RimWorld

RimWorld

Biotech: Reptilian Humanoids 1.5
51 Comments
Acid 22 Jul @ 2:16pm 
seconding that as well - I don't actually use the inbuilt factions and xenotypes, but the genes are very nice to have, so it'll be nice for those to be compatible, assuming they aren't already
Rlocks 17 Jul @ 10:10am 
God im excitd to see this one reach 1.6
Acid 16 May @ 4:54pm 
Seconding that other comment, breaks gorehulk butchering
Halicade 16 May @ 3:20pm 
Hello! I get a bug with this mod when trying to butcher the gorehulk from anomaly. Looks like it happens cause they generate human leather but don't have genes. Log below
https://gist.github.com/HugsLibRecordKeeper/e15797a56e2573f66b1b0afab2bdac0b
Др Злоуп Доверием  [author] 27 Aug, 2024 @ 1:49am 
@Cheese_Ant, that's wierd. My mod doesn't have any custom code for desert reptiles temperature preference, they use vanilla genes for that, so I think that the problem is in Hospitality or game itself. Or faction of desert reptiles itself cant have proper clothes for climat of your base? I'll check that.
Cheese Ant 24 Aug, 2024 @ 6:45pm 
Hey, i'm having issues with the hospitality mod. The desert reptiles don't want to visit me because of "Bad temperature" I have a colonist who's a desert reptile and she is comfortable in the climate, what is the right climate range for them?
Hamacelos 26 Jul, 2024 @ 6:35am 
epic comeback
Др Злоуп Доверием  [author] 26 Jul, 2024 @ 6:06am 
@Rlocks guess what
Rlocks 8 Jul, 2024 @ 1:43pm 
@Wolf478 cant wait until the new version is made, its one of my favorite mods to have!
Wolf478 12 Jun, 2024 @ 8:35am 
@Red_Reptile, Alright Boss
Др Злоуп Доверием  [author] 11 Jun, 2024 @ 9:38pm 
@Wolf478 Feel free to reupload and do anything with the mod
Wolf478 12 May, 2024 @ 6:59pm 
Hi. I have fixed the code for this mod and it now works in 1.5. It is just an issue with the genedefs and the new way of rendering. I can send you the new files, or upload a 1.5 update?
JayleeVT 12 May, 2024 @ 2:56pm 
I hope a kind person picks this up for 1.5 cause it's one of my favorites.
Vien 'Quitonm 21 Apr, 2024 @ 11:56am 
Assuming you wont do 1.5?
Terra 10 Mar, 2023 @ 6:36am 
Ah, I see. Well that's unfortunate. Hope your stuff goes well though.
Др Злоуп Доверием  [author] 10 Mar, 2023 @ 6:10am 
@Terra
Yeah, can't work on it, sorry. I am pretty busy with university and other stuff, and all attempts to fix the mod failed so far.
Well, at least it was some good first experience with modding rimworld.
Terra 10 Mar, 2023 @ 3:21am 
@Red Reptile
This mod still being worked on? Or is it kinda left un-touched at this point?
Left nut + right nut 18 Feb, 2023 @ 6:21am 
Oh good im not the only one
Terra 5 Feb, 2023 @ 9:31am 
Considering how it seems to be popping up for other people, I'm not as sure if it's a mod conflict issue. Whatever the case, I hope some sort of fix can be found. While it isn't game breaking, it's rather bothersome to have to fix it every time I load a save only for it to break again later on.
Terra 1 Feb, 2023 @ 11:05am 
Alright, sorry it took so long. I know nothing about how to read these error logs, so I can kinda only hope I got the right ones. I grabbed 3 that seemed relevant and put them in a pastebin here;
https://pastebin.com/n0F2VkFD
Dr. Quackers M.D. 20 Jan, 2023 @ 11:12am 
Also missing heads....
Dr. Quackers M.D. 20 Jan, 2023 @ 11:12am 
Would be ice if you had a factionless version considering there is a faction limit before rimworld bugs out.
Terra 15 Jan, 2023 @ 1:35pm 
I've been having a similar issue to [EXPUNGED], though it's not limited to other xenotypes. I can try and provide an error log for it, though it seems to only happen when I'm not intentionally trying to cause it, so may have some difficulty. Plus, the cause could be any number of the other mods I have, but I know pretty much nothing of how to actually understand the error messages.
Left nut + right nut 3 Jan, 2023 @ 6:38am 
Help it only occurs with pawns with the head genes and it’s annoying
Left nut + right nut 30 Dec, 2022 @ 2:06am 
when i use the heads on other xenotypes the head model disappears when i reload Help:steamthumbsdown::missing:
Pinkie Keen 28 Dec, 2022 @ 5:32pm 
@Red Reptile, here you go, the Txt paste was to big word count wise so I uploaded the mod list file itself if that makes it easier, I also use RimPy if that helps at all, maybe I'm just overlooking something, i did find out that I seem to have the same problem with the VFE Saurid heads to for some reason, any help would be appreciated though

