Crusader Kings III

Crusader Kings III

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Patrum Scuta
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File Size
Posted
Updated
416.276 MB
21 Oct, 2022 @ 9:19am
15 Jun @ 1:33am
32 Change Notes ( view )

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Patrum Scuta

Description


Patrum Scuta is a complete emblem overhaul mod for Crusader Kings III, intended to be the successor of its namesake for CK2.

1.16.x compatible

Features
- New shield frames : using different colour scheme, uniform shape between titles and dynasties. No more red overlay but a less intrusive greyed out shield frame for inactive titles.

- New banners. Based on historical design. Designed from scratch to fit the shield shapes better than vanilla.

- Extended coverage of prescripted title & dynastic arms on the map : hundreds of counties & dynasties that used randomly generated arms in vanilla now get their own designs. This also includes hundreds of historical arms for holdings in Western Europe.

- Extended use of dynamic titles : Reconquista, Sicily, the historical Outremer, Improved british isles, New plausible crusader kingdoms in Egypt, Asia Minor, etc

- Revamped CoA designer with dozens of ready to use historical base designs. Hundred of ordinaries & charges to combine : separate normal charges ready to use at 100% / small charges to use/replace/resize within multiple pieces designs.

- Improved random generation : 100% correct positions & tinctures in all cases for heraldic designs, working vair, ermine & tricolour templates; region specific designs & frequencies.

- The scope of the mod is as narrow as possible by design to keep compatibility at the highest possible. This adds nothing to the map, does not change anything related to gameplay and has no impact on performance.

Compatibility
Compatible with pretty much anything that's not a Total Conversion or any UI mod that modifies the 2 UI coa files. While not incompatible per se with TCs, keep in mind that this is a historical accuracy focusing mod, so it is tailored to work with the historical setup and failing to provide that, all that's left is an empty shell.

Performances
All of the mod's assets have been created & compressed using the very same method as vanilla's original set. This ensures that there's negligible impact on loading times and ram usage. Other than that, 2D graphics have little to no impact on performances.

Adding/Removing
This is an overhaul mod completely replacing one of the game's systems. As any mod of this kind, it will require a new game to work properly and it is not safe to remove from an ongoing savegame. Please don't do that.

Known bugs
Banners in the main menu are bugged (resume button). Not sure I want to fix that as it would mean including a modified version of the main menu in the mod with potential for breaking things on every update (just like the small county window QoL modification that I had to drop because it wasn't worth the trouble).

Credits
Solo & Birger/Jspuller @ Wappenwiki
Wappenwiki[wappenwiki.org]
Popular Discussions View All (7)
32
29 Apr @ 9:50am
General Feedback
Solo
9
1
18 Jul, 2024 @ 12:21am
Compatibilty
Tannenzäpfle
2
7 Nov, 2022 @ 3:23am
German Translation
Tannenzäpfle
576 Comments
Hazy 1 Sep @ 5:25pm 
Not sure if anyone else has this issue, but the muslim iberian's are using the Catholic COAs for me, using cfp+epe+culture expanded. Tried messing around with the load order but nothing.
Solo  [author] 29 Aug @ 8:25am 
@LemurKing
I have rephrased the description (wording was a bit lacking you're right).

To be clear, because it indeed was a bit blurry : the mod adds nothing to the map and does not make any attempt to change anything related to gameplay. The scope of the mod is as narrow as possible (emblems, interface for emblems, coa designer), and that's what make it compatible with pretty much anything.
Solo  [author] 29 Aug @ 8:13am 
Assuming a conversion mod keeps the original shield & banner frames this should still overwrite all the gui files without any problem. There's really no need for a specific version just for that. If they don't, however, and use their own custom frames & shield shapes then it's probably not a good idea to run the two mods together in the first place.

That is to say, that you should really use their work as they intended it to be. And from a (very) quick look in the workshop, Fallen Eagle seems to completely fall into that category.
Solo  [author] 29 Aug @ 8:07am 
While the mod is not technically incompatible with any TC (just changing the load order should be enough), there's very limited interest in doing so as the whole historical setup on which this is based will be completely gone : you need the historical titles, cultures or religions for the scripted designs and random templates in this mod to work with.

I assume the coa designer would still work regardless. But the historical medieval designs would then mostly be out of place in an alternate historical/fantasy context (yes, to a varying degree ofc).
Félixx 28 Aug @ 3:28pm 
is this compatible with fallen eagle or no?
BlueTh4nus 24 Aug @ 11:04am 
im assuming this will not be compatible with fallen eagle?
LemurKing 18 Aug @ 5:44pm 
Does anyone know if this mod adds any new provinces / duchies to the game? The description says "Extended coverage of prescripted titles & dynastic arms on the map. Hundreds of new counties & dynasties.", but I'm not sure if it just means it covers new counties or if it adds any.
AI compatible?
Zyrph 16 Aug @ 10:05am 
Will you ever add add different coat of arms frames for different cultures?
SovietComradeAsh 30 Jul @ 5:20am 
a version with just the frame would be amazing for TCs they're just so beautiful to look at