Cosmoteer: Starship Architect & Commander

Cosmoteer: Starship Architect & Commander

Jani's Shipyard
674 Comments
CenturionsofRome 29 Oct @ 8:57pm 
The inserters, so that they can use ETT's custom materials
janiTNT  [author] 29 Oct @ 8:53pm 
For what exactly?
CenturionsofRome 29 Oct @ 7:27pm 
can you add a compatibility patch for the Extended Tech Tree mod?
janiTNT  [author] 29 Oct @ 11:40am 
That's weird, can each side uninstall/unsubscribe from the mod, reload without it and subscribe and try again with just it?
Silvers 29 Oct @ 9:02am 
Cant play multiplayer with the mod on, the server shows up with a "data incompatible" error, tried and tested each mod one by one, and it was specifically this mod causing it. weird
dillonjaymc 17 Oct @ 12:41pm 
Jani thank you for fixing the mod.
This game is playable again (This adds so much I basically cant play without it)
janiTNT  [author] 14 Oct @ 12:54pm 
The original cable age mod is very outdated and the issue is on their end
Silver_Antony 14 Oct @ 12:23pm 
It seems your mod is incompatible with The Cabled Age, crashing the game whenever both are enabled
Fenris 10 Oct @ 2:33pm 
Noted, and thanks for answering!
janiTNT  [author] 10 Oct @ 2:13pm 
Most other mods AS LONG as the storage names are configured correctly.
Does not apply to missile parts though, they are likely to not work
Fenris 10 Oct @ 12:34pm 
Do the inserters work with other mods, or does every single building/weapon need to be specified for compatibility?
janiTNT  [author] 9 Oct @ 10:42am 
i might do it later
RiceMaster 9 Oct @ 3:43am 
can you*
RiceMaster 9 Oct @ 3:42am 
can make a standalone version of the drones?
Silver_Antony 8 Oct @ 8:03am 
There's a broken part that is causing the game to crash while loading. I put the log for it in the Help and Bugs discussion
264155249 24 Sep @ 4:40am 
( •̀ ω •́ )y:steamthumbsup:
janiTNT  [author] 23 Sep @ 1:27pm 
try to manually update mod by unsubscribing for a moment or similar solutions
Private Skulls 23 Sep @ 12:56pm 
uhh jani it broke from big_part_destroyed.wav
janiTNT  [author] 23 Sep @ 12:34pm 
ENJOY UPDATE!!!!!!!!
janiTNT  [author] 21 Sep @ 3:28pm 
i dont think so, the problem is the soudnds actually
that is a legacy thing i gotta take out
zerggodmaster 21 Sep @ 12:14am 
it seems that "brimstone" is affecting it and preventing the game from loading. based on crash log
janiTNT  [author] 19 Sep @ 4:30pm 
patch mods: absolutely
reuploads: no
MedicCoco 18 Sep @ 5:44pm 
You ok with someone else updating it then?
janiTNT  [author] 18 Sep @ 7:41am 
yeah
i havent really touched cosmoteer in a long while
i dont know
Mr_ShadowThourne 17 Sep @ 11:57am 
Hey cutie patootie jani, its okay to take a break, take care
dillonjaymc 17 Sep @ 8:01am 
Jani please fix the mod its one of my favourites the game is basically unplayable without it
janiTNT  [author] 15 Sep @ 11:09am 
yeah its still broken and i havent touched it my bad
Ants N Gaming 15 Sep @ 5:29am 
[09/15/2025 A couple of issues ] [ Could not find file ]

