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Will remove if told otherwise w/ proof
Once started the heat effect is immediate, so you'll know if it's working by looking at the temperature reading on your digital watch as it will jump from being cold to 22.4°C, decreasing with distance.
Form looking at the code if they work for you but then stop working try picking them up and putting them down on a different tile.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3041187485
recipe Remove Battery
{
keep SAPPHEATER.OutdoorHeater,
Result:CarBattery2,
time:60,
onTest: <--
OnTest:Recipe.OnTest.TorchBatteryRemoval,
OnCreate:Recipe.OnCreate.OutdoorHeaterBatteryRemoval,
}
It lets you generate infinite car batteries using the small outdoor heater
The two battery heaters will work just fine, but if you let the battery run all the way out, you will lose the battery for good. You must regularly (often daily) remove the battery, replace it, and keep them recharging in order to maintain a working small indoor or outdoor heater.
The larger in-home heaters do NOT run off of your base electricity for very long. They too seem to be limited by the battery used.
It's weird, but they DO work of the house electricity, draining either gas from a generator or electricity from Immersive Solar arrays, but the battery inside also drains just like with the small heaters.
This translates to a few days of running, and if you are lucky a few weeks.
They seem to die and become in-operating at random. I've had 3 electric batteries die after just a day of use in the winter, and others last for several weeks.
seems random, heaters don't work like that, I have real life electric heaters that have lasted years