Victoria 3

Victoria 3

AI Egypt Hands Off Balkans + Anatolia
36 Comments
jackson 4 Jun, 2023 @ 2:16pm 
oh thanks but right now am working on a mod that makes ports profitable
Kaiser  [author] 4 Jun, 2023 @ 12:34pm 
Steam included the brackets as part of the URL for some stupid reason.

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2935989855
jackson 4 Jun, 2023 @ 12:13pm 
well if you can't do it might as well check your file to see how I can stop prussia
jackson 4 Jun, 2023 @ 12:11pm 
The link has been blocked steam will not open this URL
Kaiser  [author] 4 Jun, 2023 @ 11:41am 
@Jackson I recommend OPB's "Victoria Tweaks Mod" (https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2935989855) . AI tends to be better behaved overall.
jackson 4 Jun, 2023 @ 11:19am 
Can you make a mod that stop Prussia from taking Austrian state because of the border gore
CleftLipFixer 29 Nov, 2022 @ 12:29pm 
not compatible with Anbeeld's mod, with that mod active with this one Egypt still demands Anatolian provinces
Kaiser  [author] 30 Oct, 2022 @ 8:18pm 
Either that or they decided to make researching down the research tree the method by which you complete the military modernisation journal entry. In any case, I think this all needs to be changed. I'm going to note it down in my changes needed file since this is a bit outside the scope of this particular mod.
Kaiser  [author] 30 Oct, 2022 @ 8:16pm 
I don't think this is even working as PDX intended, because in their Egypt pre-release stream, the devs remarked about how the Ottomans changed their production methods to irregulars. Evidently these devs didn't even know Ottomans simply started without them.
Kaiser  [author] 30 Oct, 2022 @ 8:16pm 
Oh wow, I didn't realise Ottomans started without line infantry. I'm guessing their reason for rolling back the Turkish military technology was to account for the Auspicious Event that led to the effective disbanding of most of the Ottoman professional army at the time, but I don't think this is a good way of dealing with this. Ottomans should probably just start with some negative offence and defence modifiers that can be removed by reforming, but it should still mean that the Ottomans can have a proper fighting chance against the Egyptians in battles where they have superior numbers/tactics, not as it currently is where they're an entire production method behind. A better way of emulating the disbanding of the Janissaries would be switching all of the Ottomans's barracks to irregular at the start of the game as well.
VersusXY 29 Oct, 2022 @ 4:35pm 
Egypt should be nerfed. In one of my playthroughs, they conquered all of the Anatolia. Ridiculous
qqqy 29 Oct, 2022 @ 1:22pm 
The thing is even with european intervention it's incredibly unbalanced. I played an Austria game and sent my best general and his boys over out of pity for the turks and he couldn't do anything, i had to send about 80% of my standing army and wreck my economy just to stop the egyptians.
I feel like Egypt should also just be fielding irregulars.
Kaiser  [author] 29 Oct, 2022 @ 3:55am 
I've also been told that this mod only works at the start of the game, but I think later on the AI recalculates its values leading Egypt to again be interested in taking European states... Only way I can think of fixing this will be giving Egypt its own unique diplomatic strategy. Benefit of that would be the possibility of more directly controlling how the AI behaves and curating Egypt to try and befriend European powers and more focus on preserving its Oriental states and perhaps pursuing hegemony in the Middle-East, but this could mean railroading the AI quite a bit.
Kaiser  [author] 29 Oct, 2022 @ 3:52am 
@Taos3n You're welcome.

@Artic Unfortunately, it seems the way the AI weighs what states it will colonise is completely disconnected from regions and is entirely weighted by generic considerations. Since these seem to be hard coded in the defines files, I'm not sure it'll be possible to modify the colonial AI to behave differently.

I'm thinking the only solution with the US would be to remove its starting colonial institution (and weigh the US AI against choosing colonial laws) and instead have the AI pursue manifest destiny via journal entries. Whether that would mean turning the decentralised nations into normal nations so that diplomatic plays can be done against them or requiring the US to fulfil certain requirements in the journal entry which then grants them the state, I'm not sure atm.
Artic 28 Oct, 2022 @ 5:08pm 
Could you please make a version of this mod that stops the USA from colonizing Africa and taking over Japan?
Taos3n 28 Oct, 2022 @ 3:13pm 
thanks for preventing this abomination
Kaiser  [author] 27 Oct, 2022 @ 11:36pm 
The Ottomans historically were not capable of quelling Egypt themselves, so Turkey lacking the means to win the war alone is not so much an issue or ahistorical. However, the European powers should be getting involved as they did historically to enforce the Convention of London on Egypt. As it stands, I feel that even if all European powers were brought to the diplomatic play, the way the AI is scripted now would likely have them not get involved as they don't seem to be weighted to behave in any particular way in the Ottoman v Egypt diplomatic play.
Kaiser  [author] 27 Oct, 2022 @ 11:36pm 
Issue seems to be the Ottoman AI mismanaging their economy, leading them to switching their barracks PM to irregulars. Egypt on the other hand can generally retain the line infantry PM because they start with arms factories which the AI usually expands to keep mil goods cheap.

