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回報翻譯問題






UPE has been updated :)
I kind of prefer it that way as it symbolized the removal of other religions from the city. However, there is penalty of cost without additional benefit so I may update some of the modifiers so it's worth updating it.
Secondly: Could you possibly consider expandng judaism? I am currently playing a jewish playthrough, strongarmed myself to establish Israel, and got greatly disappointed about the lack of jewish holy sites in the one region of the world, that jews find holy. Dome of the rock sits atop Solomon's temple, for instance, but I can't use Dome of the rock. :(
Fixes to UB+ building flags
*If you see an issue with disappearing artifacts, delete the ub_special_buildings_effects file this adds many UB+ buildings. I'm tracking down this issue.
I'll try that on my side too
I think this comaptch is messing with court room.
I tried playing with CFP alone, the court room were fine.
I tried playing with UBP, MA, RICE, CFP, this compatch (in that order) and a lot of the court room are andalusian.
In start date 1066: england, Scotland, norway, hre, Ghana, Qocho and more are andalusian.
Surprisingly France is western european, Indian and east of India looks good too.
Arabic realms looks good too but i'm not sure how many options there are
Is it also normal to not see the the huge walls (models on map) around a burge, like before ?
I didn't play for a long time and started a new game with this mod (with RICE, CFP, EFP and a few minor ones).
So my problem is that I don't have any starting burges on the map, and I don't see the castle level 5, 6, 7 that was the Burge level before.
In Game rules, the Burges on start are activated, i allowed the decision to make more etc.
When I use this mod with CFP, the courts are Islamic in Scotland, Denmark, Sweden, Hungary, etc.
I am not using any mods other than Medieval Arts and RICE, as indicated in the load order, and it happened shortly before the Coronations DLC.
1.17 and Medieval Arts Update
@aplikantgold I will take a look at this stuff and see what's going on. I hoped to do it before doing the update but I'd rather get something out there instead of nothing.
2) also when you start at 1066 theres a country just next to Selujks on the west - Alid and its capital city (forgot the name, sorry) vanish when you start the game, after you unpause and COW3 stript from your mod starts to work it vanish from the map, walls are still on map but model of castle dissapear and it never shows again, with only COW3 its still on the map after script starts, so probably just some bug with your merge
And thanks for this great merge! You made playing this game 100% better, i dont have to choose now what to lose and what to have because of incompability.
Hey coumo860, if you are updating i have a qusetion, maybe you can look at two thnigs:
1) when you start at 1066 bookmark Genoa (in north Italy) dont have its special walls on the map - Walls of Genoa - when you click province its shows that they are build and give bonuses but theres no model of this walls on map, just normal wooden walls, when I tried only with COW3 in modlist they are on the map (special model) so so theres probably some bug when you merged COW 3 with oder mods, i tried to fing whats wrong but im not so much into modding and couldnt find why its bugged
FYI, I made some other changes and fixes that I'm not going to release until after the DLC update, unfortunately because of the changes in this mod and my others there may be some stuff that's broken until you start a new campaign,
Actually I kept testing before I sent this and its a load order issue with EPE and CFP. Load those after this mod and the issue disappears