Tabletop Simulator

Tabletop Simulator

Saught's Decor Assets/Models/Objects/Props
30 Comments
Ðrim 10 Oct, 2024 @ 5:20am 
Ah thats understandable, they are quite big afterall. The preview looks nice tho! More tents are always nice haha and the paper scrolls look great.I just started a new run on BG3 so will have a lookout for things :)
Saught  [author] 10 Oct, 2024 @ 4:12am 
@Ðrim Buildings likely aren't possible, they're usually made up of a ton of smaller separate prefab tiles. I know there's lots of little models of like ruined piles of bricks & stone which are more doable though.

To update, I'm still working on it! I've forgotten how much time & pain go into making colliders for everything. I did end up working on a lot more than I had planned to but here's a preview [imgur.com] of around 280 local assets on a table. I'd like to go through everything and figure out a decent "theme" of assets to put together though but there's so much scattered across folder sections...
Ðrim 1 Oct, 2024 @ 8:00am 
That's nice to hear :) Anything you put up is generally easy to put to use so happy whenever there's new assets from you. BG3 have so many great locations etc, but as for EA location, the Blighted Village in the first act. More ruined buildings would be nice to see and possibly stuff from thr druid Enclave?

The Shadow Cursed Lands have plenty of cool horror assets but it was not part of EA as far as I know so might have to go deep for that stuff if you are able and willing :)
Saught  [author] 1 Oct, 2024 @ 1:17am 
@Ðrim I spent a little bit of time fiddling around with the BG assets I dug out to get reacquainted with Unity... again. Couple of hiccups since the sfx stuff is straightforward but the workflow for material textures has slightly changed, seems you can't Material Edit multiple selections now but you can bulk apply presets which would do the same thing so idk. Also had some other issues but there seems to be easy workarounds. Something in particular you're after? I still only have stuff from the EA about 2 or 3 years ago but maybe I can find some free time this week if it's not a ton.
Saught  [author] 30 Sep, 2024 @ 9:49pm 
@Ðrim A little bit! I did a little kitbashing for some player models in Blender but aside from those soundcubes I mentioned some time ago I've just been using the default custom import for random props (just occasional models hosted on discord which isn't viable long-term anymore bc of their new-ish link expiration) for my current game. Actually uploading anything to the steamcloud requires me to switch accounts, which is a little off-putting for me unless I'm doing it for assets in bulk (like an entire tables worth). I haven't needed to do that for a very long time tbh.