Paradox scripted the Ottoman AI to overestimate their power relative to Egypt 2 to 1, making the Ottomans reliably cocky in declaring war even if it's in a weak position. They undoubtedly did this to ensure the Oriental Crisis occurs once the truce between Egypt and Turkey expires, but the event that fires for Egypt saying all European powers would be brought into the diplomatic play doesn't seem to be working.
qqqy 27 Oct, 2022 @ 11:19pm 
essential...i really wonder if paradox did a single playtest run of this game. though, imo it would probably be better to nerf egypt somehow so they don't simply roll over the ottomans every game.
Extourmed 27 Oct, 2022 @ 5:19am 
It's definitely weird to see Egypt taking Greek states during my Bulgaria playthrough :d
Lycaniz 26 Oct, 2022 @ 5:03am 
A temp fix for USA could be to just have their colonies already colonised and then change their colonial law, or make them start with a reform desire to abolish colonialism, or a event pop after a few years
Mr. Bones 26 Oct, 2022 @ 12:16am 
There are also a ton of stuff in the defines file that might have an indirect effect
Mr. Bones 26 Oct, 2022 @ 12:05am 
@Kaiser for the colonisation a potential fix in North America would be to have the Oregon Treaty make the Americans cede anything north of the 49th parallel to whoever owns Alberta, Saskatchewan and Manitoba (not just the HBC because New Brunswick might annex them by then or something). Really alot of things could have been fixed by events if paradox wasn't so opposed to minor amounts of railroading.
That One Guy 25 Oct, 2022 @ 11:38pm 
Would love to see a broader mod that tries to combat the border gore. Ridiculous border gore takes me out of paradox games more than anything else. Thanks for this. Every playthrough I've seen has featured Egypt doing something ridiculous
theanswerisme 25 Oct, 2022 @ 11:05pm 
I think the USA should defend smaller South American countries. It would make sense with the Monroe Doctrine, and would keep Brazil from annexing/puppeting the continent.
Kaiser  [author] 25 Oct, 2022 @ 9:10pm 
@Imperialist Thanks!

@ftsces Hmm, maybe South American AI could be tweaked to be more reactive to infamy accrued by other South American states so they're more likely to join diplomatic plays against the infamous nation. It's definitely pretty broken how easy it is for Brazil to swoop around and puppet everyone. The US also should very despise infamous states in the Americas and be anxious to join against them.
theanswerisme 25 Oct, 2022 @ 9:04pm 
Consider making a mod, to make South America a little more difficult to transverse, and conqueror.
Imperialist 25 Oct, 2022 @ 8:58pm 
Amazing, you succeeded in what Paradox failed at
Kaiser  [author] 25 Oct, 2022 @ 8:47pm 
And the stupid colonising really needs to be fixed; unfortunately, I'm not sure at the moment how to fix that as I'm still trying to find in the files where the AI weighs which states to colonise. Hopefully such a thing exists...
Kaiser  [author] 25 Oct, 2022 @ 8:47pm 
@Mr. President Yep, thinking of making a mod along those lines right now. I think it's reasonable to just flat prevent the AI from seeking conquest of any states that aren't adjacent to their own territories, and then on top of that scripting some special exceptions, i.e., Great Britain, France, Spain, Japan, and other colonial powers/potential colonial powers should be allowed to seek conquest of overseas territories. East India Company and Dutch East Indies should stick to their regions too and not declare interests in other areas.

I'm also thinking of greatly discouraging European AI from conquering states in Europe and to instead much prefer liberating countries. Only exceptions I'll give I think are historically plausible conquest ambitions, like France and the Rhineland, Prussia and Alsace-Lorraine, Russia and the Polish lands controlled by Austria and Prussia, Austria and Bosnia, etc.
Kaiser  [author] 25 Oct, 2022 @ 8:47pm 
@NGASAK Thank you hahaha. I don't have a reddit account, but appreciate the praise nonetheless. I feel PDX has come to far overvalue having a strong "sandbox" factor in their games over historicity and as a consequence have ranked fine-tuning AI behaviour to be more historical very low on their agenda. They neglect just how much a pure sandbox experience critically suspends belief in the historical world they're trying to produce, it really throws you out when nations don't behave how they ought to.
Nagasaki 25 Oct, 2022 @ 8:19pm 
Okay, now we also need mod that stops USA from colonising Patagonia and make spawn regions for CSA and Heavenly Kingdom more strict, because Paradox just don't care xD
Mr. Bones 25 Oct, 2022 @ 8:15pm 
Now we need a mod that makes all AI demand only bordering states unless it is a treaty port or coastline.
Nagasaki 25 Oct, 2022 @ 8:00pm 
So you're telling me that on the first day after the release, you did something that the Paradox staff could not do in a month of pre-release polishing? It's fucking embarrassing.
You must post this mod on the Victoria3 reddit. Everyone will be happy there... and most importantly, maybe the developers will see how incompetent they are.
Thank you for these two mods
Kaiser  [author] 25 Oct, 2022 @ 7:13pm 
You're welcome!
theanswerisme 25 Oct, 2022 @ 7:02pm 
Thank you!