Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I'll try that on my side too
I think this comaptch is messing with court room.
I tried playing with CFP alone, the court room were fine.
I tried playing with UBP, MA, RICE, CFP, this compatch (in that order) and a lot of the court room are andalusian.
In start date 1066: england, Scotland, norway, hre, Ghana, Qocho and more are andalusian.
Surprisingly France is western european, Indian and east of India looks good too.
Arabic realms looks good too but i'm not sure how many options there are
Is it also normal to not see the the huge walls (models on map) around a burge, like before ?
I didn't play for a long time and started a new game with this mod (with RICE, CFP, EFP and a few minor ones).
So my problem is that I don't have any starting burges on the map, and I don't see the castle level 5, 6, 7 that was the Burge level before.
In Game rules, the Burges on start are activated, i allowed the decision to make more etc.
When I use this mod with CFP, the courts are Islamic in Scotland, Denmark, Sweden, Hungary, etc.
I am not using any mods other than Medieval Arts and RICE, as indicated in the load order, and it happened shortly before the Coronations DLC.
1.17 and Medieval Arts Update
@aplikantgold I will take a look at this stuff and see what's going on. I hoped to do it before doing the update but I'd rather get something out there instead of nothing.
2) also when you start at 1066 theres a country just next to Selujks on the west - Alid and its capital city (forgot the name, sorry) vanish when you start the game, after you unpause and COW3 stript from your mod starts to work it vanish from the map, walls are still on map but model of castle dissapear and it never shows again, with only COW3 its still on the map after script starts, so probably just some bug with your merge
And thanks for this great merge! You made playing this game 100% better, i dont have to choose now what to lose and what to have because of incompability.
Hey coumo860, if you are updating i have a qusetion, maybe you can look at two thnigs:
1) when you start at 1066 bookmark Genoa (in north Italy) dont have its special walls on the map - Walls of Genoa - when you click province its shows that they are build and give bonuses but theres no model of this walls on map, just normal wooden walls, when I tried only with COW3 in modlist they are on the map (special model) so so theres probably some bug when you merged COW 3 with oder mods, i tried to fing whats wrong but im not so much into modding and couldnt find why its bugged
FYI, I made some other changes and fixes that I'm not going to release until after the DLC update, unfortunately because of the changes in this mod and my others there may be some stuff that's broken until you start a new campaign,
Actually I kept testing before I sent this and its a load order issue with EPE and CFP. Load those after this mod and the issue disappears
Thanks for the amazing job !!!
@ronnieraso If it's north it may be a DLC issue as for most culture mods you need the North DLC.
@all I'll be updating this later on today or tomorrow for the latest Medieval Arts Update. In case y'all haven't noticed I do include a decision that updates the map to consider the latest ME buildings.
There was an issue for me and several others that were using MB+ and this mod.
At the time it was recommended by the mod author of this mod (Cuomo860) to put MB+ after this mod in the load order. If I remember correctly it had something to do with the new update of the CoW mod at the time.
I am still running MB+ after this mod to prevent crashes and it has been working great for me so far.
My entire load order for mods that affect buildings are:
- Unique Building Plus
- Medieval Arts
- VIET(not a building mod, but recommended to run before RICE I read somewhere)
- RICE
- CFP
- EPE
- CFP + EPE compatch
- Cultures Expanded
- RICE + EPE compatch
- this mod
- More Bookmarks+
- MB + CE (for those that use it+)
- MB + EPE/CFP
Be aware, I am not saying that this load order will work for everyone but it works great for me.
I load a bunch of other mods after these mods which is working fine for me but they do not affect buildings.