Team Fortress 2

Team Fortress 2

Frostcliff
32 Comments
ICS ❱❱❱  [author] 31 Oct, 2023 @ 8:59pm 
Yes they already have been added and map bit improved.
ShadowMan44 13 Dec, 2022 @ 4:08pm 
One last thing: Payload Noctorne is the original Halloween version of this, correct? And these future updates you're making to Frostcliff will also be applied there too right?
ICS ❱❱❱  [author] 13 Dec, 2022 @ 3:57am 
Regarding the RED last point, there is a connecting way between spawns, but its not through spawns. Otherwise players would spend too much time in an area, where they are not in fight where they should be.The external spawn exist, so that the players can quickly get a visual of the cart, reaching it faster. It also works as a sniper deck.

The pit is kind of open yes, I have noted that myself also and might re-address it in the future. Thanks.
ICS ❱❱❱  [author] 13 Dec, 2022 @ 3:24am 
Regarding the capping of 2nd point related to spawns, the issue is being evaluated. I have been playtesting 30 games of this map ever since it was released. There was already a one patch, that was increasing RED team spawn time since it seemed too short overall.

However, ever since there has been as much as teams able to not get stuck at that area and pushing straight away to 3rd point as people "getting stuck" in front of spawn. Mostly the BLU team not being able to go forward is related to having too many snipers, lack of medic or uncapable spies. The key seems to be to destroy the teleporter, so RED team has long way to frontlines instead of teleporting in all the time.

I will keep monitoring the issue and make necessary adjustments. I have several ways and tested one of them already to see how to fix the situation, if necessary. Thanks for the feedback!
ShadowMan44 12 Dec, 2022 @ 1:15pm 
Agreed below.
Jacksonville Burn Victim 8 Dec, 2022 @ 8:27am 
After you cap second PLEASE ADD ANOTHER SPAWN DOOR, The two doors available are right next to each other and all go straight into choke points. pls it ruins for what could be a great map.
ShadowMan44 8 Dec, 2022 @ 1:52am 
Here's my critiques, this is gonna be a long one.

The map's layout isn't much different from what you've made before, but the one serious issue is the last capture point. RED has 2 different spawn rooms on the last point, one of them is right above the other and only has one exit. Why not merge this one by putting a staircase or maybe have it "drop down" to the other one? It seems pretty unnecessary to have a smaller spawn room right above a big one with a ton of room and exits to walk out of. The biggest problem I have with this area (mainly for RED) is how easy it would be to simply walk off the edge right into the pit. The upper spawn area has a very narrow bridge coming out, and the lower spawn has a big window that doesn't have any designation that there's a death pit outside. Maybe put a sign with a skull in front of it to at least give a visual indicator that there's danger there?
ICS ❱❱❱  [author] 7 Dec, 2022 @ 3:40am 
Ok I thought it would be that base. I'll see what I can do about it. I've gotten few other reports aswell.
The Imperial Combine 7 Dec, 2022 @ 2:25am 
Right so before you can capture C at the 2nd respawn room right after you capture B that has only two doors that can be easily spawn camped between if blue isn't prepared to hold back Red, Both Spawn doors lead to the same spot where you won't be able to example out of easy.
ICS ❱❱❱  [author] 6 Dec, 2022 @ 11:34pm 
@The Imperial Combine

Can you be more spesific? BLU's 2nd respawn when they try to capture the third point or the last respawn near D?
ShadowMan44 6 Dec, 2022 @ 12:35pm 
One question
Is this a reskin of Nocturne? Or is this a totally original map?
The Imperial Combine 5 Dec, 2022 @ 10:33pm 
the blue spawn at 3rd points gets spawn camped so easily, can you add an extra path way so this doesn't happen.
Dogman15 5 Dec, 2022 @ 9:35pm 
By "already interacted with", I mean "have set up payment methods with" - Map makers get paid by Valve if their map gets added into the game. There is some amount of additional work, even if it's not that much, to set up that infrastructure with someone new, compared to continuing a payment setup with someone whose maps are in the game already.

Again, ICS, I don't mean anything against you personally.
ICS ❱❱❱  [author] 5 Dec, 2022 @ 8:38pm 
Thanks FrostyHoneyJuicy!

Valve picks what they like and what they think fits best for the update they are creating. Theres nothing more to it. They might aswell add totally new people and their items or maps with the update, it doesnt matter to them who is who. There was 3 years gap between maps of mine at late 2018 and late 2021 too and i've heard people saying "ICS has map in every time" which is annoying to me and totally false information.
Dooms 5 Dec, 2022 @ 8:36pm 
why valve keep adding maps we already have but with snow? I have nothing against the creator but damn why add a halloween map with snow?
❄ FrostyHoneyJuicy ❄ 5 Dec, 2022 @ 6:40pm 
That makes sense. Although since there are hundreds of map-makers out there, I feel like this move by Valve removes competition in a way.
Dogman15 5 Dec, 2022 @ 6:26pm 
It's easier for Valve to pick maps made by creators they've already interacted with than to establish communications with a map maker who's never had a map picked to be in the game.

This isn't meant as a diss against ICS or any other map maker, it's just... I think that's how it goes.
❄ FrostyHoneyJuicy ❄ 5 Dec, 2022 @ 5:53pm 
Congratz on your map being added! Apparently even maps with 95 upvotes can get added which is interesting.
ICS ❱❱❱  [author] 30 Nov, 2022 @ 1:39am 
Uploaded a video flythrough of the map, should be available as soon as it gets accepted.

I've been also working on fixing few more issues with the map and improving it. I've added it to the changelog.
ICS ❱❱❱  [author] 15 Nov, 2022 @ 2:29pm 
Alrighty! Despite having my wisdom tooth cut off, I wanted to finish this up! So a new version is out, as soon as it gets accepted to the workshop.

Overall, this map is now ready than ever. Thanks for all the feedback and votes!
ICS ❱❱❱  [author] 10 Nov, 2022 @ 8:38pm 
Thank you!
Holmes 10 Nov, 2022 @ 2:59pm 
Nice, I like it.
ICS ❱❱❱  [author] 9 Nov, 2022 @ 1:06pm 
New update out, fixed and improved several things. Left in something by accident, so going to do some further changes tomorrow after a good night sleep.

Changelog of changes here: https://gtm.steamproxy.vip/sharedfiles/filedetails/changelog/2885695341
ICS ❱❱❱  [author] 8 Nov, 2022 @ 9:18pm 
I figured less stuff indoors would be better but I think you are right, going to see what i can do. Thanks.
bengi 8 Nov, 2022 @ 4:16pm 
it look nice. good job. inside the buildings feel bare but i think thats how it is on the halloween version of this map, right ?
ICS ❱❱❱  [author] 8 Nov, 2022 @ 10:43am 
So couple of hours ago I released an update to the map. Fixes and improves all kinds of things. :cleanseal:
Wazit 7 Nov, 2022 @ 6:59pm 
another ICS classic, neat
Katsu! :3 7 Nov, 2022 @ 2:49pm 
So this is pl_nocturne_snowy, right?
ICS ❱❱❱  [author] 7 Nov, 2022 @ 8:09am 
Thanks. I hope so!
Humanoid Typhoon #FixTF2 7 Nov, 2022 @ 8:03am 
This looks pretty good, I could see it in game as a year round map
ICS ❱❱❱  [author] 7 Nov, 2022 @ 7:52am 
Thanks! We'll see!
PootisGod 7 Nov, 2022 @ 7:51am 
This honestly looks fairly interesting. Would love to see it in-game this Xmas!