Cosmoteer: Starship Architect & Commander

Cosmoteer: Starship Architect & Commander

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A Bit More Doors for crew quarters
   
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Tags: Mods
File Size
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372.233 KB
6 Nov, 2022 @ 3:38pm
27 Jul, 2023 @ 6:25am
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A Bit More Doors for crew quarters

Description
Mod Compatible with [0.20.15+]
JUST IGNORE CONFLICT MESSAGE


Slightly increases the number of doors in a crew quarters and changes the visuals to logically fit them.

I wasn't happy with mods that let you put doors anywhere, it just didn't feel right. So here, through the power of engineering, I present to you a logical increase in the number of doors!

Thanks to the Cosmoteer modding community for make this mod real!

Here is link to git of this mod: https://github.com/LynxZard/A-bit-more-doors-for-crew-quarters.cosmoteer
Popular Discussions View All (1)
0
11 Jul, 2023 @ 6:48am
PINNED: Bugs and issues
Ригриный тулетик
25 Comments
Ригриный тулетик  [author] 24 Aug @ 1:05am 
Uh, wow, thank you for responding at the comments, and yes, my mod can't technically cause any issues with something new, unless the doors itself was the point of the new update. Because mod only overrides a small chank of the vanilla quarters code, only door placement and textures.
RustyDios 23 Aug @ 7:08pm 
Yep.. it *technically* has overclocked storages as default (without heat generation), because creating heat to grab bigger battery stacks from a bigger stack of batteries ... is stupid imo

You can remove an all new up to 6 tier battery from the large capacitors!!

-- anyway, this mod's comments is not the place for this discussion ;)
Augoeides 23 Aug @ 6:44pm 
I saw it, but it didn't have Overclocking, and I wasn't sure if you could remove higher "tired" batteries like you can with the normal reactors, but now I have 2 large expensive holes in my ship, so maybe I'll give it a try and replace the old Medium Reactors I was using from the other mod.
RustyDios 23 Aug @ 6:40pm 
I can see that. More Power storage might be causing the crew to 'lock up' trying to get at in-accessible batteries. I made a 'newer' version of that mod called Basic Power Storages, you could give that a try :)
Augoeides 23 Aug @ 6:34pm 
I think I just figured it out; it wasn't any of the door mods I thought it was. I did go through and systematically remove all my mods one-by-one, and my save definitely wouldn't use the Hyperdrive with any of the door mods installed, but I think it was lingering elements of another mod causing issues.

There's a mod called "More Power Storage", that adds more capacitors to the game. It was one of the problem mods that prevented the Hyperdrive from working. However, even thought I removed the mod, I think one of the assets still lingered as a placement in my ship, and that was the cause. Since it was still in my ship when I tried the other mods, I think the glitched asset gave me false feedback. I just discovered this and was about to go back and delete all my other comments.

The problem definitely seems to be More Power Storage, which should have been obvious from the beginning, since it currently has glitched visuals from the Overclocking mechanic.
RustyDios 23 Aug @ 6:19pm 
I keep seeing you pop-op on various mods... a few of which I was using earlier today (such as this one) and I was still able to Hyperjump around. Are you sure you've not got a mod messing with your Hyperdrives??
Augoeides 23 Aug @ 5:59pm 
This mod disables Hyperdrives. It seems that with the Meltdown update, any mod that alters the vanilla Crew Quarters seems to disable the Hyperdrives. The only thing I can think of, is that there are new heat pipe corridors that allow doors to placed on them, so maybe that's messing with this mod in some way?

I desperately want a mod like this to work, so any update possible would be great.
RustyDios 30 Jul @ 9:44am 
~~ Confirmed working post MELTDOWN update 0.30 ~~
Ригриный тулетик  [author] 27 Jul, 2023 @ 6:31am 
@Fire666 updated, but notice, what game has a lot of small bag fixes and patches, that changes version. But mod still works, just enable it, even if game says "it may be incompitable"
Fire666 27 Jul, 2023 @ 5:43am 
can you update this to the newest version of cosmoteer please?