https://filebin.net/035uqtvg07b0xyj6
Др Злоуп Доверием  [author] 26 Dec, 2022 @ 9:41pm 
@Pinkie Keen
First time hearing that. Can you please send me your list of mods?
Pinkie Keen 26 Dec, 2022 @ 12:41pm 
question, the xenotype lizard head and reptile heads seem to be incompatible with headwear, mostly modded headwear, is there a reason for this or can we get a version or setting that turns that effect off as I find it hard to believe that a lizard/reptile head would prevent someone from wearing say a fur hat or something unless you specifically put in head specific armor to fit them
Др Злоуп Доверием  [author] 1 Dec, 2022 @ 11:13pm 
@Freitag
No problem
OG-Prankster 1 Dec, 2022 @ 12:04pm 
@Red Reptile
my error i assumed they are both from this mod just checked "whats that mod" and it belongs to the saurid mod sry for that
Др Злоуп Доверием  [author] 30 Nov, 2022 @ 8:14pm 
@Freitag,
A 1% speed boost is nothing. 
IDK which mod adds the gecko tail, but 1 complexity cost for the tail that doesn't do anything is weird.
OG-Prankster 30 Nov, 2022 @ 11:03am 
i doubt this is intended: the lizard tail which grants move speed has no complexity costs, while the gecko tail which is only cosmetic cost 1
A Big Hairy Monster 17 Nov, 2022 @ 9:53am 
Sweet, thanks! :)
Др Злоуп Доверием  [author] 15 Nov, 2022 @ 7:31pm 
@A Big Hairy Monster,
I got it to work (if saurids are installed), coming with next update soon.
Montu 15 Nov, 2022 @ 10:35am 
@A Big Hairy Monster, Saurids mod from Vanilla Expanded have egg laying gene
A Big Hairy Monster 15 Nov, 2022 @ 9:52am 
Don't suppose we could get some kind of egg-production gene? The mammal genes mod has wool &milk, but I've yet to find an avian or reptile genes mod that does eggs of any kind, and I want them to complete my terribly unethical monster girl ranch modpak ;P
Др Злоуп Доверием  [author] 12 Nov, 2022 @ 8:34pm 
@Snake River
I dont see how this would be incompatible, but there is only one way to find out.
Rio 12 Nov, 2022 @ 10:48am 
Question, is this CE compatible?
Raith 9 Nov, 2022 @ 5:16am 
tough skin sounds like it would stack with robust and tough
|dvh| 8 Nov, 2022 @ 6:28am 
Makes sense, thank you!
Др Злоуп Доверием  [author] 8 Nov, 2022 @ 4:48am 
@|dvh|
It doesn't. However, HAR modifies the texture loading, which breaks the mod if HAR present and textures aren't in the right (in HAR's opinion) places.
|dvh| 8 Nov, 2022 @ 4:44am 
I thought this mod didn't use HAR?
Др Злоуп Доверием  [author] 8 Nov, 2022 @ 2:13am 
Fixed missing heads. The reason was Humanoid Alien Races requesting head textures to be in particular folders.

HAR overwrites skin color for some reason however.
Др Злоуп Доверием  [author] 8 Nov, 2022 @ 1:47am 
@Middle Aged Dragon
Thanks a lot! Even if it wasn't the correct answer, it led me to the core of the problem.
Middle Aged Dragon 7 Nov, 2022 @ 3:06pm 
might have a fix for the missing heads (had a few spoopy visitors today) ^_^

you need to specify what part is the head part in your race def
otherwise it does not know your custom head is a head
example: <headBodyPartDef>
it goes inside alienPartGenerator
you just add what is the defname of your custom head
from the author of the Pawnbold Race: ShauaPuta

if you knew this already then i'm sorry to waste your time and for this message
Auster 6 Nov, 2022 @ 6:53pm 
I just got a raid by these reptilian humanoids and they have no heads.
Др Злоуп Доверием  [author] 6 Nov, 2022 @ 7:21am 
@The Blind One
Thanks for the advice! If it will work, I probably will use some of their functionality as an optional dependency.
The Blind One 6 Nov, 2022 @ 6:22am 
@Red Reptile

As far as I know, the vanilla expanded framework usually contains the code they use to make their mods work and they have opened it up to other modders to be freely used as a dependency. So you can use from their mods what you like to support your own mod. Hope that helps, check out their vanilla expanded framework wiki if you need more info.
|dvh| 6 Nov, 2022 @ 5:37am 
Thank you!
Др Злоуп Доверием  [author] 6 Nov, 2022 @ 3:23am 
@Krazyfan1 I would be happy, but I am too bad at modding for now to recreate some of the features, and i cant just directly take something