[steamapps\common\Cosmoteer\data\ships\terran\control_room_small\operating.wav'. ] [ Halfling.Serialization.DeserializeException: Deserialization from source "<D:\SteamLibrary\steamapps\workshop\content\799600\2880017812\Parts\Flight\Command Room\control_room_tiny.rules>/Part/Components/OperationSoundLoop/MediaEffects/0" failed.]
janiTNT  [author] 12 Sep @ 7:58am 
i'll be transparent and say that i just havent got motivation to work on it again recently, very into 3-4 different games
raysny57 12 Sep @ 5:46am 
Your good . . . takes a lot of maintenance sometimes. I like the mod.
janiTNT  [author] 11 Sep @ 3:15pm 
The mod is not updated my baddd
This may take a few days
raysny57 11 Sep @ 8:58am 
I was able to remove the mod and restart the game. Subsequently when I reinstalled the mod and elected usage in the game the game failed again upon restart.
raysny57 11 Sep @ 8:56am 
A couple of issues causing the application to fail on start up:
09/11/2025 11:17:41 | [Workshop ID 2880017812] - janiTNT.TechMod (Modern 1.23.2)
Halfling.Serialization.DeserializeException: Deserialization from source "<D:\Steam\steamapps\workshop\content\799600\2880017812\Parts\Flight\Command Room\control_room_tiny.rules>/Part" failed.
Halfling.Serialization.DeserializeException: Deserialization from source "<D:\Steam\steamapps\workshop\content\799600\2880017812\Parts\Flight\Command Room\control_room_tiny.rules>/Part/Components/OperationSoundLoop/MediaEffects/0" failed.
Halfling.Serialization.DeserializeException: Deserialization from source "<D:\Steam\steamapps\workshop\content\799600\2880017812\Parts\Flight\Command Room\control_room_tiny.rules>/Part/Components/OperationSoundLoop/MediaEffects/0/Sound" failed.
dx155 11 Sep @ 1:43am 
Do you have any idea what the Galactic Allegiance mod looks like
janiTNT  [author] 10 Sep @ 1:40pm 
its broken unfortunately
1-2 days i'll fix it maybe
KABOOomm22 10 Sep @ 8:50am 
need update ?
skizzoskillz 2 Sep @ 3:33pm 
No component named 'PlasmaStorage' in part 'janiTNT.FusionReactorLarge'.

System.InvalidOperationException: No component named 'PlasmaStorage' in part 'janiTNT.FusionReactorLarge'.
janiTNT  [author] 31 Aug @ 3:37pm 
yeah
Locutus von Borg 31 Aug @ 2:52pm 
sry for posting it here and in bug reports discussion, its the same.in bugreports there the limit is a bit higher, so there is more, but that is it.
janiTNT  [author] 31 Aug @ 10:40am 
will investigate
Locutus von Borg 31 Aug @ 3:33am 
building a fusion reactor in play testing a design works, but in career mode it crashes the game with:

System.InvalidOperationException: No component named 'PlasmaStorage' in part 'janiTNT.FusionReactorLarge'.

at Cosmoteer.Ships.Parts.Part.GetComponent[T](ID`1 id) in C:\Users\walt\Documents\Code\Cosmoteer\Source\Ships\Parts\Part.cs:line 780

at Cosmoteer.Ships.Parts.Part.AddComponentsNoQueue(IList`1 components) in C:\Users\walt\Documents\Code\Cosmoteer\Source\Ships\Parts\Part.cs:line 1425

at Cosmoteer.Ships.Parts.Part.AddComponents(IList`1 components) in C:\Users\walt\Documents\Code\Cosmoteer\Source\Ships\Parts\Part.cs:line 703

at Cosmoteer.Ships.Parts.Part.<.ctor>g___InitComponents|149_0(<>c__DisplayClass149_0&) in C:\Users\walt\Documents\Code\Cosmoteer\Source\Ships\Parts\Part.cs:line 464
Midiray 24 Aug @ 8:25am 
ah, unfortunate. thanks for the help
janiTNT  [author] 24 Aug @ 7:00am 
Unfortunate. in that case it's that mod that has non-standard internally named storage names i believe, and so the inserters don't see it.
Midiray 23 Aug @ 8:34pm 
I was referring to the normal factories, 4x4 steel, diamond, etc. None of them work, unfortunately, I had to replace them all with vanilla factories.
janiTNT  [author] 23 Aug @ 8:36am 
They should work by default with every factory as long as they have the correct names.
exeptions are of course, the missiles, if that's what you're saying i can easily fix it!
Midiray 23 Aug @ 8:00am 
is it possible for you to make the inserters compatible with standardized 4x4 factories?
AnonaCraffter 23 Aug @ 7:22am 
fusion reactor crashes with resource synthesizer parts
Fused Ion 19 Aug @ 10:56am 
Oh I was more or less thinking you target a thing, and it launches a sticky probe that would disable either crew slots or power delivery. That way you need a progressively larger number of drones for higher tier things, and could be further broken out into small and large if needed. This does require, I think, the drone to somehow exist as a "repair to remove", but normal HP could work 🤷‍♂️
janiTNT  [author] 19 Aug @ 10:24am 
i haven't seen people ask for it but yeah its soon:tm:

I don't think i'll add a hacking drone, buuut
I wonder what it could entail,,, FTL hacking drone... new trigger tech might allow remote disabling of any component but that might be a bad idea because would add a new component to base_part and might lag everything by a small amount
Alternatively it could deal a variety of existing effects i unno
Fused Ion 19 Aug @ 9:08am 
Is there any shot the new Thermal Canisters can be added to the resource inserters? Sorry if this was mentioned already, might be blind. Also +1 for the bigger drone plans 👀 maybe one thats FTL-Hacking Drone like