RimWorld

RimWorld

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Everything Has Quality [1.4+ Fork]
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Mod, 1.4, 1.5, 1.6
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5.758 MB
6 Nov, 2022 @ 8:55pm
14 Jun @ 8:51pm
9 Change Notes ( view )

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Everything Has Quality [1.4+ Fork]

Description
Original mod description
(Almost) everything has quality. A fully configurable mod for affecting what items have quality and how quality is determined.

***If you experience issues with the newest version of the mod, try unsubcribing and resubscribing and/or deleting the folder for this mod at steamapps\workshop\content\2885573321***

Configurable Options for Adding Quality to:
Work Tables
Security Buildings and Turrets
Other Construction
Ore, Leather, and other Stuff
Manufactured Goods (e.g. Components)
Meals
Meat, crops and other ingredients (separate min/max limits for raw tasty)
Drugs
Medicine
Shells and Grenades
Weapons (supplements vanilla)
Apparel (supplements vanilla)

Note: Restart is required when removing quality from items.

New Options for Calculating Quality
Quality of ingredients and materials above or below a set "standard quality"
Quality of work tables
Pawn skill affects quality of crops and other resources
Recipes/construction with minimum skills are more difficult to create in high quality

New (Optional) Inspirations:
Inspirations for animal gathering, butchering, construction, cooking, harvesting, mining and stonecutting
These inspirations are less common and only last 4 days.
When making items with excellent or lower maximum quality, the inspiration lasts the entire 4 days instead of for only one item.

Other Configurable Features
Select minimum and maximum quality ranges from awful to legendary.
Qualities of silver can be traded at a set exchange rate without buy/sell penalties.

FAQ
What mods do you recommend?
Quality Expanded - Now that more items have quality, put the quality to use by expanding what it affects.

Crop and Meat Quality - Adds quality requirements to meal recipes. Better meals will require better ingredients.
Can I add this to an existing game?
Yes. After saving and reloading, existing items will have normal quality.

Can I remove this from an existing save?
Probably.

Does this work with mod-added items?
Yes, this mod adds quality with C# instead of xml, which enables the mod to affect mod-added items without the need for a patch and increases configuration options. A restart is required to add/remove quality.

Does this work with:
Quality Doors - Yes. This mod will allow you to apply min/max quality limits to doors and to decide whether door quality is based solely on skill or skill + materials.

Crafting Quality Rebalanced - Yes. Keep in mind if using materials to affect quality, the skill limits of CQR will be based on standard quality materials.

*Insert Mod Name* - I don't know

pudy248's Additions
- Recompiled for 1.4
- Removed lvl20 skill cap in some calculations so this is compatible with Duck's Insane Skills
- Added (experimental )option for supply quality to affect crafting/construction level mutiplicatively. This may or may not work properly, please report any bugs you find.
- Added support for Improve This to make getting masterwork/legendary buildings a bit more doable
- Added support for Easy Upgrades, for the same reason as Improve This.
- Added biotech support. Previously, mechs would throw errors upon trying to make something with quality. Now they behave properly.

Report bugs here: https://github.com/pudy248/EverythingHasQualityFork

Please go send some love to the original creator ( https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2627433311 ), this mod is very complex and well outside my skill range, I don't take any credit for it's creation.
Popular Discussions View All (3)
1
16 Jul @ 10:52pm
Maybe related error?
moo
1
29 Feb, 2024 @ 10:08pm
Bug: Building Quality limited to Excellent
DeepWater
0
31 May @ 9:40pm
Dynamic Trade Interface Silver Quality Oddness
Scarlet
80 Comments
Pierre 28 Aug @ 11:50am 
One note: after starting a new colony. The mod setup-values worked. I deavtivated Quality on resources and have no more problems with traders. Maybe you should turn it off by default.
Anker 28 Aug @ 9:33am 
I think there should be a mod option that sets a minimum quality level for things spawned by the game, and leave things under that quality for things constructed by the player.

There are a number of custom starts that set you up with a certain power budget- Only for power produces and consumers to roll as Low Quality and them not being viable with quality mods like this enabled. Things that exist during world generation should probably be Normal, at the least.
Pierre 28 Aug @ 4:35am 
Hi. I encountered the same bug. The Caravan-Trader and Trader-Airships won't buy or sell everything. If I sell to a settlement it counts in "silver (excelent)" don't using the "silver-value" of the tradingmenue. But if I conclude the trade I don't get the silver at all (at least I get my goods). I tried to turn off the quality of resources in the mod-menue but allready generated resources keep their quality and when I'm selling at the settlement it won't change too.
pudy248  [author] 18 Aug @ 3:01pm 
Most likely. Only normal silver can be used with traders, but you can buy and sell lower and higher quality silver to get more normal silver.
Anker 16 Aug @ 11:41pm 
On reflection, I suspect that's more to do with classics.
Anker 16 Aug @ 9:54pm 
Even when I have money, and the trader has money, I can't buy or sell. Either one tells me "the colony cannot afford this deal". Though perhaps that's just with Classics, since they're recruited to player faction?
Anker 16 Aug @ 9:50pm 
Seems to have issues with silver. Trade tells me I don't have any money, probably because none of mine is normal quality.
Nighthawk 20 Jul @ 6:02pm 
Not sure if this is an error or not, but when I changed the configs on "ingredients/worktable quality %" it always go back to the standard 60/40.
moo 18 Jul @ 12:15am 
It might be relevant that I think if the recipe contains a resource that does not have quality, that this happens to
moo 18 Jul @ 12:14am 
Hi. This mod was isolated as generating the "Can't get skill of Def. Returning default shooting" error, for some recipes completing that generate modded ingredients

[WYD] Bone is one mod that is affected
Tropi[CKAPP] Rainforest Mod (Continued) is another