource scanners, and I think it's plenty fair to bring it along on your nomadic space adventures.
First, you may have noticed I have updated the mod title. I wasn't sure if I should, but I think it's for the best to help other people understand what the mod actually does at a glance when browsing the workshop. I originally uploaded this mod as a fork of the original to simply update it for a new RimWorld version. That's also why my name was in the title to help people differentiate it from the original author. However, I have now maintained it for nearly 3 years and with all the updates, the code is almost purely my own. So, I felt it was time to give it some of it's own personality. I hope it's an easy transition for everyone.
Second, as promised in the comments just below, I've made updates to the "with doors" version of this mod hosted on GitHub. See the description and changelog for more details, and download the latest if you need to.
Thanks for reading, and happy gaming!
That said, there IS a minifiable door version already hosted on GitHub. The link is in the mod description. USE AT YOUR OWN RISK. I can't guarantee how it will affect your game. I'll try to push an update in the next few days to make sure that version is up to date.
I didnt check the source code but as a modder and ex software engineer IRL Im 200% sure that ME is coded in a wrong way, the traversal algorithm against buildings (vanilla and modded) are quite questionable.
with Smart Minify to customize the weight and add the item to the inventory categories. It also allows you to remove and add buildings, as in MinifyEverything , by default walls, doors and two dozen other things are not minifiable.
If I minify an SOS2 building (in my case, the Salvage Bay) then put it in a large/very large shelf of LWM's Deep Storage, the latter will be glitched.
Vanilla non-minifiable buildings that are turned minifiable by this mod seems OK with LWM's Deep Storage. Putting a minified SOS2 building in a regular storage zone is also OK. The problem only happens when putting a minified SOS2 building into LWM's Deep Storage
Not sure its the problem of which side since 3 mods are involved.
Those are some good testing notes, too. I'll add that as a disclaimer in the description to warn users in advance. Much obliged!
The only downside is if a bridge gets minified in combat it causes a lot of unexpected errors, and may brick combat in a state it can't be completed. Not all the time though, and I can't make it consistently check why a bridge disappeared. Definitely make boarding and stealing the enemy bridge tempting and that's one way to brick it.
But as long as s player knows not to do that, and don't minify heatsinks/coolant during combat (otherwise everything is okay) it's all good.
Even without the update it works well with 1.5 till now, at least for myself. I dont have the new DLC so can't confirm the compatibility with it. This mod also plays well with the new SOS2 1.5, while MinifiedEverything has been claimed incompatible by SOS2 authors themselves.
As always, let me know of any issues, and I'll try to address them as quickly as possible. Happy gaming!
I made an updated version myself. If the author updates I ll delete it.
Actually you could ignore the warning and keep using this version even without 1.5 tag. The updated version is identical without any change except About and LoadFolder
I want this mod because I'm really tired of endless red texts in debug console because of MinifyEverything, that slows down the performance especially when I'm testing my own mod. I'm a programmer analyst IRL and I dont think ME is coded in a good way.
Still though, thanks for such an amazing mod!
And actually, this mod doesn't modify any object from Ideology because (almost) everything in Ideology is minifiable by default.
All that to say: thank you for bringing it to my attention. I'll try to push an update sometime soon to include the altars.
Other thann that, the mod is much appreciated! I'm glad minimizable doors are no longer a thing like in the previous version. :D
I think I may have solved the issue of raiders running away with your precious buildings. I'm hoping to have an update out in the coming days. This will bring back the wind turbine which I know people have been asking for, and if you guys confirm the update resolves the thefts, I'll likely bring back minifiable doors as well.
After the dust settles there, I'll begin focusing on some compatibility updates for some of the requested mods I've seen. Dubs Hygiene and Save Our Ship 2, are first on my list.
Stay tuned!