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<Operation Class="PatchOperationConditional">
<xpath>*/ThingDef[defName = "SimpleResearchBench"]/comps</xpath>
<nomatch Class="PatchOperationAdd">
<xpath>*/ThingDef[defName = "SimpleResearchBench"]</xpath>
<value>
<comps>
<li Class="CompProperties_AffectedByFacilities">
<linkableFacilities>
<li>PotatoBattery</li>
<li>HeartInAJar</li>
<li>CC_RoyalJelly</li>
<li>Thrumbone</li>
</linkableFacilities>
</li>
</comps>
</value>
</nomatch>
<match Class="PatchOperationAdd">
<xpath>*/ThingDef[defName = "SimpleResearchBench"]/comps/li[@Class = "CompProperties_AffectedByFacilities"]/linkableFacilities</xpath>
<value>
<li>PotatoBattery</li>
<li>HeartInAJar</li>
<li>CC_RoyalJelly</li>
<li>Thrumbone</li>
</value>
</match>
</Operation>
@ProfileName I like the beauty idea, I'll see if I can figure that out. And once again I have to work out how to filter items based on mod requirements. I'm sure it's not that hard, just have to figure out how it's done.
But... Aren't the curios themselves not vanilla?!