Slay the Spire

Slay the Spire

Reroll The Relics
13 Comments
glennvtx 14 Sep @ 3:15pm 
amazing mod, no issues so far, way better balanced then choosing 3 i agree,
45 is the amount i decided to set it on
thx for the mod this made my camputer more enjoyable
ORLOX 19 Feb, 2023 @ 7:32am 
Or use both Bossy Relics and this one. INFINITE POWER!!
newbneet 6 Dec, 2022 @ 9:19pm 
Hi! I didn't realize that you're also the one that made this mod Camputer, great one!

Just as other has said I think this is much more reasonable and balanced than Bossy Relics mod.

I just wanna ask though, any chance you'll implement ways to change the increment of the reroll value? So maybe the player could set instead of the reroll doubling each time, they could set it into 50% increase.
wbfw109 13 Nov, 2022 @ 7:51am 
Good! I think this is reasonable than Hubris Towel Event with event relic and Bossy Relics mod.:steamhappy:
Camputer  [author] 13 Nov, 2022 @ 5:56am 
v0.9.1 fix released to prevent rerolling with corrupted fragment (or other non-standard relics) and to prevent crashing during reroll (due to unexpected interactions with other mods).
AvangionQ 10 Nov, 2022 @ 8:30pm 
Crash, full debug log in discussions.
Mr. Instigator 6 Nov, 2022 @ 5:17am 
Does this crash if there's almost no relics to reroll to, or would it just reroll to circlets?
rubenpd 5 Nov, 2022 @ 5:10pm 
cool mod! unfortunately the option to reroll fragments of corruption from "corrupt the spire" mod is present and if clicked it causes a crash to desktop
pgames-food 4 Nov, 2022 @ 7:37pm 
ah thanks, yeah that could work :)
maybe if you also have the Sticky Hands relic (which grabs all card choices) it can do some extra shuffling too :)
AvangionQ 4 Nov, 2022 @ 7:36pm 
Alternate boss relic:
📴 Faulty reboot switch: the first time per turn your hand contains at least three innate cards, gain 5 Temporary HP, gain 1 energy, and then autoplay Reboot+
AvangionQ 4 Nov, 2022 @ 7:28pm 
pgames-food, that sounds like a great Boss Relic:
🔂 Auto-shuffler ... +1 energy if your deck has at least three innate cards;
After drawing your hand in the first turn, shuffle your hand into your draw pile,
then draw cards equaling the number of cards that were just shuffled.
pgames-food 4 Nov, 2022 @ 6:52pm 
btw is there any chance you could make a mod which simply allows us to remove the "innate" ability on a card?

for example, maybe its just a relic that we can find or buy, or always start with, but rightclicking on it allows us to select a card in the deck (or just in hand if easier) and it removes "innate" for ever (or until end of the act or something)?

main reason is that when trying to play with lots of random cards, and large decks in endless/infinite mod, when you do several acts, each turn ends up being the same :)
but maybe an easier thing would be 1 new relic that simply "fully shuffels your deck" just before you draw - effectively randomising your deck even if it was stacked with innates on top earlier? :)
pgames-food 4 Nov, 2022 @ 6:41pm 
nice idea :)
ive seen a mod with the relic that lets you do this up to 6 times, but at least now with gold we have more options too :)