RimWorld

RimWorld

Everything Has Quality [1.4+ Fork]
80 Comments
Pierre 28 Aug @ 11:50am 
One note: after starting a new colony. The mod setup-values worked. I deavtivated Quality on resources and have no more problems with traders. Maybe you should turn it off by default.
Anker 28 Aug @ 9:33am 
I think there should be a mod option that sets a minimum quality level for things spawned by the game, and leave things under that quality for things constructed by the player.

There are a number of custom starts that set you up with a certain power budget- Only for power produces and consumers to roll as Low Quality and them not being viable with quality mods like this enabled. Things that exist during world generation should probably be Normal, at the least.
Pierre 28 Aug @ 4:35am 
Hi. I encountered the same bug. The Caravan-Trader and Trader-Airships won't buy or sell everything. If I sell to a settlement it counts in "silver (excelent)" don't using the "silver-value" of the tradingmenue. But if I conclude the trade I don't get the silver at all (at least I get my goods). I tried to turn off the quality of resources in the mod-menue but allready generated resources keep their quality and when I'm selling at the settlement it won't change too.
pudy248  [author] 18 Aug @ 3:01pm 
Most likely. Only normal silver can be used with traders, but you can buy and sell lower and higher quality silver to get more normal silver.
Anker 16 Aug @ 11:41pm 
On reflection, I suspect that's more to do with classics.
Anker 16 Aug @ 9:54pm 
Even when I have money, and the trader has money, I can't buy or sell. Either one tells me "the colony cannot afford this deal". Though perhaps that's just with Classics, since they're recruited to player faction?
Anker 16 Aug @ 9:50pm 
Seems to have issues with silver. Trade tells me I don't have any money, probably because none of mine is normal quality.
Nighthawk 20 Jul @ 6:02pm 
Not sure if this is an error or not, but when I changed the configs on "ingredients/worktable quality %" it always go back to the standard 60/40.
moo 18 Jul @ 12:15am 
It might be relevant that I think if the recipe contains a resource that does not have quality, that this happens to
moo 18 Jul @ 12:14am 
Hi. This mod was isolated as generating the "Can't get skill of Def. Returning default shooting" error, for some recipes completing that generate modded ingredients

[WYD] Bone is one mod that is affected
Tropi[CKAPP] Rainforest Mod (Continued) is another
MedvePapus 7 Jul @ 11:07pm 
Idk, I choose "Disable:" and ticked the parka, unticked the duster, saved and restarted the game, billed to create one of each, both still has quality.
Idk what I'm doing wrong, or how to even use this mod, the UI is the most confusing thing ever.
moo 3 Jul @ 11:47pm 
Hi. On a heavy 1.6 playlist, this mod has a short TPS stutter when *first creating* a meal with specific ingredients. Subsequent meals of the same type have no stutter. I tested cooking simple meals
velcroboy333 30 Jun @ 5:25pm 
Hi, I updated the add-on mod for this Here

And I have an additional add-on Here

Cheers!
Flurbel 16 Jun @ 9:25am 
Can you make it so that spots don't have quality by default?
-=GoW=-Dennis 14 Jun @ 11:59pm 
It seems to, aside of the massive performance issue with the menu and the crop minimum quality I already had reported last year.
pudy248  [author] 14 Jun @ 8:51pm 
This appears to work on 1.6, let me know if there are any major issues.
SpyroThyKing 13 Jun @ 4:51am 
@Flurbel. Quality materials increase/decrease the likely hood of making quality stuff based on how good it is. It's just another +/- boost. Also makes materials worth more. You may want to craft with legendary gold, or you might wanna sell it if you don't have the skills/tech to take advantage of it.
Flurbel 28 May @ 1:27pm 
What does it mean if a material has a lower quality? What makes poor steel different from good steel?
-=GoW=-Dennis 7 Dec, 2024 @ 7:00pm 
Also despite having turned off quality for some buildings, they still have it. Given the menu is so laggy it's super hard to try around as well.
-=GoW=-Dennis 5 Dec, 2024 @ 10:52pm 
Seems the setting for minimum normal quality is not working for crops, I get awful and poor ones despite that. It does work for meat, though.
VelxraTV 29 Jul, 2024 @ 4:38am 
thanks for taking care of this one. its a great rim addition.
NeveHanter 30 Apr, 2024 @ 12:58pm 
Anyway, its a great mod and it has great potential! So thanks for taking care of it ;)

Also it would be great if you could also update the Crop and Meat Quality to 1.5 to get its optional features for the need of good/excellent ingredients for fine/lavish meals and reduced nutrient requirement for lavish meals. Or maybe add such features here.
NeveHanter 30 Apr, 2024 @ 12:45pm 
Menu performance is terrible, especially after hitting "Add quality to new item categories". I'm running ~800 content mods so it's totally unusable. It would be great if you could add separate tabs for Drugs, Alcohol, Meals and Medicine (it would be best if every toggle from category limits had their own tab with their own settings). Search by name/description/mod name, maybe filtering by mod would be also great.

Also, its missing select all/deselect all buttons in Other tab and there's a bug that if you uncheck crops, meat, and other food in category limits tab the min/max quality selector doesn't hide.
SpyroThyKing 4 Apr, 2024 @ 4:26am 
@Dennis when I wanna edit what the mod affects, I save and go to menu. There's a LOT less lag that way.
-=GoW=-Dennis 22 Mar, 2024 @ 4:23am 
Sorry, of course this is about Rimatomics, not Bad Hygiene.
-=GoW=-Dennis 22 Mar, 2024 @ 4:23am 
Dub's Bad Hygiene's Turbine Blades will vanish into nothing when a pawn tries to pick them up to deliver them to the Turbine when they are given quality. By default the mod does that and turning it off is very difficult on bigger modpacks, as the configuration UI lags so extremely hard with many items you can't disable the quality in the list as in one minute you can only scroll like a cm. Had to manually figure it out via the config file. Maybe the those blades should be disabled by default.
pudy248  [author] 14 Mar, 2024 @ 7:59pm 
Preliminary patch for 1.5 beta released, let me know if there are bugs. The mod has been tested alone but not extensively with other mods.
SpyroThyKing 7 Dec, 2023 @ 4:07am 
Also the doors from "Advanced Doors" don't get quality even though I found their entry in the mod options and changed it to a green check mark. Idk if you can do anything about that.