I do have like two(?) tables of a couple assets that were already uploaded back before I took such a long break I could probably scrounge together as workshop mods and make them public, but it wasn't of anything from BG3. I did see it get mod support & the editor's been "unlocked" but I haven't looked into it much, so idk if it's any benefit in regards to extracting compared to previous tools.
Ðrim 28 Sep, 2024 @ 3:27am 
Hey Saught, have you been able to relearn and get into the grove of converting assets? Now that BG3 got its mod support I dont know if it makes things easier to rip and convert. :)
misterschmoo 21 Aug, 2024 @ 4:03am 
Noice
Saught  [author] 2 Aug, 2024 @ 5:55pm 
@Yukin Yes, I suppose you technically/potentially could if you worked with strictly yoinked assets.If your tool just works on assets "in general" then I would assume it'd be perfectly fine.
great épée 2 Aug, 2024 @ 9:12am 
Hey! I'm working on a web tool for creating TTS maps out of assets, since the in game functionality for this (importing and placing stuff by hand) is atrocious. Your maps and work have been a huge inspiration and a great source, but I wanted to ask one thing - can you get in trouble for working with ripped assets like this?
Ðrim 28 Jul, 2024 @ 10:24am 
Glad to hear you are back at it with your game. Yeah, think it was during EA but I hope it all comes back to you haha now I'm excited.:steamhappy:
Saught  [author] 27 Jul, 2024 @ 3:37pm 
@Ðrim Ye, still around actually! After a 2 year hiatus my group is getting back into a game this weekend and I've been fiddling around with modelling again. Currently working on a soundcube for a bunch of horror sfx, but I see there's been a Unity version change which will take a little bit of getting used to, mostly just to refamiliarize myself with everything. I think where I last left off on BG3 was during it's EA, at the same progress I mentioned before. I don't really remember the process for how I did all that tbh.
Ðrim 27 Jul, 2024 @ 8:48am 
Hi @Saught you still around? Would you be willing/able to take commissions?
Would love to see you finish the Balder's Gate 3 stuff you started with.
Ðrim 21 May, 2024 @ 4:30pm 
Sadly I dont think we will see more mods from Saught anytime soon. :steamsad:
Dunwich ruler 21 May, 2024 @ 4:14pm 
can we get road tiles and the like thanks in advance
jftailslol 21 Mar, 2024 @ 3:43pm 
Hello, sorry for bothering, I have a very important question, Mr. Saught. I am someone who is uploading models little by little and I have a problem with an error due to the number of models I have uploaded (I think), maybe I am asking a lot but could you help me?
Ðrim 25 Sep, 2023 @ 9:59pm 
Haha some of my players also brought it up when I told them about the situation with these mods :D
Locky09 25 Sep, 2023 @ 1:01am 
Hey brosky love your mods use them for my LOTR campagin. If your wanting to play again always welcome in our group we have lik 7 players goin strong over 3 years very welcoming
DM 30 Aug, 2023 @ 8:22am 
Saught, is there anyway you could make a video demonstrating the method you use to bring these models over o TTS. I think something like this I would really enjoy attempting.
Saught  [author] 5 Aug, 2023 @ 9:27pm 
@Ðrim It was in the pipeline originally! I actually did a bunch of work extracting most of the object models (around ~2k but obv not everything is "useful") and fixed stuff in Blender around July last year but I never got around to importing them into Unity and compiling as AssetBundles. I figured there'd probably be a ton more on release and I'd need to end up doing a diff so I held off on it. My friend group's campaign is still on indefinite hiatus and we haven't played in over a year now so I've pretty much lost all interest in messing with models since I don't use TTS on a daily basis anymore (or at all really).
Ðrim 5 Aug, 2023 @ 7:02am 
With Balder's Gate 3 out I'm even more sadden that we most likely won't see your mods with their assets. Miss seeing new mods from you man :)
DM 20 May, 2023 @ 7:15am 
A group fizzling out? Dude the kind of work you put into these many assets I would be hard pressed to give up a group like that. I would gladly throw my hat into the ring if you are wanting to start up a another.
Ðrim 28 Feb, 2023 @ 12:50am 
I see, understandable. Sad to hear about your campaign! That's never fun. I'll keep on following will always look forward to your mods but will not hold my breath for the time being then. :)
Saught  [author] 27 Feb, 2023 @ 2:41am 
@Ðrim Not as actively (evidently lol). The campaign I was running fizzled out like 6 months ago so I don't have as much individual interest in doing modelling work for now since it's not really to any possible personal benefit anymore. I did have 2 other tables of similar assets to this one's, but when I was doing the example builds I noticed I hadn't uploaded a handful of "important" models and I honestly have not gone through the effort of doing it even though it's been months.
Idk when I'll ever get to converting/uploading it but I did end up extracting nearly every prop model I was interested in from the recent HP game. I wouldn't expect anything new from me for some time though tbh.
Ðrim 25 Feb, 2023 @ 9:48pm 
Hey Saught, you still work on mods? :) Remember you mentioned hitting some limits etc
Mr. Meeni 6 Nov, 2022 @ 6:52pm 
Another Addition to my collection
Hades 4 Nov, 2022 @ 12:00pm 
Another treasure trove of mapmaking tools! A billion thanks!

Also idk if you take suggestions, but Vermintide 2 is currently free on Steam and is shock-full of amazing fantasy assets.
coopermickey03 3 Nov, 2022 @ 8:02am 
I have to say I am a Saught fan. Rly nice job. Any map can be made with you props.
Thanks a lot.
Nosam22 3 Nov, 2022 @ 6:41am 
I find your mods very inspirational :steamthumbsup:
Ðrim 2 Nov, 2022 @ 3:23pm 
So good to see your mods again! Thanks as always, keep up the fine work!
Ill Queen Hydra 2 Nov, 2022 @ 9:21am 
Full of valuable props, in niches that are usually underserved. Very good release. Thank you!