Team Fortress 2

Team Fortress 2

Frostcliff
Showing 1-6 of 6 entries
Update: 15 Nov, 2022 @ 2:23pm

- Overall polishing and detailing improvements
- Adjusted some lights brightness and further optimizations
- Fixed few misaligned textures
- Fixed one staircase prop not being solid
- Fixed possible exploit allowing standing up high on a wall
- Fixed lamps showing wrong color upon capture
- Removed some old leftover models from another version
- Remade the nav file from scratch for bots


UPCOMING IN NEXT VERSION:

- Added some more func_nobuild spots
- Added missing resupply sign to first RED base
- Added guiding arrow outside of RED 2nd spawn that closes by itself after next capture
- Added missing respawn closet to BLU last base, was removed earlier by accident
- Added missing doorframe to a spot where it was before
- Removed unneeded old entity remnants from logic and fixed all error reports
- Fixed displacement crack under bridge and middle of the map in stone wall
- Fixed more misaligned textures by aligning them correctly
- Fixed hovering window near RED 1st spawn
- Fixed door opening triggers from working even though old bases were already unaccessible
- Fixed one more staircase being non-solid, made it solid
- Fixed uphill blocking spot in the ground between D and E points
- Fixed sentry being able to shoot through chicken wire
- Fixed players from getting stuck on a bridge, height raised
- Fixed tower having broken roof on both sides
- Adjusted props fading distance
- Adjusted lighting in some places
- Aligned control point D hologram properly towards up
- Nodrawed some leftover faces
- Improved clipping more in some areas
- Some minor detail fixes

Update: 12 Nov, 2022 @ 8:44am

- Added few more details to some areas
- Adjusted some lighting in the map
- Adjusted clipping in some places
- Fixed snowing inside some buildings
- Updated screenshots & preview images in workshop

Update: 10 Nov, 2022 @ 12:05pm

- Added some lighting to the payload cart that lits up during point captures
- Added some smismass lighting to respawn areas
- Improved christmas lights within the map to look better
- Fixed some snow not showing due to wrong file path
- Fixed some additional displacement seams
- Fixed some overlays not displaying
- Fixed clipping issue with a box near D
- Fixed odd shadows caused by some props
- Fixed some more spots where it was raining indoors (needs more adjusting)
- Removed some forgotten tracks

Update: 9 Nov, 2022 @ 12:31pm

- Added some extra details to some of the indoor areas
- Added fence near BLU first base
- Fixed sounds not playing after map load
- Fixed missing particle effects
- Fixed some displacement seams
- Fixed some glass surfaces being too shiny
- Fixed some rogue textures that got changed by accident
- Removed couple of, uh.. rotten pumpkins
- Further optimizations for overall performance

Update: 8 Nov, 2022 @ 4:42am

- Added some themed smissmas lamps (bit work-in-progress)
- Added missing map decription file
- Added map loading images
- Added nav file for bots (basic, will edit it a bit)
- Retouched some of the ground areas
- Improved some textures blending in some areas
- Fixed clipping in some areas
- Fixed snowing indoor areas in some places (still working on this a bit)
- Removed leftover stuff from earlier version

Update: 7 Nov, 2022 @ 7:07am

First release!