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FYI, I made some other changes and fixes that I'm not going to release until after the DLC update, unfortunately because of the changes in this mod and my others there may be some stuff that's broken until you start a new campaign,
Actually I kept testing before I sent this and its a load order issue with EPE and CFP. Load those after this mod and the issue disappears
Thanks for the amazing job !!!
@ronnieraso If it's north it may be a DLC issue as for most culture mods you need the North DLC.
@all I'll be updating this later on today or tomorrow for the latest Medieval Arts Update. In case y'all haven't noticed I do include a decision that updates the map to consider the latest ME buildings.
There was an issue for me and several others that were using MB+ and this mod.
At the time it was recommended by the mod author of this mod (Cuomo860) to put MB+ after this mod in the load order. If I remember correctly it had something to do with the new update of the CoW mod at the time.
I am still running MB+ after this mod to prevent crashes and it has been working great for me so far.
My entire load order for mods that affect buildings are:
- Unique Building Plus
- Medieval Arts
- VIET(not a building mod, but recommended to run before RICE I read somewhere)
- RICE
- CFP
- EPE
- CFP + EPE compatch
- Cultures Expanded
- RICE + EPE compatch
- this mod
- More Bookmarks+
- MB + CE (for those that use it+)
- MB + EPE/CFP
Be aware, I am not saying that this load order will work for everyone but it works great for me.
I load a bunch of other mods after these mods which is working fine for me but they do not affect buildings.
Medieval Arts
RICE
This Mod
Are required, in that order. I also understand that COW3, MHG, MA-MSB, and (I think) UB+ should NOT be run because they are a part of this mod already.
Assuming that's all correct, I'm not sure what else is needed, should not be used with this, or what can be used and where it can go in the load order.
So seems the latest change with the culture files may also be having an issue on the characters.
There is no patch for CFP and MHG and COW3 are integrated into this mod so those are not needed.
Using the in game map editor , these can be fixed.
Does this sound like something that the patch might be affecting? A few screenshots for reference are in this Imgur album: https://imgur.com/a/Hsx4WZJ . Thanks in advance for any help. :)
For example, visible unique buildings from MA seem to be in the wrong spot, such as the Pharos in Alexandria being on land, away from the sea, with the city itself not being nestled between the two lakes nearby, Mont St. Michel being on the peninsula and not in the sea, or the Cothon in Carthage chilling somewhere in the plains nearby. A few of them also seem to be oversized, like the Trajan Arch in Ancona, or the Palace of Arechis in Benevento. I also made sure to use the right map mode rule as in I enabled the MB+ compatch, but the MPE one is disabled since I don't use it rn (since the MB+ version is not updated yet).
I'm struggling to get any burges to show up on any start date. I've selected the game rule to include historical ones but when i load up, Constantinople for example stays a level 2 castle. it has an extra building built like the great lighthouse but no burge, the graphic looks like it should be one. I've not played for a while so i might be missing something that's changed. (I've seen Athens inst one anymore) I've tried to follow your instructions about removing COW and UB+. Everything else seems to be in working order with the mod. cheers!