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I even have the multiple raids mod which spawns 1 or 3 extra raids when a raid is happening so I can end up with 3-4 big attacker groups at the same time, but Void is very very rarely among them. I don't know why you get them so often
also i landed at a science site. i saw everything while looking where to land, and after i landed i had fog of war on my ship even. also game counts it instantly as destroyed...
https://imgur.com/a/vd0mWmG
I'm on ironman and it saved as soon as it 'generated the map'.. except, it didn't generate one.Is there anyway to get these pawns back? Just ruined a 72 hour save if not
Though be careful, even with those mods active, you can still be hit with the insane VOID monsters. Stock up on N4 Control Implants, they can seriously save your bacon early on... assuming you can get close enough to use them without being one-shotted ;p Or just disable those raids in the VOID mod settings :)
I made it survivable for myself by basically banning all nearby VOID bases in the settings :>
here is the hugslib log
https://pastebin.com/c0N7Wy79
I installed this wanting some powerful corpo faction, but Jesus Christ on a crutch... It'd be cool if somebody would make a sub-mod that sorta' balances the operative' stats.
We do a little xml editing. :shrug:
Rather do that than turn on a bunch of easymode mods to 'balance' it and break everything else.
"Small arms fire is highly effective against the reaper." - Says it right there on the tin.
My brother in christ, their fingers have more HP than my entire pawns body, they're 10 combat power, and they're pain immune. They can tank multiple .50 bmg rounds to the eyeballs and keep going. I was casevac'ing my colonists because they were falling asleep while I kited, I got up and made coffee because *I* was falling asleep while I kited.
Either the numbers are fucked, or your idea of highly effective is. This isn't unfair, it's unfun.
- Ship part crash bug
I have produced the full error log myself and sent it over, thanks again for the reports and please excuse the walls of text below. It's just a very important thing to hand over to the C# coders.
@Sgregor - I can't replicate this, it was fixed last time. I just sent pawns to a base and a ton of VOID pawns were there. If you aren't being raided by VOID specifically, please specify if you have a ton of factions and other mods that may dilute the incidents that storytellers may choose to trigger. It's just a drop in a sea of content, if they end up choosing not to send a raid from a certain faction.
You could still be dealing with a mod conflict so a full error log would be appreciated if you can produce one
It helps when I do get a hold of a coder and you present your error log. I understand you may have a mod conflict, but ChatGPT isn't reliable or telling me "It's broken" in so many words doesn't help me.
Please give us a hand, multiple reports and no full error log. Copy paste it in pastebin and send it to me so when they are available I don't just say "He says it's broken" or "ChatGPT says this" because I'll get laughed off and get shifted back to the bottom of the waiting list.