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This game is playable again (This adds so much I basically cant play without it)
Does not apply to missile parts though, they are likely to not work
that is a legacy thing i gotta take out
reuploads: no
i havent really touched cosmoteer in a long while
i dont know
[steamapps\common\Cosmoteer\data\ships\terran\control_room_small\operating.wav'. ] [ Halfling.Serialization.DeserializeException: Deserialization from source "<D:\SteamLibrary\steamapps\workshop\content\799600\2880017812\Parts\Flight\Command Room\control_room_tiny.rules>/Part/Components/OperationSoundLoop/MediaEffects/0" failed.]
This may take a few days
09/11/2025 11:17:41 | [Workshop ID 2880017812] - janiTNT.TechMod (Modern 1.23.2)
Halfling.Serialization.DeserializeException: Deserialization from source "<D:\Steam\steamapps\workshop\content\799600\2880017812\Parts\Flight\Command Room\control_room_tiny.rules>/Part" failed.
Halfling.Serialization.DeserializeException: Deserialization from source "<D:\Steam\steamapps\workshop\content\799600\2880017812\Parts\Flight\Command Room\control_room_tiny.rules>/Part/Components/OperationSoundLoop/MediaEffects/0" failed.
Halfling.Serialization.DeserializeException: Deserialization from source "<D:\Steam\steamapps\workshop\content\799600\2880017812\Parts\Flight\Command Room\control_room_tiny.rules>/Part/Components/OperationSoundLoop/MediaEffects/0/Sound" failed.
1-2 days i'll fix it maybe
System.InvalidOperationException: No component named 'PlasmaStorage' in part 'janiTNT.FusionReactorLarge'.
System.InvalidOperationException: No component named 'PlasmaStorage' in part 'janiTNT.FusionReactorLarge'.
at Cosmoteer.Ships.Parts.Part.GetComponent[T](ID`1 id) in C:\Users\walt\Documents\Code\Cosmoteer\Source\Ships\Parts\Part.cs:line 780
at Cosmoteer.Ships.Parts.Part.AddComponentsNoQueue(IList`1 components) in C:\Users\walt\Documents\Code\Cosmoteer\Source\Ships\Parts\Part.cs:line 1425
at Cosmoteer.Ships.Parts.Part.AddComponents(IList`1 components) in C:\Users\walt\Documents\Code\Cosmoteer\Source\Ships\Parts\Part.cs:line 703
at Cosmoteer.Ships.Parts.Part.<.ctor>g___InitComponents|149_0(<>c__DisplayClass149_0&) in C:\Users\walt\Documents\Code\Cosmoteer\Source\Ships\Parts\Part.cs:line 464
exeptions are of course, the missiles, if that's what you're saying i can easily fix it!
I don't think i'll add a hacking drone, buuut
I wonder what it could entail,,, FTL hacking drone... new trigger tech might allow remote disabling of any component but that might be a bad idea because would add a new component to base_part and might lag everything by a small amount
Alternatively it could deal a variety of existing effects i unno