RimWorld

RimWorld

Curious Curios
29 kommentarer
DrEnzyme  [ophavsmand] 30. maj 2024 kl. 2:12 
Hi Vinlic, your comment pushed me to figure out why CC wasn't working for 1.5. I don't know what I changed to fix it, but I *think* it's working now.
Vinlic 10. maj 2024 kl. 17:40 
Is this getting updated to 1.5? Also thanks for the great mod!
Daria40K 8. maj 2023 kl. 6:32 
@DrEnzyme Pretty much i manually add compatible for each mod i support.
DrEnzyme  [ophavsmand] 7. maj 2023 kl. 19:13 
@Daria Thank you :) I'd love to see what you did to make it more compatible.
Daria40K 5. maj 2023 kl. 19:56 
Added linkable support for this mod in Big Little Mod Patch
DrEnzyme  [ophavsmand] 4. maj 2023 kl. 22:41 
@Ikswotok sorry it took half a year to get around to this, but I've updated the mod to add the xml you wrote. Thank you so much for helping, I'll add a special thanks to you in the description.
DrEnzyme  [ophavsmand] 4. maj 2023 kl. 22:39 
@GateauHeureux it's unfortunately not so simple to add. The mod as it is currently just messes with XML files, but mod options require code. I'm a decent coder but I'm pretty intimidated by writing a mod with code in it, though once I'm a bit more confident with it I might come back and add that option :)
GateauHeureux 2. jan. 2023 kl. 16:25 
Can you add a mod option so it work on other benches please?
DrEnzyme  [ophavsmand] 30. nov. 2022 kl. 0:53 
Thanks Ikswotok! When I get a chance I'll update the mod with that patch. And Froz, they are only supposed to work with simple benches, I think there are probably better alternatives for high-tech research.
⚛🐱FractalMischief🐱⚛ 29. nov. 2022 kl. 16:26 
Ikswotok, i just fixed my issue by moving the mod to the top of my list, and then it worked fine. On another note, are curios supposed to only work with the basic research bench? can we get a patch/addon that adds high tech research bench compatibility?
Ikswotok 28. nov. 2022 kl. 14:28 
Too long to post that into one comment. I wanted to say, that i probably had a similar issue as Froz, and writing a patch for your linkables like i posted helped me getting them to work with my modlist. I also think, that this structure would work better with other mods touching the research bench if you write it like that
Ikswotok 28. nov. 2022 kl. 14:24 
An easy fix for that would be to replace your last entry of the patch xml with
<Operation Class="PatchOperationConditional">
<xpath>*/ThingDef[defName = "SimpleResearchBench"]/comps</xpath>
<nomatch Class="PatchOperationAdd">
<xpath>*/ThingDef[defName = "SimpleResearchBench"]</xpath>
<value>
<comps>
<li Class="CompProperties_AffectedByFacilities">
<linkableFacilities>
<li>PotatoBattery</li>
<li>HeartInAJar</li>
<li>CC_RoyalJelly</li>
<li>Thrumbone</li>
</linkableFacilities>
</li>
</comps>
</value>
</nomatch>
<match Class="PatchOperationAdd">
<xpath>*/ThingDef[defName = "SimpleResearchBench"]/comps/li[@Class = "CompProperties_AffectedByFacilities"]/linkableFacilities</xpath>
<value>
<li>PotatoBattery</li>
<li>HeartInAJar</li>
<li>CC_RoyalJelly</li>
<li>Thrumbone</li>
</value>
</match>
</Operation>
DrEnzyme  [ophavsmand] 27. nov. 2022 kl. 23:48 
Glad you worked it out Froz :)
⚛🐱FractalMischief🐱⚛ 20. nov. 2022 kl. 16:53 
My apologies, it seems to be some issue with my mod list, not the mod itself
⚛🐱FractalMischief🐱⚛ 20. nov. 2022 kl. 16:45 
hey for some reason, no matter where i put it the curios they just don't connect with my research bench.
TheCarrierPrimoris 3. nov. 2022 kl. 11:49 
You bet, Dr.E! If I think of any, they're yours.
DrEnzyme  [ophavsmand] 3. nov. 2022 kl. 0:03 
Yeah the meat probably gets gnarly after a while on that pedestal. On another note, if you can think of any more bad puns for me to add into the game, I'm pretty open to adding them. Thrumbone was just too good to pass up.
ProfileName 2. nov. 2022 kl. 5:48 
I'd say at least vacuum-seal these things...
DrEnzyme  [ophavsmand] 1. nov. 2022 kl. 20:19 
DOOT DOOT.
TheCarrierPrimoris 26. okt. 2022 kl. 21:59 
Is...is that a thrombone? A thrombone?! Rimdoots?!
ProfileName 22. okt. 2022 kl. 13:17 
Yeah, I doubt it'll be very hard - maybe allow mod options for... well.
DrEnzyme  [ophavsmand] 22. okt. 2022 kl. 12:39 
@PeasantUnit I should clarify, no non-vanilla item components. But yeah it's kind of an arbitrary restriction. If I can figure out how to filter out items with different mod requirements I might add a bunch more.

@ProfileName I like the beauty idea, I'll see if I can figure that out. And once again I have to work out how to filter items based on mod requirements. I'm sure it's not that hard, just have to figure out how it's done.
ProfileName 22. okt. 2022 kl. 11:18 
Can these curios can also serve for the use of beauty or otherwise? Or, perhaps... allow for the potential of using modded items too?
Sea's 22. okt. 2022 kl. 6:09 
Neat
Meanie 22. okt. 2022 kl. 5:03 
"I didn't want to add any items that aren't vanilla"
But... Aren't the curios themselves not vanilla?!
Roque the Rogue 22. okt. 2022 kl. 4:42 
This is so well thought
DrEnzyme  [ophavsmand] 22. okt. 2022 kl. 0:58 
@PeasantUnit, I didn't want to add any items that aren't vanilla, but I thought about adding a few curios that you can only complete by buying from exotic traders. Things that require an artillery barrel for instance.
Meanie 21. okt. 2022 kl. 8:00 
Sick mod. I'd like to suggest a different version of it, either via config or new upload, where rather than crafting these items you find and purchase them from exotic traders.
mynameactually 21. okt. 2022 kl. 2:22 
Nice.