Crusader Kings III

Crusader Kings III

A Special World - Special Building Compatch
1,157 Comments
Yarn 14 Oct @ 6:48am 
i think this mod causes the Asatru religion to just be called "norse"
Etshy 14 Oct @ 4:19am 
as this mod is a compatch of many big mods I'm not sure you won't lose something if you load CFP after.
I'll try that on my side too
Squidian The BoFish 13 Oct @ 3:48pm 
i fixed this by loading CFP after this mod
Encartrus 13 Oct @ 3:38pm 
Confirming the behavior from Etshy. It swaps many courtrooms to Andalusian.
Etshy 12 Oct @ 12:47pm 
Sorry I'm back with another issue.
I think this comaptch is messing with court room.
I tried playing with CFP alone, the court room were fine.
I tried playing with UBP, MA, RICE, CFP, this compatch (in that order) and a lot of the court room are andalusian.
In start date 1066: england, Scotland, norway, hre, Ghana, Qocho and more are andalusian.
Surprisingly France is western european, Indian and east of India looks good too.
Arabic realms looks good too but i'm not sure how many options there are
Etshy 11 Oct @ 5:12pm 
so it's normal, thanks. i like the powerful lvl 5,6,7 though.
Is it also normal to not see the the huge walls (models on map) around a burge, like before ?
cuomo860  [author] 9 Oct @ 3:39pm 
Those were removed from the base COW3. It only uses modifiers.
Etshy 9 Oct @ 10:10am 
Not sure if this is this mod but as It include COW3 it should be.
I didn't play for a long time and started a new game with this mod (with RICE, CFP, EFP and a few minor ones).
So my problem is that I don't have any starting burges on the map, and I don't see the castle level 5, 6, 7 that was the Burge level before.
In Game rules, the Burges on start are activated, i allowed the decision to make more etc.
Yusseter 5 Oct @ 10:17am 
is this mod has a github page?
Bright moon 28 Sep @ 2:27am 
May I ask if this mod has a Chinese localization?
Dr. Dinosaur 21 Sep @ 6:44pm 
So I am stuck with them unless I save edit?
cuomo860  [author] 21 Sep @ 8:16am 
Dr. Dinosuar. That's a vanilla mechanic, they are built but they are not active unless you are of that faith or syncretic.
Dr. Dinosaur 21 Sep @ 2:06am 
How do I remove things like Grand Mosques from Burges when I am not of their faith?
VenecoHead 18 Sep @ 5:18pm 
You are right. It was a mod about "accurate counties and duchies in Europe". That was the whole ordeal haha. Thanks!
cuomo860  [author] 18 Sep @ 5:10pm 
Your're likely using a mod that changes the map like MPE or MB+
VenecoHead 18 Sep @ 5:08pm 
The models for a few buildings across the map seem too large. Any ideas as to what may be causing it?
Altatension18 18 Sep @ 5:32am 
In addition, the people of North Africa, where Morocco is located (Barani culture in 1178), do not have a background image.
Altatension18 18 Sep @ 5:26am 
Hi, Cuomo.

When I use this mod with CFP, the courts are Islamic in Scotland, Denmark, Sweden, Hungary, etc.

I am not using any mods other than Medieval Arts and RICE, as indicated in the load order, and it happened shortly before the Coronations DLC.
Serenisima 17 Sep @ 10:05pm 
The model of the Palace of Knossos on Crete seems too large. Can this be fixed? (I use MPE)
cuomo860  [author] 17 Sep @ 5:20pm 
Updated:
1.17 and Medieval Arts Update

@aplikantgold I will take a look at this stuff and see what's going on. I hoped to do it before doing the update but I'd rather get something out there instead of nothing.
aplikantgold 17 Sep @ 9:59am 
3. i checked the name of Alid capital - Wilayah of Bukhara
aplikantgold 17 Sep @ 9:39am 
2.
2) also when you start at 1066 theres a country just next to Selujks on the west - Alid and its capital city (forgot the name, sorry) vanish when you start the game, after you unpause and COW3 stript from your mod starts to work it vanish from the map, walls are still on map but model of castle dissapear and it never shows again, with only COW3 its still on the map after script starts, so probably just some bug with your merge