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2510735904&searchtext=advanced+doors
SpyroThyKing 7 Dec, 2023 @ 3:31am 
Hey, anyway to make this compatible with "No Random Construction Quality"?

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2075484620&searchtext=no+random+quality
Erythion 6 Nov, 2023 @ 1:00am 
Hi, can you add drag-toggle to the settings menu?
Darth Tiredlass 5 Jul, 2023 @ 3:02pm 
Would it be alright to ask that you add an option in the mod settings to switch things to vanilla defaults? I only want to add quality to a small handful of things, and wood logs in particular is weirdly difficult to remove quality from
Soul 18 May, 2023 @ 3:28am 
Would be lovely to have a search function added to the tabs, as well as some sort of a performance optimization on them, especially the Other tab. Loading that tab up with a lot of mods installed really bricks your fps and it takes ages to find what you are looking for.
tmo97 15 May, 2023 @ 6:58am 
Love it, except the fact that quality does not affect drug properties. Seems to only increase market value.

Yayo (excellent)
Higher high gain per dose
Higher recreation
Lower high fall rate
Lower overdose chance
stuff like that, addiction chance, severity, etc.

that would be nice
LordAirend 23 Apr, 2023 @ 12:46pm 
i wished that this mod also give quality to the wild creatures that adds health and material yield.
SpyroThyKing 8 Apr, 2023 @ 4:16am 
@Pudy248 You're amazing.
pudy248  [author] 7 Apr, 2023 @ 10:19pm 
@SpyroThyKing Added nutrition to Quality Expanded, I saw you requested it
pudy248  [author] 23 Mar, 2023 @ 7:58pm 
That's a feature. You can disable it in the Quality Framework mod settings. You're not the first one to report that lol
SpyroThyKing 23 Mar, 2023 @ 6:41pm 
Btw I noticed something odd. As structures/items/whatever takes damage, the Quality drops. It also seems to just drop slowly on low HP items like lights, and designation spots.
pudy248  [author] 16 Mar, 2023 @ 10:50pm 
Added compatibility for Easy Upgrades.
pudy248  [author] 16 Mar, 2023 @ 9:59pm 
I'll have a look at compat with Easy Upgrades. I'm currently not adding features since I have very limited time and this isn't my mod to begin with, but I was wanting to add some food quality effects to Quality Framework if I do have time.
SpyroThyKing 16 Mar, 2023 @ 5:30pm 
So I was talking to the Author of "Easy Upgrades (Continued)" about getting compatibility with your mod and they told me "Mlie [author] @SpyroThyKing Not from my end, that mod adds the quality-comp after game-load. But it has a patch for the "Improve This"-mod so they can easily add a patch for this mod in the same way by adding the EasyUpgrades.CompIncreaseQuality comp if this mod is loaded." So i was wondering if you'd be willing to add compatibility :)
SpyroThyKing 15 Mar, 2023 @ 3:51pm 
Also, would it be possible to expand what quality food does? Like provide more Nutrition? Or that a higher quality simple meal for example might satisfy someone who wouldn't be satisfied by it? I'm just spit balling, but the more HP thing isn't really useful for consumables and it'd be nice if a Legendary simple meal was a bit more legendary xD Medicine has the "potentcy" buffed by quality so it'd be awesome if food had something similar.
SpyroThyKing 5 Mar, 2023 @ 4:30am 
hey a useful QOL feature, or maybe separate mod would be a "select all same quality". It'd be great for when wanting to try for multiple buildings of a particular rank. or mass deconstructing below normal quality projects.
Levitos 3 Feb, 2023 @ 1:26pm 
I have it more narrowed down, it's just a really weird issue going on. The first bill I have out for crafting always says it can't be done no matter what. If I add an additional bill then I'm able to craft it and it seems to recognize available resources and will start the other bill as well. Tried using a suspended crafting bill and no dice so just a weird issue. Not sure it's actually related to your mods at this point, just thought it was originally because of it not recognizing resources and I had quality materials at the time. I disabled the quality on resources and the issue is persisting so I doubt it's related at this point.
pudy248  [author] 3 Feb, 2023 @ 12:13pm 
@Levitos could you provide some more details? What sort of issues are you experiencing?
Levitos 3 Feb, 2023 @ 7:04am 
I'm having issues crafting items with materials that have quality. I didn't see anyone else having this issue so is that just a config issue I have setup?
pudy248  [author] 30 Jan, 2023 @ 1:42pm 
Yes, if you enable supply quality in the Quality Framework mod options. Worktable quality also affects the quality of results iirc
bjmin328 29 Jan, 2023 @ 4:06am 
Does the quality of the materials that go into making something affect the quality of the output? Or does the quality of a stone or mineral only affect its market value?
Lessïlera 24 Jan, 2023 @ 8:12pm 
*facepalm* Sorry for bothering you, your mod is extremely cool btw.
pudy248  [author] 24 Jan, 2023 @ 11:52am 
@Lessilera This is a feature, quality degredation. When items are damaged, they're understandably less perfect than they were before. You can disable it in the Quality Framework mod settings.