Cosmoteer: Starship Architect & Commander

Cosmoteer: Starship Architect & Commander

A Bit More Doors for crew quarters
25 Comments
Ригриный тулетик  [author] 24 Aug @ 1:05am 
Uh, wow, thank you for responding at the comments, and yes, my mod can't technically cause any issues with something new, unless the doors itself was the point of the new update. Because mod only overrides a small chank of the vanilla quarters code, only door placement and textures.
RustyDios 23 Aug @ 7:08pm 
Yep.. it *technically* has overclocked storages as default (without heat generation), because creating heat to grab bigger battery stacks from a bigger stack of batteries ... is stupid imo

You can remove an all new up to 6 tier battery from the large capacitors!!

-- anyway, this mod's comments is not the place for this discussion ;)
Augoeides 23 Aug @ 6:44pm 
I saw it, but it didn't have Overclocking, and I wasn't sure if you could remove higher "tired" batteries like you can with the normal reactors, but now I have 2 large expensive holes in my ship, so maybe I'll give it a try and replace the old Medium Reactors I was using from the other mod.
RustyDios 23 Aug @ 6:40pm 
I can see that. More Power storage might be causing the crew to 'lock up' trying to get at in-accessible batteries. I made a 'newer' version of that mod called Basic Power Storages, you could give that a try :)
Augoeides 23 Aug @ 6:34pm 
I think I just figured it out; it wasn't any of the door mods I thought it was. I did go through and systematically remove all my mods one-by-one, and my save definitely wouldn't use the Hyperdrive with any of the door mods installed, but I think it was lingering elements of another mod causing issues.

There's a mod called "More Power Storage", that adds more capacitors to the game. It was one of the problem mods that prevented the Hyperdrive from working. However, even thought I removed the mod, I think one of the assets still lingered as a placement in my ship, and that was the cause. Since it was still in my ship when I tried the other mods, I think the glitched asset gave me false feedback. I just discovered this and was about to go back and delete all my other comments.

The problem definitely seems to be More Power Storage, which should have been obvious from the beginning, since it currently has glitched visuals from the Overclocking mechanic.
RustyDios 23 Aug @ 6:19pm 
I keep seeing you pop-op on various mods... a few of which I was using earlier today (such as this one) and I was still able to Hyperjump around. Are you sure you've not got a mod messing with your Hyperdrives??
Augoeides 23 Aug @ 5:59pm 
This mod disables Hyperdrives. It seems that with the Meltdown update, any mod that alters the vanilla Crew Quarters seems to disable the Hyperdrives. The only thing I can think of, is that there are new heat pipe corridors that allow doors to placed on them, so maybe that's messing with this mod in some way?

I desperately want a mod like this to work, so any update possible would be great.
RustyDios 30 Jul @ 9:44am 
~~ Confirmed working post MELTDOWN update 0.30 ~~
Ригриный тулетик  [author] 27 Jul, 2023 @ 6:31am 
@Fire666 updated, but notice, what game has a lot of small bag fixes and patches, that changes version. But mod still works, just enable it, even if game says "it may be incompitable"
Fire666 27 Jul, 2023 @ 5:43am 
can you update this to the newest version of cosmoteer please?
RustyDios 11 Jul, 2023 @ 7:10am 
Yeah :) Out of the few "more doors" mods out there, I found and fell in love with this version. I too wasn't happy with the mods that let you place doors anywhere, seemed to take the fun out of the "puzzle aspect" of where and how to place your crew quarters.

When I was helping Kurim with the re-designs to his mod, this mods concepts were at the forefront of our minds. Add doors logically with consistent rules. Add a few ways to rotate/place the module, to make people think of how to best utilise the module. Make sure the modules have decent access, but not too much.
Ригриный тулетик  [author] 11 Jul, 2023 @ 6:51am 
@RustyDios yep indeed, just checked, your work seems fine to me, nice job!
I just noticed what mod screens have my mod inself, amazing xD
(its okay, ty for attention~)
RustyDios 11 Jul, 2023 @ 5:29am 
But doesn't the More Crew Quarters mod follow the rules of this mod already?
No doors where there are bedspaces/obstacles ... the doors are placed in logical places ...
Ригриный тулетик  [author] 11 Jul, 2023 @ 3:58am 
@Thundercraft chances are real, but i don't quite understand, how to do this, i need some time for investigation, thanks for the attention~
Thundercraft 15 Jun, 2023 @ 9:58pm 
Any chance of having a patch to make this work with "More Crew Quarters" (which has door limitations)? That's a very popular mod.
Cobalt60 5 Dec, 2022 @ 10:25pm 
No prob. I support good mods. :) Always quick to correct my observations. And...I respect the creativity and effort it takes to make practically _any_ mod. When I grow up,maybe I'll publish a mod too. ;)
Ригриный тулетик  [author] 5 Dec, 2022 @ 7:15pm 
@Cobalt60
Yes, indeed this is where the problem, because my code does not interact with anything other than crew quarters parts. And I'm tested the interactions with armor and structural blocks - its all good. Anyway thanks for reply!
Cobalt60 5 Dec, 2022 @ 5:58pm 
...and,in an embarassing turn of events,Cobalt60 realized his 'brush size' button had somehow been changed to 4x4 and was thereby altering the size of his blocks pulled from pallet. (hangs head) Yeah,very likely _not_ the mod. Good thing to,because I liked tacking-on more doors. Sorry.
Ригриный тулетик  [author] 5 Dec, 2022 @ 9:41am 
@Cobalt60 I'm trying to understand how you got this effect, please accept the friend invite temporarily so that I can investigate the problem more deeply
Cobalt60 5 Dec, 2022 @ 12:42am 
Initially,after I installed this mod,it seemed to work. In fact,it does exactly what you meant it to....
But,as I modified my ship,I selected a 1 x 1 square of structural and noticed the 1 x 1 appeared as a 4 x 4 square at-cursor. Tried the 1 x 1 armor(vanilla type) and the same thing. So I worked around it,copy-pasting the 1 x 1's already built into my ship from before. (they did not expand)
This problem stopped when I 'unplugged' this mod. 1 x 1 = 4 x 4 was the only problem. :)
maomaotu 25 Nov, 2022 @ 10:45pm 
略微增加船员宿舍的门数量,并改变视觉效果以符合逻辑。



我不喜欢让你把门放在任何地方的MOD,只是感觉不对劲。因此,在这里,通过工程的力量,我向你们展示了门数量的逻辑增长!
Ригриный тулетик  [author] 8 Nov, 2022 @ 12:08pm 
@commander-snake, aww.. I'm glad to help! Thank you!
commander-snake 7 Nov, 2022 @ 10:19pm 
I give thumbs up and extra helpful I needed a middle ground for doors thank you.
Ригриный тулетик  [author] 7 Nov, 2022 @ 3:48am 
@Mudcrab, You're welcome!
Mal(icious Intent) 6 Nov, 2022 @ 7:54pm 
I knew something like this would turn up eventually. Thank you!