Cosmoteer: Starship Architect & Commander

Cosmoteer: Starship Architect & Commander

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Jani's Shipyard
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Tags: Mods
File Size
Posted
Updated
85.813 MB
25 Oct, 2022 @ 7:15pm
23 Sep @ 12:32pm
38 Change Notes ( view )

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Jani's Shipyard

Description
Adds many content for your shipbuilding needs!
Weapons, Armor, Drones, Gigantic asteroids, a Huge Superweapon
and many niche tools!
Soon, even bosses

Main Content:

This is a content mod featuring many niche things, some of them include:

Nuke missile silos (similar to GA's one, but for nukes)

Drone launchers
- Send dangerous drones to shoot down your enemies! (notice: will not stop firing after the ship is dead!)
There will be bigger sizes to them later, currently the mod has 1x2 and 2x4 launchers.

Inserters
- Transfer resources without crew involved! attach a part to both ends of a inserter, add some power, and watch it move Ammo, Steel, even Ores from one part to the other!

THE BFG 10000 from DOOM eternal
- 120x120 insane madness

roof Mining beams and prisms for roof "ion" cores.

Hyperoids, 4x sized Megaroids, that are already 4x sized
Completly Mineable! get insane quantities of resources! just be lucky when finding them around your system!
Just defeat their defenses first

6x6 reactor that consumes hyperium to function.
1x1 Pathethic Reactor

3x1 Crew quarters (different from GA)
4x1, 3x2, also included (more soon ish)
3x4 as well (Legacy, vanilla added a better one, but mine has more doors in only one side.)

2x1 Engine room, Fuel room

Customizable Explosive devices (Create a self-detonating ship missile, Big Boom)

"Station" armor, essentially armor but extremly heavy (30 tons) but useful to protect your ships.

Decouplers, allowing for safe detaching of ship segments.

Some Factories, one which can un-enrich your uranium, for some reason.

Logic Wires, Comparators, Roof logic lights and panels, Thrusters and enemy sensors.

Other misc content.

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Related Mods and Addons/DLC's:

Standalone:

Cruiser/FTL weapons only.

Creative mode Bloons Projectiles Mod
Mod Beta (highly unstable)

Addons:
(planned) Creative mode parts
(planned) No Hyperoid Guardians/More Hyperoid Guardians


More content coming over to modern

- Mod previously known as Juan's Workshop or Juans Shipyard

Relevant Links


Discord: @janitnt


Credits

Skipydog : huge support and inspiration, friend, permission to port a lot of logic parts, new Occult parts, code help, and more.
Ultranova : missile silo roof sprite editing permission, plus some bits of code, possibly some Blatant *inspiration*, and more.
Kroom : permission to port their 1x1 Cockpit from their classic mod, Kroom's forge.
Aephiex : Slight Compatibility with their advanced storages + AI core mod's code (just used the name for compatibility)
syy1125 : Code from leviathan boss "Stellarborn" in order to use in this mod's Bossfights. Spritework and whatnot for batteries in order to ensure compatibility.
Block shading's sprites were taken from the game Mindustry by Anuke
Some Assets were taken from Calamity mod for Tmodloader, A Terraria Mod loader. These Assets were taken from the Wiki and/Or the Public Sprite Resource. (not currently implemented)
Popular Discussions View All (1)
145
9 Oct @ 10:43am
PINNED: Help and bug reports
janiTNT
674 Comments
CenturionsofRome 29 Oct @ 8:57pm 
The inserters, so that they can use ETT's custom materials
janiTNT  [author] 29 Oct @ 8:53pm 
For what exactly?
CenturionsofRome 29 Oct @ 7:27pm 
can you add a compatibility patch for the Extended Tech Tree mod?
janiTNT  [author] 29 Oct @ 11:40am 
That's weird, can each side uninstall/unsubscribe from the mod, reload without it and subscribe and try again with just it?
Silvers 29 Oct @ 9:02am 
Cant play multiplayer with the mod on, the server shows up with a "data incompatible" error, tried and tested each mod one by one, and it was specifically this mod causing it. weird
dillonjaymc 17 Oct @ 12:41pm 
Jani thank you for fixing the mod.
This game is playable again (This adds so much I basically cant play without it)
janiTNT  [author] 14 Oct @ 12:54pm 
The original cable age mod is very outdated and the issue is on their end
Silver_Antony 14 Oct @ 12:23pm 
It seems your mod is incompatible with The Cabled Age, crashing the game whenever both are enabled
Fenris 10 Oct @ 2:33pm 
Noted, and thanks for answering!
janiTNT  [author] 10 Oct @ 2:13pm 
Most other mods AS LONG as the storage names are configured correctly.
Does not apply to missile parts though, they are likely to not work