Crusader Kings III

Crusader Kings III

Patrum Scuta
576 Comments
Hazy 1 Sep @ 5:25pm 
Not sure if anyone else has this issue, but the muslim iberian's are using the Catholic COAs for me, using cfp+epe+culture expanded. Tried messing around with the load order but nothing.
Solo  [author] 29 Aug @ 8:25am 
@LemurKing
I have rephrased the description (wording was a bit lacking you're right).

To be clear, because it indeed was a bit blurry : the mod adds nothing to the map and does not make any attempt to change anything related to gameplay. The scope of the mod is as narrow as possible (emblems, interface for emblems, coa designer), and that's what make it compatible with pretty much anything.
Solo  [author] 29 Aug @ 8:13am 
Assuming a conversion mod keeps the original shield & banner frames this should still overwrite all the gui files without any problem. There's really no need for a specific version just for that. If they don't, however, and use their own custom frames & shield shapes then it's probably not a good idea to run the two mods together in the first place.

That is to say, that you should really use their work as they intended it to be. And from a (very) quick look in the workshop, Fallen Eagle seems to completely fall into that category.
Solo  [author] 29 Aug @ 8:07am 
While the mod is not technically incompatible with any TC (just changing the load order should be enough), there's very limited interest in doing so as the whole historical setup on which this is based will be completely gone : you need the historical titles, cultures or religions for the scripted designs and random templates in this mod to work with.

I assume the coa designer would still work regardless. But the historical medieval designs would then mostly be out of place in an alternate historical/fantasy context (yes, to a varying degree ofc).
Félixx 28 Aug @ 3:28pm 
is this compatible with fallen eagle or no?
BlueTh4nus 24 Aug @ 11:04am 
im assuming this will not be compatible with fallen eagle?
LemurKing 18 Aug @ 5:44pm 
Does anyone know if this mod adds any new provinces / duchies to the game? The description says "Extended coverage of prescripted titles & dynastic arms on the map. Hundreds of new counties & dynasties.", but I'm not sure if it just means it covers new counties or if it adds any.
AI compatible?
Zyrph 16 Aug @ 10:05am 
Will you ever add add different coat of arms frames for different cultures?
SovietComradeAsh 30 Jul @ 5:20am 
a version with just the frame would be amazing for TCs they're just so beautiful to look at
Ahura 11 Jul @ 7:48am 
+1 to that "is there a version of this with just the shield frames? i cant play without this but its obv not very compatible with TCs"
RouteVenus 10 Jul @ 9:31am 
is there a version of this with just the shield frames? i cant play without this but its obv not very compatible with TCs
Ruthydufy 1 Jul @ 8:36am 
This mod fondles my nuts with the precision of a Swiss watchmaker.
Royal Raven 24 Jun @ 8:16pm 
@Ard Feainn Clan and Feudal shapes are slightly different, it is hard to notice, but the bottom for clans has a slight inward curve that comes to point. Where Feudal is normal shield shape.

They are not noticeable right away, you kind of have to look harder.

I think having Clan and Feudal shape more distinct from each other could help the eye spot it more.
TheDentedEar 24 Jun @ 8:13am 
Hi! I was wondering what your policy is on total conversions using your realm frames/masks (the banner shapes)?
Ard Feainn 21 Jun @ 10:06am 
Is it intentional that Clan governments share the same 'style/shape' as Feudal governments? It looks a bit odd to have the standard European shield for mostly non-Christian realms.
Royal Raven 15 Jun @ 4:53pm 
Thanks for the fix.
Royal Raven 9 Jun @ 4:51pm 
@Solo, I believe so.
Solo  [author] 9 Jun @ 10:29am 
Is this the only size affected ?
Royal Raven 8 Jun @ 6:24pm 
Here is screenshot:
https://imgur.com/a/WtVWiAu
Royal Raven 8 Jun @ 4:59pm 
I came here to add to @outlander7 comment, the Confederation coat of arms are misaligned. I will add screenshot soon.
outlander7 29 May @ 5:33am 
Confederation coat of arms seem misaligned when seen in the diplomacy section of characters?