And thanks for this great merge! You made playing this game 100% better, i dont have to choose now what to lose and what to have because of incompability.
aplikantgold 17 Sep @ 9:39am 
1.
Hey coumo860, if you are updating i have a qusetion, maybe you can look at two thnigs:
1) when you start at 1066 bookmark Genoa (in north Italy) dont have its special walls on the map - Walls of Genoa - when you click province its shows that they are build and give bonuses but theres no model of this walls on map, just normal wooden walls, when I tried only with COW3 in modlist they are on the map (special model) so so theres probably some bug when you merged COW 3 with oder mods, i tried to fing whats wrong but im not so much into modding and couldnt find why its bugged
cuomo860  [author] 16 Sep @ 9:49pm 
@Phantomimmoral I agree (as I will likely do this as well)...but I'll also be updating this shortly. Doing some final touches on my mods.
PhantomImmortal 16 Sep @ 9:45pm 
For those who are on the "where are the new dlc buildings" train, I have a recommendation... don't play with the new DLC. Instead just use Holy Roman Triumph, which *includes* a coronation event+activity with special attention to the Italienzug made by HREmperors as well as extra mechanics for the HRE
cuomo860  [author] 13 Sep @ 9:01pm 
Maybe wait until the mods updated?
Serenisima 13 Sep @ 8:30pm 
new dlc’s buildings can‘t be shown in the games
smirkyshadow 9 Sep @ 10:50pm 
Could you make sprawl a gamerule?
cuomo860  [author] 8 Sep @ 6:44am 
No, “sprawl” was removed a while back for consistency and functionality except for what is added by Medieval Arts and COW3.
sleepykids 8 Sep @ 5:42am 
does this mod add building clutter around the holding after constructing?
michaelm3620 7 Sep @ 11:15pm 
Hello, for some reason some buildings I added in my own mod aren't showing up anymore. It used to work before. I took the holdings file from the mod and added my buildings to it and it would work before. But right now they wont show, not even the duchy building will show. Any help in getting it to work together again would be appreciated.
cuomo860  [author] 6 Sep @ 7:56am 
Yeah, that's an error on my end. It shows as an option but it should shouldn't actually be able to be built.

FYI, I made some other changes and fixes that I'm not going to release until after the DLC update, unfortunately because of the changes in this mod and my others there may be some stuff that's broken until you start a new campaign,
Herr Doctor 6 Sep @ 3:03am 
Castelo de São Jorge is for some reason available as duchy-tier building in every duchy's main city instead of being unique for Lisbon
LevixLex 5 Sep @ 2:16pm 
Is it compatible with multiplayer?
cuomo860  [author] 4 Sep @ 8:51am 
Yes, you probably need to have EPE after this as I took out most of the culture files due to other issues. Good catch, I should have noted that when I made that change for compatibility.
Herr Doctor 4 Sep @ 7:00am 
@Warjammer many thanks, this actually fixed a lot of problems I had too. Still hope map locators for some newest buildings would be updated for MB+ (like Alexandria etc).
rydiculous 3 Sep @ 1:37am 
After some testing I can confirm this mod makes Norse religion characters wear nightgowns. I do have all the DLC so I have my doubts its a DLC issue, but there may be some issue with another mod.

Actually I kept testing before I sent this and its a load order issue with EPE and CFP. Load those after this mod and the issue disappears
jigme119 2 Sep @ 10:40am 
Is this mod possible to run with Weight of Crown? Becauuse I can't click on the empire icon because of two WOC icons
cuomo860  [author] 31 Aug @ 12:25pm 
There are a few province portraits included. I may add some more as time goes on.
adrija8 31 Aug @ 11:41am 
You have plans to add Provinces Portraits ??
Thanks for the amazing job !!!
cuomo860  [author] 31 Aug @ 8:40am 
@Warjammer You don't need UB+, it's integrated into this mod.
@ronnieraso If it's north it may be a DLC issue as for most culture mods you need the North DLC.

@all I'll be updating this later on today or tomorrow for the latest Medieval Arts Update. In case y'all haven't noticed I do include a decision that updates the map to consider the latest ME buildings.
ronnieraso2005 30 Aug @ 6:27pm 
the mod appears to be making all characters in the north wear sick gowns
Warjammer 26 Aug @ 6:08am 
@Raptor and others that experiences CTDs on launch.

There was an issue for me and several others that were using MB+ and this mod.
At the time it was recommended by the mod author of this mod (Cuomo860) to put MB+ after this mod in the load order. If I remember correctly it had something to do with the new update of the CoW mod at the time.

I am still running MB+ after this mod to prevent crashes and it has been working great for me so far.
My entire load order for mods that affect buildings are:
- Unique Building Plus
- Medieval Arts
- VIET(not a building mod, but recommended to run before RICE I read somewhere)
- RICE
- CFP
- EPE
- CFP + EPE compatch
- Cultures Expanded
- RICE + EPE compatch
- this mod
- More Bookmarks+
- MB + CE (for those that use it+)
- MB + EPE/CFP

Be aware, I am not saying that this load order will work for everyone but it works great for me.
I load a bunch of other mods after these mods which is working fine for me but they do not affect buildings.
Phouruz 17 Aug @ 5:01am 
@Raptor I read somewhere that they're having issues with Medieval Arts and MB+ working together. I've also been having issues where the game is incredibly unstable (CTDs on launch, or random CTDs during gameplay).
Raptor 15 Aug @ 11:19am 
I'm just wondering am i doing something wrong because it keeps crashing, I'm only running MB+, MA, RICE and this mod but it crashes when I select a character and try to start a game.
jigme119 14 Aug @ 11:26pm 
Is this mod compatible with Weight of Crown?
Yusseter 13 Aug @ 10:57am 
is this mod has a github page?
aplikantgold 6 Aug @ 4:00pm 
@cuomo860 hey, Genoa has no walls on map in 1086 start (special building - Walls of Genoa), maybe you know how to fix it? Thank you
Ballester- 6 Aug @ 1:32pm 
Thanks a lot, @cuomo860!
cuomo860  [author] 5 Aug @ 10:11pm 
Updated the culture files to remove the ones the included EPE cultures. It's not the best scenario the Culture Expanded files.