RimWorld

RimWorld

Curious Curios
29 Comments
DrEnzyme  [author] 30 May, 2024 @ 2:12am 
Hi Vinlic, your comment pushed me to figure out why CC wasn't working for 1.5. I don't know what I changed to fix it, but I *think* it's working now.
Vinlic 10 May, 2024 @ 5:40pm 
Is this getting updated to 1.5? Also thanks for the great mod!
Daria40K 8 May, 2023 @ 6:32am 
@DrEnzyme Pretty much i manually add compatible for each mod i support.
DrEnzyme  [author] 7 May, 2023 @ 7:13pm 
@Daria Thank you :) I'd love to see what you did to make it more compatible.
Daria40K 5 May, 2023 @ 7:56pm 
Added linkable support for this mod in Big Little Mod Patch
DrEnzyme  [author] 4 May, 2023 @ 10:41pm 
@Ikswotok sorry it took half a year to get around to this, but I've updated the mod to add the xml you wrote. Thank you so much for helping, I'll add a special thanks to you in the description.
DrEnzyme  [author] 4 May, 2023 @ 10:39pm 
@GateauHeureux it's unfortunately not so simple to add. The mod as it is currently just messes with XML files, but mod options require code. I'm a decent coder but I'm pretty intimidated by writing a mod with code in it, though once I'm a bit more confident with it I might come back and add that option :)
GateauHeureux 2 Jan, 2023 @ 4:25pm 
Can you add a mod option so it work on other benches please?
DrEnzyme  [author] 30 Nov, 2022 @ 12:53am 
Thanks Ikswotok! When I get a chance I'll update the mod with that patch. And Froz, they are only supposed to work with simple benches, I think there are probably better alternatives for high-tech research.
⚛🐱FractalMischief🐱⚛ 29 Nov, 2022 @ 4:26pm 
Ikswotok, i just fixed my issue by moving the mod to the top of my list, and then it worked fine. On another note, are curios supposed to only work with the basic research bench? can we get a patch/addon that adds high tech research bench compatibility?
Ikswotok 28 Nov, 2022 @ 2:28pm 
Too long to post that into one comment. I wanted to say, that i probably had a similar issue as Froz, and writing a patch for your linkables like i posted helped me getting them to work with my modlist. I also think, that this structure would work better with other mods touching the research bench if you write it like that
Ikswotok 28 Nov, 2022 @ 2:24pm 
An easy fix for that would be to replace your last entry of the patch xml with
<Operation Class="PatchOperationConditional">
<xpath>*/ThingDef[defName = "SimpleResearchBench"]/comps</xpath>
<nomatch Class="PatchOperationAdd">
<xpath>*/ThingDef[defName = "SimpleResearchBench"]</xpath>
<value>
<comps>
<li Class="CompProperties_AffectedByFacilities">
<linkableFacilities>
<li>PotatoBattery</li>
<li>HeartInAJar</li>
<li>CC_RoyalJelly</li>
<li>Thrumbone</li>
</linkableFacilities>
</li>
</comps>
</value>
</nomatch>
<match Class="PatchOperationAdd">
<xpath>*/ThingDef[defName = "SimpleResearchBench"]/comps/li[@Class = "CompProperties_AffectedByFacilities"]/linkableFacilities</xpath>
<value>
<li>PotatoBattery</li>
<li>HeartInAJar</li>
<li>CC_RoyalJelly</li>
<li>Thrumbone</li>
</value>
</match>
</Operation>
DrEnzyme  [author] 27 Nov, 2022 @ 11:48pm 
Glad you worked it out Froz :)
⚛🐱FractalMischief🐱⚛ 20 Nov, 2022 @ 4:53pm 
My apologies, it seems to be some issue with my mod list, not the mod itself
⚛🐱FractalMischief🐱⚛ 20 Nov, 2022 @ 4:45pm 
hey for some reason, no matter where i put it the curios they just don't connect with my research bench.
TheCarrierPrimoris 3 Nov, 2022 @ 11:49am 
You bet, Dr.E! If I think of any, they're yours.
DrEnzyme  [author] 3 Nov, 2022 @ 12:03am 
Yeah the meat probably gets gnarly after a while on that pedestal. On another note, if you can think of any more bad puns for me to add into the game, I'm pretty open to adding them. Thrumbone was just too good to pass up.
ProfileName 2 Nov, 2022 @ 5:48am 
I'd say at least vacuum-seal these things...
DrEnzyme  [author] 1 Nov, 2022 @ 8:19pm 
DOOT DOOT.
TheCarrierPrimoris 26 Oct, 2022 @ 9:59pm 
Is...is that a thrombone? A thrombone?! Rimdoots?!
ProfileName 22 Oct, 2022 @ 1:17pm 
Yeah, I doubt it'll be very hard - maybe allow mod options for... well.
DrEnzyme  [author] 22 Oct, 2022 @ 12:39pm 
@PeasantUnit I should clarify, no non-vanilla item components. But yeah it's kind of an arbitrary restriction. If I can figure out how to filter out items with different mod requirements I might add a bunch more.

@ProfileName I like the beauty idea, I'll see if I can figure that out. And once again I have to work out how to filter items based on mod requirements. I'm sure it's not that hard, just have to figure out how it's done.
ProfileName 22 Oct, 2022 @ 11:18am 
Can these curios can also serve for the use of beauty or otherwise? Or, perhaps... allow for the potential of using modded items too?
Sea's 22 Oct, 2022 @ 6:09am 
Neat
Meanie 22 Oct, 2022 @ 5:03am 
"I didn't want to add any items that aren't vanilla"
But... Aren't the curios themselves not vanilla?!
Roque the Rogue 22 Oct, 2022 @ 4:42am 
This is so well thought
DrEnzyme  [author] 22 Oct, 2022 @ 12:58am 
@PeasantUnit, I didn't want to add any items that aren't vanilla, but I thought about adding a few curios that you can only complete by buying from exotic traders. Things that require an artillery barrel for instance.
Meanie 21 Oct, 2022 @ 8:00am 
Sick mod. I'd like to suggest a different version of it, either via config or new upload, where rather than crafting these items you find and purchase them from exotic traders.
mynameactually 21 Oct, 2022 @ 2:22am 
Nice.