RimWorld

RimWorld

Miniaturization (Minify)
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Update: 27 Jul @ 8:20pm

Small internal update to how mech rechargers are patched to be minifiable. This change should allow any mods that create their own mech chargers via the BaseMechCharger def to also be minifiable.

Update: 16 Jul @ 1:10pm

Hotfix for a bug I didn't notice before the Odyssey support release where the fuel tanks were not made properly minifiable due to some unexpected logic in the Odyssey DLC files.

Update: 16 Jul @ 12:04pm

* Odyssey support, adding:
- Small fuel tank
- Large fuel tank
- Orbital scanner
- Vac Barrier (doors version hosted on GitHub only)

* Rebalanced the mass values across multiple structures. It's been a long while since I added the first structures, and a lot of DLC structures have been added since then. So I went back and tweaked some values to bring all structures across the entire mod more in line with each other.
- The only exception to this is SOS2 buildings. One, I just didn't have the time to revisit them yet. And two, a lot of SOS2 building weights were chosen for balance (so you couldn't just pack 6 nuclear engines in a shuttle and haul it back to your ship for example).

* A lot of other internal changes and optimizations to the mod that you probably won't and shouldn't notice.

Update: 23 Jun @ 5:40pm

* Updated SOS2 compatibility to override their categorization for structures in stockpiles and storage areas. I decided to do this because SOS2 does have native minification for some of their structures, but I have organized the ones that did not into their own categories as part of this mod. So this decision will organize all their structures into the categories I've created for less confusion and duplicate entries.
* Added support for Anomaly structures. Really it was only one structure that wasn't minifyable by default. But it's supported now nonetheless.
* Added support (sort of) for all doors in vanilla as well as Anomaly in the alternate mod version hosted on GitHub
* "Support" is a strong word. Doors still throw errors. But I made all of them minifiable now instead of just standard doors and autodoors.
* Some minor tweaks to load order logic to account for all the above
* And one very minor tweak to the weight/mass for the Cooler from 15kg to 10kg

Update: 19 Jun @ 12:47pm

Update for 1.6

Update: 24 Jun, 2024 @ 10:01pm

Small update to SOS2 compatibility, adding the "ship drone core" to the list of minifiable buildings. It was a new addition since initially adding mod compatibility.

Update: 14 Jun, 2024 @ 3:14pm

Another small update to add a link to the steam workshop page from the in-game mod menu's "Advanced..." button.

Update: 14 Jun, 2024 @ 2:56pm

Small update to remove forced load order restrictions and instead just give a warning about dependencies.
Otherwise, it rearranges your load order each time the game loads even if already in an acceptable order.

Update: 4 Jun, 2024 @ 5:43pm

Made a fix so that the Ideology altars are actually loaded in.

Update: 1 Jun, 2024 @ 5:21pm

Fixed a typo in About.xml causing the mod to reference itself.