Otherwise I'm very grateful for your mod and I've been using it for a while now!
Smiley 28 May @ 10:55am 
This is one of those mods that needs to be in the base game. Thank you so much for making and keeping it updated!
Solo  [author] 25 May @ 3:36am 
New banner renders for the three DLC types. Hopefully this fixes the alignement problem.
Zyrph 10 May @ 10:19am 
Sent you screenshots in our dms
Solo  [author] 9 May @ 11:42pm 
Right, so if you have screenshots of what those even look like ingame I can try to fix it on sunday (really not sure how so no hard promise here). For the main menu though, like I wrote in the description, you'll probably have to live with it. Unlike everything else, they chose to make it a custom scripted gui element (probably by mistake), so now I'd have to include the whole main menu gui file to modify its appearance (you dont want me to do that, trust me).
Osman 6 May @ 4:30am 
Hey, firstable thanks for your work !
Do the mod needs an update after the CK3 hotfix ?
Zyrph 5 May @ 10:08pm 
Theres a big gap between the horde banner and the bar/crown part
Merten (Max) 5 May @ 4:12pm 
Any icon on top of a raised army banner is misaligned and something similar happens on the main screen to the banner next to the "continue" button, when you have a loadable save. I hope I made myself clear enough. I also tested these issues without the mod, it's definitely Patrum Scuta. Would be overjoyed to see them fixed, thank you for your consideration, great mod!
Altsinn 5 May @ 10:01am 
@Solo, the bug with Administrative government CoA's is still present after update. Additionally I see the same issue (a big gap between the crown and the CoA) with Nomad CoA's. I disabled all other mods, un-subscribed & subscribed etc. As Kiyo mentioned - Feudal & Clan governments are fine. Can you please take a look again? Thanks!
Kiyo 5 May @ 5:15am 
Thank you for the update! Really appreciate you doing this thankless job!
STuser2005 4 May @ 8:08am 
lovely mod
Solo  [author] 4 May @ 6:54am 
Updated for 1.16 - At least all I can test from my end seem to work as intended. Let me know if any of the DLC stuff is broken.

@ollied105
You'll have to see with them, there's really nothing related to artifacts in the mod so I wouldn't even know where to begin to be honest.
4 May @ 4:27am 
update:LIS_pixel_heart:
Jadyv 3 May @ 3:56pm 
Update this boy please
MaximusFrankius 3 May @ 5:44am 
Update this boy please
Kiyo 3 May @ 1:02am 
I REALLY like this mod. I cant even look at the vanilla CoA without cringing now. But I noticed Administrative government CoA's after Khans update look weird as the banners have a big gap between the crown and the CoA. Feudal & Clan governments are fine though. I would be most grateful if you could fix this please! Thanks for taking the time to read this too!
hamletsdead 2 May @ 9:54am 
This appears to be working just fine in 1.16 and Khans. Haven't found any blank banners at all.
Ġedryht of Wōden 2 May @ 9:38am 
Upon further research the coa they already added into the game was a historical aesthetic that was attached to horsehair poles anyway. I'll save space & delete my comment later.
ollied105 30 Apr @ 3:47pm 
Hey just a heads up that one of the bugs I noticed with the mod since the game switched to 1.16 is that artifacts are disappearing when enabled with AGOT. I'm sure it'll probably get fixed once its updated but I just wanted to mention it
rasitburucu 29 Apr @ 3:02am 
is it compatible with 1.6?
Geass 29 Apr @ 1:22am 
is it compatible with 1.6?
Zyrph 28 Apr @ 12:23pm 
Do you plan to change the horde banners?
Locker1586 24 Apr @ 5:58pm 
@Solo Thank you for looking into it, have a good day.
Ardúnadan 20 Apr @ 6:13am 
@Solo Would you consider (with agami's permission of course) intergrating Agami's Better COA Designer - https://gtm.steamproxy.vip/workshop/filedetails/?id=2766055258 - It would be absolutely great to have one single COA Mod rather than needing multiple for the basic functionality that the devs should have implemented in the base game. Whatever you decide this mod is a must have.
Solo  [author] 20 Apr @ 1:39am 
@Locker1586
I found no problem with the three lions design itself but the devs introduced another problem by linking Normandy with them so that may be related. So possibly fixed I can't guarantee. Wish they would stop putting those links beetwen dynasties & titles in the script, that's a really bad way to do this (and awful to fix with a cascade of problems on modders' end).

@Azerty
If it's realigning vanilla stuff for the mod's frames why not, I can check them yes.
Locker1586 19 Apr @ 8:00am 
@Solo could you fix the plantagenet lion coat of arms, because the lower half of the lions look strange
Azerty 14 Apr @ 3:20am 
Hello, thank you for this wonderful mod !
I fixed a few CoA, du you want me to share them in a pastebin ?
Alleine 4 Apr @ 7:15am 
Hello, may I ask if the banner of the clan system can be changed to the original version to distinguish it from the feudal system.
Dude 30 Mar @ 12:46am 
Love this mod!